Index: content/common/gpu/media/android_deferred_rendering_backing_strategy.cc |
diff --git a/content/common/gpu/media/android_deferred_rendering_backing_strategy.cc b/content/common/gpu/media/android_deferred_rendering_backing_strategy.cc |
index db83791221d28cde6fc1a380ad68b3baf982e7b1..fd74134cae47bb68c2b5d423131d0434c5dee88c 100644 |
--- a/content/common/gpu/media/android_deferred_rendering_backing_strategy.cc |
+++ b/content/common/gpu/media/android_deferred_rendering_backing_strategy.cc |
@@ -84,14 +84,14 @@ AVDACodecImage* AndroidDeferredRenderingBackingStrategy::GetImageForPicture( |
const media::PictureBuffer& picture_buffer) { |
gpu::gles2::TextureRef* texture_ref = GetTextureForPicture(picture_buffer); |
RETURN_NULL_IF_NULL(texture_ref); |
- gfx::GLImage* image = |
+ gl::GLImage* image = |
texture_ref->texture()->GetLevelImage(GetTextureTarget(), 0); |
return static_cast<AVDACodecImage*>(image); |
} |
void AndroidDeferredRenderingBackingStrategy::SetImageForPicture( |
const media::PictureBuffer& picture_buffer, |
- const scoped_refptr<gfx::GLImage>& image) { |
+ const scoped_refptr<gl::GLImage>& image) { |
gpu::gles2::TextureRef* texture_ref = GetTextureForPicture(picture_buffer); |
RETURN_IF_NULL(texture_ref); |
@@ -134,7 +134,7 @@ void AndroidDeferredRenderingBackingStrategy::AssignOnePictureBuffer( |
const media::PictureBuffer& picture_buffer) { |
// Attach a GLImage to each texture that will use the surface texture. |
// We use a refptr here in case SetImageForPicture fails. |
- scoped_refptr<gfx::GLImage> gl_image( |
+ scoped_refptr<gl::GLImage> gl_image( |
new AVDACodecImage(shared_state_, media_codec_, |
state_provider_->GetGlDecoder(), surface_texture_)); |
SetImageForPicture(picture_buffer, gl_image); |