| Index: src/gpu/gl/builders/GrGLShaderBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.h b/src/gpu/gl/builders/GrGLShaderBuilder.h
|
| index d63a679e8c7ad8d88ec4d8730b5ebd5874464c2b..2daea1515b622af2f34fe8a412b472e9bea279ee 100644
|
| --- a/src/gpu/gl/builders/GrGLShaderBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLShaderBuilder.h
|
| @@ -124,6 +124,14 @@
|
| protected:
|
| typedef GrTAllocator<GrGLSLShaderVar> VarArray;
|
| void appendDecls(const VarArray& vars, SkString* out) const;
|
| +
|
| + /*
|
| + * this super low level function is just for use internally to builders
|
| + */
|
| + void appendTextureLookup(const char* samplerName,
|
| + const char* coordName,
|
| + uint32_t configComponentMask,
|
| + const char* swizzle);
|
|
|
| /*
|
| * A general function which enables an extension in a shader if the feature bit is not present
|
|
|