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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLGpu_DEFINED | 8 #ifndef GrGLGpu_DEFINED |
9 #define GrGLGpu_DEFINED | 9 #define GrGLGpu_DEFINED |
10 | 10 |
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248 | 248 |
249 void initFSAASupport(); | 249 void initFSAASupport(); |
250 | 250 |
251 // determines valid stencil formats | 251 // determines valid stencil formats |
252 void initStencilFormats(); | 252 void initStencilFormats(); |
253 | 253 |
254 // sets a texture unit to use for texture operations other than binding a te
xture to a program. | 254 // sets a texture unit to use for texture operations other than binding a te
xture to a program. |
255 // ensures that such operations don't negatively interact with tracking boun
d textures. | 255 // ensures that such operations don't negatively interact with tracking boun
d textures. |
256 void setScratchTextureUnit(); | 256 void setScratchTextureUnit(); |
257 | 257 |
258 // colocates all samples at pixel center for render target, if MSAA. | |
259 // allows drawing coverage based AA shapes in MSAA mode. | |
260 void setColocatedSampleLocations(GrRenderTarget* rt, bool useColocatedSample
Locations); | |
261 | |
262 // bounds is region that may be modified and therefore has to be resolved. | 258 // bounds is region that may be modified and therefore has to be resolved. |
263 // nullptr means whole target. Can be an empty rect. | 259 // nullptr means whole target. Can be an empty rect. |
264 void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds); | 260 void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds); |
265 | 261 |
266 void flushStencil(const GrStencilSettings&); | 262 void flushStencil(const GrStencilSettings&); |
267 void flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool stencilEnabled); | 263 void flushHWAAState(GrRenderTarget* rt, bool useHWAA); |
268 | 264 |
269 bool configToGLFormats(GrPixelConfig config, | 265 bool configToGLFormats(GrPixelConfig config, |
270 bool getSizedInternal, | 266 bool getSizedInternal, |
271 GrGLenum* internalFormat, | 267 GrGLenum* internalFormat, |
272 GrGLenum* externalFormat, | 268 GrGLenum* externalFormat, |
273 GrGLenum* externalType) const; | 269 GrGLenum* externalType) const; |
274 // helper for onCreateTexture and writeTexturePixels | 270 // helper for onCreateTexture and writeTexturePixels |
275 bool uploadTexData(const GrSurfaceDesc& desc, | 271 bool uploadTexData(const GrSurfaceDesc& desc, |
276 bool isNewTexture, | 272 bool isNewTexture, |
277 int left, int top, int width, int height, | 273 int left, int top, int width, int height, |
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500 | 496 |
501 // Mapping of pixel configs to known supported stencil formats to be used | 497 // Mapping of pixel configs to known supported stencil formats to be used |
502 // when adding a stencil buffer to a framebuffer. | 498 // when adding a stencil buffer to a framebuffer. |
503 int fPixelConfigToStencilIndex[kGrPixelConfigCnt]; | 499 int fPixelConfigToStencilIndex[kGrPixelConfigCnt]; |
504 | 500 |
505 typedef GrGpu INHERITED; | 501 typedef GrGpu INHERITED; |
506 friend class GrGLPathRendering; // For accessing setTextureUnit. | 502 friend class GrGLPathRendering; // For accessing setTextureUnit. |
507 }; | 503 }; |
508 | 504 |
509 #endif | 505 #endif |
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