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Side by Side Diff: src/gpu/glsl/GrGLSLCaps.h

Issue 1426653008: Revert of Create swizzle table inside of glsl caps (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #ifndef GrGLSLCaps_DEFINED 9 #ifndef GrGLSLCaps_DEFINED
10 #define GrGLSLCaps_DEFINED 10 #define GrGLSLCaps_DEFINED
(...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after
75 bool forceHighPrecisionNDSTransform() const { return fForceHighPrecisionNDST ransform; } 75 bool forceHighPrecisionNDSTransform() const { return fForceHighPrecisionNDST ransform; }
76 76
77 // Returns the string of an extension that must be enabled in the shader to support 77 // Returns the string of an extension that must be enabled in the shader to support
78 // derivatives. If nullptr is returned then no extension needs to be enabled . Before calling 78 // derivatives. If nullptr is returned then no extension needs to be enabled . Before calling
79 // this function, the caller should check that shaderDerivativeSupport exist s. 79 // this function, the caller should check that shaderDerivativeSupport exist s.
80 const char* shaderDerivativeExtensionString() const { 80 const char* shaderDerivativeExtensionString() const {
81 SkASSERT(this->shaderDerivativeSupport()); 81 SkASSERT(this->shaderDerivativeSupport());
82 return fShaderDerivativeExtensionString; 82 return fShaderDerivativeExtensionString;
83 } 83 }
84 84
85 bool mustSwizzleInShader() const { return fMustSwizzleInShader; }
86
87 /**
88 * Returns a string which represents how to map from an internal GLFormat to a given
89 * GrPixelConfig. The function mustSwizzleInShader determines whether this s wizzle is applied
90 * in the generated shader code or using sample state in the 3D API.
91 */
92 const char* getSwizzleMap(GrPixelConfig config) const { return fConfigSwizzl e[config]; }
93
94 GrGLSLGeneration generation() const { return fGLSLGeneration; } 85 GrGLSLGeneration generation() const { return fGLSLGeneration; }
95 86
96 /** 87 /**
97 * Returns a string containing the caps info. 88 * Returns a string containing the caps info.
98 */ 89 */
99 SkString dump() const override; 90 SkString dump() const override;
100 91
101 private: 92 private:
102 void onApplyOptionsOverrides(const GrContextOptions& options) override;
103
104 GrGLSLGeneration fGLSLGeneration; 93 GrGLSLGeneration fGLSLGeneration;
105 94
106 bool fDropsTileOnZeroDivide : 1; 95 bool fDropsTileOnZeroDivide : 1;
107 bool fFBFetchSupport : 1; 96 bool fFBFetchSupport : 1;
108 bool fFBFetchNeedsCustomOutput : 1; 97 bool fFBFetchNeedsCustomOutput : 1;
109 bool fBindlessTextureSupport : 1; 98 bool fBindlessTextureSupport : 1;
110 bool fUsesPrecisionModifiers : 1; 99 bool fUsesPrecisionModifiers : 1;
111 bool fCanUseAnyFunctionInShader : 1; 100 bool fCanUseAnyFunctionInShader : 1;
112 bool fForceHighPrecisionNDSTransform : 1; 101 bool fForceHighPrecisionNDSTransform : 1;
113 102
114 const char* fVersionDeclString; 103 const char* fVersionDeclString;
115 104
116 const char* fShaderDerivativeExtensionString; 105 const char* fShaderDerivativeExtensionString;
117 106
118 const char* fFBFetchColorName; 107 const char* fFBFetchColorName;
119 const char* fFBFetchExtensionString; 108 const char* fFBFetchExtensionString;
120 109
121 AdvBlendEqInteraction fAdvBlendEqInteraction; 110 AdvBlendEqInteraction fAdvBlendEqInteraction;
122 111
123 bool fMustSwizzleInShader;
124 const char* fConfigSwizzle[kGrPixelConfigCnt];
125
126 friend class GrGLCaps; // For initialization. 112 friend class GrGLCaps; // For initialization.
127 113
128 typedef GrShaderCaps INHERITED; 114 typedef GrShaderCaps INHERITED;
129 }; 115 };
130 116
131 117
132 #endif 118 #endif
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