| Index: src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.cpp b/src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| index 2c00bafcf7c2c7b7e7fe67d1e5316633cdf1ef1c..03dc1667c76fe81e04d4814ac8e6832f46023461 100644
|
| --- a/src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| @@ -6,67 +6,46 @@
|
| */
|
|
|
| #include "GrGLShaderBuilder.h"
|
| +#include "gl/GrGLGpu.h"
|
| #include "gl/builders/GrGLProgramBuilder.h"
|
| #include "glsl/GrGLSLCaps.h"
|
| #include "glsl/GrGLSLShaderVar.h"
|
| #include "glsl/GrGLSLTextureSampler.h"
|
|
|
| -static void map_swizzle(const char* swizzleMap, const char* swizzle, char* mangledSwizzle) {
|
| - int i;
|
| - for (i = 0; '\0' != swizzle[i]; ++i) {
|
| - switch (swizzle[i]) {
|
| - case 'r':
|
| - mangledSwizzle[i] = swizzleMap[0];
|
| - break;
|
| - case 'g':
|
| - mangledSwizzle[i] = swizzleMap[1];
|
| - break;
|
| - case 'b':
|
| - mangledSwizzle[i] = swizzleMap[2];
|
| - break;
|
| - case 'a':
|
| - mangledSwizzle[i] = swizzleMap[3];
|
| - break;
|
| - default:
|
| - SkFAIL("Unsupported swizzle");
|
| - }
|
| - }
|
| - mangledSwizzle[i] ='\0';
|
| -}
|
| -
|
| -static void append_texture_lookup(SkString* out,
|
| - const GrGLSLCaps* glslCaps,
|
| - const char* samplerName,
|
| - const char* coordName,
|
| - GrPixelConfig config,
|
| - const char* swizzle,
|
| - GrSLType varyingType = kVec2f_GrSLType) {
|
| +namespace {
|
| +void append_texture_lookup(SkString* out,
|
| + GrGLGpu* gpu,
|
| + const char* samplerName,
|
| + const char* coordName,
|
| + uint32_t configComponentMask,
|
| + const char* swizzle,
|
| + GrSLType varyingType = kVec2f_GrSLType) {
|
| SkASSERT(coordName);
|
|
|
| out->appendf("%s(%s, %s)",
|
| - GrGLSLTexture2DFunctionName(varyingType, glslCaps->generation()),
|
| + GrGLSLTexture2DFunctionName(varyingType, gpu->glslGeneration()),
|
| samplerName,
|
| coordName);
|
|
|
| char mangledSwizzle[5];
|
|
|
| - // This refers to any swizzling we may need to get from some backend internal format to the
|
| - // format used in GrPixelConfig. Some backends will automatically do the sizzling for us.
|
| - if (glslCaps->mustSwizzleInShader()) {
|
| - const char* swizzleMap = glslCaps->getSwizzleMap(config);
|
| - // if the map is simply 'rgba' then we don't need to do any manual swizzling to get us to
|
| - // a GrPixelConfig format.
|
| - if (memcmp(swizzleMap, "rgba", 4)) {
|
| - // Manually 'swizzle' the swizzle using our mapping
|
| - map_swizzle(swizzleMap, swizzle, mangledSwizzle);
|
| - swizzle = mangledSwizzle;
|
| - }
|
| - }
|
| -
|
| + // The swizzling occurs using texture params instead of shader-mangling if ARB_texture_swizzle
|
| + // is available.
|
| + if (!gpu->glCaps().textureSwizzleSupport() &&
|
| + (kA_GrColorComponentFlag == configComponentMask)) {
|
| + char alphaChar = gpu->glCaps().textureRedSupport() ? 'r' : 'a';
|
| + int i;
|
| + for (i = 0; '\0' != swizzle[i]; ++i) {
|
| + mangledSwizzle[i] = alphaChar;
|
| + }
|
| + mangledSwizzle[i] ='\0';
|
| + swizzle = mangledSwizzle;
|
| + }
|
| // For shader prettiness we omit the swizzle rather than appending ".rgba".
|
| if (memcmp(swizzle, "rgba", 4)) {
|
| out->appendf(".%s", swizzle);
|
| }
|
| +}
|
| }
|
|
|
| GrGLShaderBuilder::GrGLShaderBuilder(GrGLProgramBuilder* program)
|
| @@ -118,10 +97,10 @@
|
| const char* coordName,
|
| GrSLType varyingType) const {
|
| append_texture_lookup(out,
|
| - fProgramBuilder->glslCaps(),
|
| + fProgramBuilder->gpu(),
|
| fProgramBuilder->getUniformCStr(sampler.fSamplerUniform),
|
| coordName,
|
| - sampler.config(),
|
| + sampler.configComponentMask(),
|
| sampler.swizzle(),
|
| varyingType);
|
| }
|
| @@ -153,6 +132,19 @@
|
| vars[i].appendDecl(fProgramBuilder->glslCaps(), out);
|
| out->append(";\n");
|
| }
|
| +}
|
| +
|
| +void GrGLShaderBuilder::appendTextureLookup(const char* samplerName,
|
| + const char* coordName,
|
| + uint32_t configComponentMask,
|
| + const char* swizzle) {
|
| + append_texture_lookup(&this->code(),
|
| + fProgramBuilder->gpu(),
|
| + samplerName,
|
| + coordName,
|
| + configComponentMask,
|
| + swizzle,
|
| + kVec2f_GrSLType);
|
| }
|
|
|
| void GrGLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) {
|
|
|