Index: src/gpu/glsl/GrGLSLCaps.h |
diff --git a/src/gpu/glsl/GrGLSLCaps.h b/src/gpu/glsl/GrGLSLCaps.h |
index e703fb852384c7b4193b6fb66d6e5fa7ad9e2c8a..f93ef2766d18f376a0e65c1399ebf6151fbb4502 100755 |
--- a/src/gpu/glsl/GrGLSLCaps.h |
+++ b/src/gpu/glsl/GrGLSLCaps.h |
@@ -82,15 +82,6 @@ |
return fShaderDerivativeExtensionString; |
} |
- bool mustSwizzleInShader() const { return fMustSwizzleInShader; } |
- |
- /** |
- * Returns a string which represents how to map from an internal GLFormat to a given |
- * GrPixelConfig. The function mustSwizzleInShader determines whether this swizzle is applied |
- * in the generated shader code or using sample state in the 3D API. |
- */ |
- const char* getSwizzleMap(GrPixelConfig config) const { return fConfigSwizzle[config]; } |
- |
GrGLSLGeneration generation() const { return fGLSLGeneration; } |
/** |
@@ -99,8 +90,6 @@ |
SkString dump() const override; |
private: |
- void onApplyOptionsOverrides(const GrContextOptions& options) override; |
- |
GrGLSLGeneration fGLSLGeneration; |
bool fDropsTileOnZeroDivide : 1; |
@@ -120,9 +109,6 @@ |
AdvBlendEqInteraction fAdvBlendEqInteraction; |
- bool fMustSwizzleInShader; |
- const char* fConfigSwizzle[kGrPixelConfigCnt]; |
- |
friend class GrGLCaps; // For initialization. |
typedef GrShaderCaps INHERITED; |