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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
10 #include "GrGLGLSL.h" | 10 #include "GrGLGLSL.h" |
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1469 | 1469 |
1470 int numTextureAccesses = textureAccesses.count(); | 1470 int numTextureAccesses = textureAccesses.count(); |
1471 for (int i = 0; i < numTextureAccesses; i++) { | 1471 for (int i = 0; i < numTextureAccesses; i++) { |
1472 this->bindTexture(i, textureAccesses[i]->getParams(), | 1472 this->bindTexture(i, textureAccesses[i]->getParams(), |
1473 static_cast<GrGLTexture*>(textureAccesses[i]->getTextu
re())); | 1473 static_cast<GrGLTexture*>(textureAccesses[i]->getTextu
re())); |
1474 } | 1474 } |
1475 | 1475 |
1476 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.getRenderTa
rget()); | 1476 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.getRenderTa
rget()); |
1477 this->flushStencil(pipeline.getStencil()); | 1477 this->flushStencil(pipeline.getStencil()); |
1478 this->flushScissor(pipeline.getScissorState(), glRT->getViewport(), glRT->or
igin()); | 1478 this->flushScissor(pipeline.getScissorState(), glRT->getViewport(), glRT->or
igin()); |
1479 this->flushHWAAState(glRT, pipeline.isHWAntialiasState(), !pipeline.getStenc
il().isDisabled()); | 1479 this->flushHWAAState(glRT, pipeline.isHWAntialiasState()); |
1480 | 1480 |
1481 // This must come after textures are flushed because a texture may need | 1481 // This must come after textures are flushed because a texture may need |
1482 // to be msaa-resolved (which will modify bound FBO state). | 1482 // to be msaa-resolved (which will modify bound FBO state). |
1483 this->flushRenderTarget(glRT, nullptr); | 1483 this->flushRenderTarget(glRT, nullptr); |
1484 | 1484 |
1485 return true; | 1485 return true; |
1486 } | 1486 } |
1487 | 1487 |
1488 void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc, | 1488 void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc, |
1489 const GrNonInstancedVertices& vertices, | 1489 const GrNonInstancedVertices& vertices, |
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1892 if (!flipY) { | 1892 if (!flipY) { |
1893 dst += rowBytes; | 1893 dst += rowBytes; |
1894 } else { | 1894 } else { |
1895 dst -= rowBytes; | 1895 dst -= rowBytes; |
1896 } | 1896 } |
1897 } | 1897 } |
1898 } | 1898 } |
1899 return true; | 1899 return true; |
1900 } | 1900 } |
1901 | 1901 |
1902 void GrGLGpu::setColocatedSampleLocations(GrRenderTarget* rt, bool useColocatedS
ampleLocations) { | |
1903 GrGLRenderTarget* target = static_cast<GrGLRenderTarget*>(rt->asRenderTarget
()); | |
1904 SkASSERT(0 != target->renderFBOID()); | |
1905 | |
1906 if (!rt->isStencilBufferMultisampled() || | |
1907 useColocatedSampleLocations == target->usesColocatedSampleLocations()) { | |
1908 return; | |
1909 } | |
1910 | |
1911 GL_CALL(NamedFramebufferParameteri(target->renderFBOID(), | |
1912 GR_GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOC
ATIONS, | |
1913 useColocatedSampleLocations)); | |
1914 | |
1915 target->flagAsUsingColocatedSampleLocations(useColocatedSampleLocations); | |
1916 } | |
1917 | |
1918 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound)
{ | 1902 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound)
{ |
1919 | 1903 |
1920 SkASSERT(target); | 1904 SkASSERT(target); |
1921 | 1905 |
1922 uint32_t rtID = target->getUniqueID(); | 1906 uint32_t rtID = target->getUniqueID(); |
1923 if (fHWBoundRenderTargetUniqueID != rtID) { | 1907 if (fHWBoundRenderTargetUniqueID != rtID) { |
1924 fStats.incRenderTargetBinds(); | 1908 fStats.incRenderTargetBinds(); |
1925 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); | 1909 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); |
1926 #ifdef SK_DEBUG | 1910 #ifdef SK_DEBUG |
1927 // don't do this check in Chromium -- this is causing | 1911 // don't do this check in Chromium -- this is causing |
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2155 set_gl_stencil(this->glInterface(), | 2139 set_gl_stencil(this->glInterface(), |
2156 stencilSettings, | 2140 stencilSettings, |
2157 GR_GL_FRONT_AND_BACK, | 2141 GR_GL_FRONT_AND_BACK, |
2158 GrStencilSettings::kFront_Face); | 2142 GrStencilSettings::kFront_Face); |
2159 } | 2143 } |
2160 } | 2144 } |
2161 fHWStencilSettings = stencilSettings; | 2145 fHWStencilSettings = stencilSettings; |
2162 } | 2146 } |
2163 } | 2147 } |
2164 | 2148 |
2165 void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool stencilEnabl
ed) { | 2149 void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA) { |
2166 SkASSERT(!useHWAA || rt->isStencilBufferMultisampled()); | 2150 SkASSERT(!useHWAA || rt->isStencilBufferMultisampled()); |
2167 | 2151 |
2168 if (rt->hasMixedSamples() && stencilEnabled && | |
2169 this->glCaps().glslCaps()->programmableSampleLocationsSupport()) { | |
2170 if (useHWAA) { | |
2171 this->setColocatedSampleLocations(rt, false); | |
2172 } else { | |
2173 this->setColocatedSampleLocations(rt, true); | |
2174 } | |
2175 useHWAA = true; | |
2176 } | |
2177 | |
2178 if (this->glCaps().multisampleDisableSupport()) { | 2152 if (this->glCaps().multisampleDisableSupport()) { |
2179 if (useHWAA) { | 2153 if (useHWAA) { |
2180 if (kYes_TriState != fMSAAEnabled) { | 2154 if (kYes_TriState != fMSAAEnabled) { |
2181 GL_CALL(Enable(GR_GL_MULTISAMPLE)); | 2155 GL_CALL(Enable(GR_GL_MULTISAMPLE)); |
2182 fMSAAEnabled = kYes_TriState; | 2156 fMSAAEnabled = kYes_TriState; |
2183 } | 2157 } |
2184 } else { | 2158 } else { |
2185 if (kNo_TriState != fMSAAEnabled) { | 2159 if (kNo_TriState != fMSAAEnabled) { |
2186 GL_CALL(Disable(GR_GL_MULTISAMPLE)); | 2160 GL_CALL(Disable(GR_GL_MULTISAMPLE)); |
2187 fMSAAEnabled = kNo_TriState; | 2161 fMSAAEnabled = kNo_TriState; |
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2947 | 2921 |
2948 GL_CALL(Uniform4f(fCopyProgram.fPosXformUniform, dx1 - dx0, dy1 - dy0, dx0,
dy0)); | 2922 GL_CALL(Uniform4f(fCopyProgram.fPosXformUniform, dx1 - dx0, dy1 - dy0, dx0,
dy0)); |
2949 GL_CALL(Uniform4f(fCopyProgram.fTexCoordXformUniform, sx1 - sx0, sy1 - sy0,
sx0, sy0)); | 2923 GL_CALL(Uniform4f(fCopyProgram.fTexCoordXformUniform, sx1 - sx0, sy1 - sy0,
sx0, sy0)); |
2950 GL_CALL(Uniform1i(fCopyProgram.fTextureUniform, 0)); | 2924 GL_CALL(Uniform1i(fCopyProgram.fTextureUniform, 0)); |
2951 | 2925 |
2952 GrXferProcessor::BlendInfo blendInfo; | 2926 GrXferProcessor::BlendInfo blendInfo; |
2953 blendInfo.reset(); | 2927 blendInfo.reset(); |
2954 this->flushBlend(blendInfo); | 2928 this->flushBlend(blendInfo); |
2955 this->flushColorWrite(true); | 2929 this->flushColorWrite(true); |
2956 this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); | 2930 this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); |
2957 this->flushHWAAState(dstRT, false, false); | 2931 this->flushHWAAState(dstRT, false); |
2958 this->disableScissor(); | 2932 this->disableScissor(); |
2959 GrStencilSettings stencil; | 2933 GrStencilSettings stencil; |
2960 stencil.setDisabled(); | 2934 stencil.setDisabled(); |
2961 this->flushStencil(stencil); | 2935 this->flushStencil(stencil); |
2962 | 2936 |
2963 GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); | 2937 GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); |
2964 } | 2938 } |
2965 | 2939 |
2966 void GrGLGpu::copySurfaceAsCopyTexSubImage(GrSurface* dst, | 2940 void GrGLGpu::copySurfaceAsCopyTexSubImage(GrSurface* dst, |
2967 GrSurface* src, | 2941 GrSurface* src, |
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3182 this->setVertexArrayID(gpu, 0); | 3156 this->setVertexArrayID(gpu, 0); |
3183 } | 3157 } |
3184 int attrCount = gpu->glCaps().maxVertexAttributes(); | 3158 int attrCount = gpu->glCaps().maxVertexAttributes(); |
3185 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 3159 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
3186 fDefaultVertexArrayAttribState.resize(attrCount); | 3160 fDefaultVertexArrayAttribState.resize(attrCount); |
3187 } | 3161 } |
3188 attribState = &fDefaultVertexArrayAttribState; | 3162 attribState = &fDefaultVertexArrayAttribState; |
3189 } | 3163 } |
3190 return attribState; | 3164 return attribState; |
3191 } | 3165 } |
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