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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/media/android_deferred_rendering_backing_strategy.h
" | 5 #include "content/common/gpu/media/android_deferred_rendering_backing_strategy.h
" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/message_loop/message_loop.h" | 9 #include "base/message_loop/message_loop.h" |
| 10 #include "base/metrics/histogram.h" | 10 #include "base/metrics/histogram.h" |
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| 77 texture_manager->GetTexture(picture_buffer.internal_texture_id()); | 77 texture_manager->GetTexture(picture_buffer.internal_texture_id()); |
| 78 RETURN_NULL_IF_NULL(texture_ref); | 78 RETURN_NULL_IF_NULL(texture_ref); |
| 79 | 79 |
| 80 return texture_ref; | 80 return texture_ref; |
| 81 } | 81 } |
| 82 | 82 |
| 83 AVDACodecImage* AndroidDeferredRenderingBackingStrategy::GetImageForPicture( | 83 AVDACodecImage* AndroidDeferredRenderingBackingStrategy::GetImageForPicture( |
| 84 const media::PictureBuffer& picture_buffer) { | 84 const media::PictureBuffer& picture_buffer) { |
| 85 gpu::gles2::TextureRef* texture_ref = GetTextureForPicture(picture_buffer); | 85 gpu::gles2::TextureRef* texture_ref = GetTextureForPicture(picture_buffer); |
| 86 RETURN_NULL_IF_NULL(texture_ref); | 86 RETURN_NULL_IF_NULL(texture_ref); |
| 87 gfx::GLImage* image = | 87 gl::GLImage* image = |
| 88 texture_ref->texture()->GetLevelImage(GetTextureTarget(), 0); | 88 texture_ref->texture()->GetLevelImage(GetTextureTarget(), 0); |
| 89 return static_cast<AVDACodecImage*>(image); | 89 return static_cast<AVDACodecImage*>(image); |
| 90 } | 90 } |
| 91 | 91 |
| 92 void AndroidDeferredRenderingBackingStrategy::SetImageForPicture( | 92 void AndroidDeferredRenderingBackingStrategy::SetImageForPicture( |
| 93 const media::PictureBuffer& picture_buffer, | 93 const media::PictureBuffer& picture_buffer, |
| 94 const scoped_refptr<gfx::GLImage>& image) { | 94 const scoped_refptr<gl::GLImage>& image) { |
| 95 gpu::gles2::TextureRef* texture_ref = GetTextureForPicture(picture_buffer); | 95 gpu::gles2::TextureRef* texture_ref = GetTextureForPicture(picture_buffer); |
| 96 RETURN_IF_NULL(texture_ref); | 96 RETURN_IF_NULL(texture_ref); |
| 97 | 97 |
| 98 gpu::gles2::TextureManager* texture_manager = | 98 gpu::gles2::TextureManager* texture_manager = |
| 99 state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager(); | 99 state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager(); |
| 100 RETURN_IF_NULL(texture_manager); | 100 RETURN_IF_NULL(texture_manager); |
| 101 | 101 |
| 102 if (image) { | 102 if (image) { |
| 103 // Also set the parameters for the level if we're not clearing | 103 // Also set the parameters for the level if we're not clearing |
| 104 // the image. | 104 // the image. |
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| 127 // Note that this is not a race, since we do not re-use a PictureBuffer | 127 // Note that this is not a race, since we do not re-use a PictureBuffer |
| 128 // until after the CC is done drawing it. | 128 // until after the CC is done drawing it. |
| 129 avImage->SetMediaCodecBufferIndex(codec_buf_index); | 129 avImage->SetMediaCodecBufferIndex(codec_buf_index); |
| 130 avImage->SetSize(state_provider_->GetSize()); | 130 avImage->SetSize(state_provider_->GetSize()); |
| 131 } | 131 } |
| 132 | 132 |
| 133 void AndroidDeferredRenderingBackingStrategy::AssignOnePictureBuffer( | 133 void AndroidDeferredRenderingBackingStrategy::AssignOnePictureBuffer( |
| 134 const media::PictureBuffer& picture_buffer) { | 134 const media::PictureBuffer& picture_buffer) { |
| 135 // Attach a GLImage to each texture that will use the surface texture. | 135 // Attach a GLImage to each texture that will use the surface texture. |
| 136 // We use a refptr here in case SetImageForPicture fails. | 136 // We use a refptr here in case SetImageForPicture fails. |
| 137 scoped_refptr<gfx::GLImage> gl_image( | 137 scoped_refptr<gl::GLImage> gl_image( |
| 138 new AVDACodecImage(shared_state_, media_codec_, | 138 new AVDACodecImage(shared_state_, media_codec_, |
| 139 state_provider_->GetGlDecoder(), surface_texture_)); | 139 state_provider_->GetGlDecoder(), surface_texture_)); |
| 140 SetImageForPicture(picture_buffer, gl_image); | 140 SetImageForPicture(picture_buffer, gl_image); |
| 141 } | 141 } |
| 142 | 142 |
| 143 void AndroidDeferredRenderingBackingStrategy::ReleaseCodecBufferForPicture( | 143 void AndroidDeferredRenderingBackingStrategy::ReleaseCodecBufferForPicture( |
| 144 const media::PictureBuffer& picture_buffer) { | 144 const media::PictureBuffer& picture_buffer) { |
| 145 AVDACodecImage* avImage = GetImageForPicture(picture_buffer); | 145 AVDACodecImage* avImage = GetImageForPicture(picture_buffer); |
| 146 | 146 |
| 147 // See if there is a media codec buffer still attached to this image. | 147 // See if there is a media codec buffer still attached to this image. |
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| 185 // doesn't know about them. | 185 // doesn't know about them. |
| 186 media_codec_ = codec; | 186 media_codec_ = codec; |
| 187 for (const std::pair<int, media::PictureBuffer>& entry : buffers) { | 187 for (const std::pair<int, media::PictureBuffer>& entry : buffers) { |
| 188 AVDACodecImage* avImage = GetImageForPicture(entry.second); | 188 AVDACodecImage* avImage = GetImageForPicture(entry.second); |
| 189 avImage->SetMediaCodec(codec); | 189 avImage->SetMediaCodec(codec); |
| 190 avImage->SetMediaCodecBufferIndex(-1); | 190 avImage->SetMediaCodecBufferIndex(-1); |
| 191 } | 191 } |
| 192 } | 192 } |
| 193 | 193 |
| 194 } // namespace content | 194 } // namespace content |
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