| Index: src/gpu/gl/GrGLFragmentProcessor.h
|
| diff --git a/src/gpu/gl/GrGLFragmentProcessor.h b/src/gpu/gl/GrGLFragmentProcessor.h
|
| index 00bd063d8e49381e2ae46fb697f4fc36d4db84b8..2a78bbdee0330677ca9e6313254a2b3a37d19f2f 100644
|
| --- a/src/gpu/gl/GrGLFragmentProcessor.h
|
| +++ b/src/gpu/gl/GrGLFragmentProcessor.h
|
| @@ -8,9 +8,12 @@
|
| #ifndef GrGLFragmentProcessor_DEFINED
|
| #define GrGLFragmentProcessor_DEFINED
|
|
|
| -#include "GrGLProcessor.h"
|
| +#include "glsl/GrGLSLProcessorTypes.h"
|
| #include "glsl/GrGLSLProgramDataManager.h"
|
| +#include "glsl/GrGLSLTextureSampler.h"
|
|
|
| +class GrProcessor;
|
| +class GrProcessorKeyBuilder;
|
| class GrGLFPBuilder;
|
| class GrGLSLCaps;
|
|
|
| @@ -25,8 +28,7 @@ public:
|
| }
|
|
|
| typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
|
| - typedef GrGLProcessor::TransformedCoordsArray TransformedCoordsArray;
|
| - typedef GrGLProcessor::TextureSamplerArray TextureSamplerArray;
|
| + typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray;
|
|
|
| /** Called when the program stage should insert its code into the shaders. The code in each
|
| shader will be in its own block ({}) and so locally scoped names will not collide across
|
| @@ -52,7 +54,7 @@ public:
|
| const GrFragmentProcessor& fp,
|
| const char* outputColor,
|
| const char* inputColor,
|
| - const TransformedCoordsArray& coords,
|
| + const GrGLSLTransformedCoordsArray& coords,
|
| const TextureSamplerArray& samplers)
|
| : fBuilder(builder)
|
| , fFp(fp)
|
| @@ -64,7 +66,7 @@ public:
|
| const GrFragmentProcessor& fFp;
|
| const char* fOutputColor;
|
| const char* fInputColor;
|
| - const TransformedCoordsArray& fCoords;
|
| + const GrGLSLTransformedCoordsArray& fCoords;
|
| const TextureSamplerArray& fSamplers;
|
| };
|
|
|
| @@ -109,7 +111,6 @@ private:
|
| SkTArray<GrGLFragmentProcessor*, true> fChildProcessors;
|
|
|
| friend class GrFragmentProcessor;
|
| - typedef GrGLProcessor INHERITED;
|
| };
|
|
|
| #endif
|
|
|