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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/media/android_deferred_rendering_backing_strategy.h
" | 5 #include "content/common/gpu/media/android_deferred_rendering_backing_strategy.h
" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/message_loop/message_loop.h" | 9 #include "base/message_loop/message_loop.h" |
10 #include "base/metrics/histogram.h" | 10 #include "base/metrics/histogram.h" |
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77 texture_manager->GetTexture(picture_buffer.internal_texture_id()); | 77 texture_manager->GetTexture(picture_buffer.internal_texture_id()); |
78 RETURN_NULL_IF_NULL(texture_ref); | 78 RETURN_NULL_IF_NULL(texture_ref); |
79 | 79 |
80 return texture_ref; | 80 return texture_ref; |
81 } | 81 } |
82 | 82 |
83 AVDACodecImage* AndroidDeferredRenderingBackingStrategy::GetImageForPicture( | 83 AVDACodecImage* AndroidDeferredRenderingBackingStrategy::GetImageForPicture( |
84 const media::PictureBuffer& picture_buffer) { | 84 const media::PictureBuffer& picture_buffer) { |
85 gpu::gles2::TextureRef* texture_ref = GetTextureForPicture(picture_buffer); | 85 gpu::gles2::TextureRef* texture_ref = GetTextureForPicture(picture_buffer); |
86 RETURN_NULL_IF_NULL(texture_ref); | 86 RETURN_NULL_IF_NULL(texture_ref); |
87 gfx::GLImage* image = | 87 gl::GLImage* image = |
88 texture_ref->texture()->GetLevelImage(GetTextureTarget(), 0); | 88 texture_ref->texture()->GetLevelImage(GetTextureTarget(), 0); |
89 return static_cast<AVDACodecImage*>(image); | 89 return static_cast<AVDACodecImage*>(image); |
90 } | 90 } |
91 | 91 |
92 void AndroidDeferredRenderingBackingStrategy::SetImageForPicture( | 92 void AndroidDeferredRenderingBackingStrategy::SetImageForPicture( |
93 const media::PictureBuffer& picture_buffer, | 93 const media::PictureBuffer& picture_buffer, |
94 const scoped_refptr<gfx::GLImage>& image) { | 94 const scoped_refptr<gl::GLImage>& image) { |
95 gpu::gles2::TextureRef* texture_ref = GetTextureForPicture(picture_buffer); | 95 gpu::gles2::TextureRef* texture_ref = GetTextureForPicture(picture_buffer); |
96 RETURN_IF_NULL(texture_ref); | 96 RETURN_IF_NULL(texture_ref); |
97 | 97 |
98 gpu::gles2::TextureManager* texture_manager = | 98 gpu::gles2::TextureManager* texture_manager = |
99 state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager(); | 99 state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager(); |
100 RETURN_IF_NULL(texture_manager); | 100 RETURN_IF_NULL(texture_manager); |
101 | 101 |
102 if (image) { | 102 if (image) { |
103 // Also set the parameters for the level if we're not clearing | 103 // Also set the parameters for the level if we're not clearing |
104 // the image. | 104 // the image. |
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127 // Note that this is not a race, since we do not re-use a PictureBuffer | 127 // Note that this is not a race, since we do not re-use a PictureBuffer |
128 // until after the CC is done drawing it. | 128 // until after the CC is done drawing it. |
129 avImage->SetMediaCodecBufferIndex(codec_buf_index); | 129 avImage->SetMediaCodecBufferIndex(codec_buf_index); |
130 avImage->SetSize(state_provider_->GetSize()); | 130 avImage->SetSize(state_provider_->GetSize()); |
131 } | 131 } |
132 | 132 |
133 void AndroidDeferredRenderingBackingStrategy::AssignOnePictureBuffer( | 133 void AndroidDeferredRenderingBackingStrategy::AssignOnePictureBuffer( |
134 const media::PictureBuffer& picture_buffer) { | 134 const media::PictureBuffer& picture_buffer) { |
135 // Attach a GLImage to each texture that will use the surface texture. | 135 // Attach a GLImage to each texture that will use the surface texture. |
136 // We use a refptr here in case SetImageForPicture fails. | 136 // We use a refptr here in case SetImageForPicture fails. |
137 scoped_refptr<gfx::GLImage> gl_image( | 137 scoped_refptr<gl::GLImage> gl_image( |
138 new AVDACodecImage(shared_state_, media_codec_, | 138 new AVDACodecImage(shared_state_, media_codec_, |
139 state_provider_->GetGlDecoder(), surface_texture_)); | 139 state_provider_->GetGlDecoder(), surface_texture_)); |
140 SetImageForPicture(picture_buffer, gl_image); | 140 SetImageForPicture(picture_buffer, gl_image); |
141 } | 141 } |
142 | 142 |
143 void AndroidDeferredRenderingBackingStrategy::ReleaseCodecBufferForPicture( | 143 void AndroidDeferredRenderingBackingStrategy::ReleaseCodecBufferForPicture( |
144 const media::PictureBuffer& picture_buffer) { | 144 const media::PictureBuffer& picture_buffer) { |
145 AVDACodecImage* avImage = GetImageForPicture(picture_buffer); | 145 AVDACodecImage* avImage = GetImageForPicture(picture_buffer); |
146 | 146 |
147 // See if there is a media codec buffer still attached to this image. | 147 // See if there is a media codec buffer still attached to this image. |
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185 // doesn't know about them. | 185 // doesn't know about them. |
186 media_codec_ = codec; | 186 media_codec_ = codec; |
187 for (const std::pair<int, media::PictureBuffer>& entry : buffers) { | 187 for (const std::pair<int, media::PictureBuffer>& entry : buffers) { |
188 AVDACodecImage* avImage = GetImageForPicture(entry.second); | 188 AVDACodecImage* avImage = GetImageForPicture(entry.second); |
189 avImage->SetMediaCodec(codec); | 189 avImage->SetMediaCodec(codec); |
190 avImage->SetMediaCodecBufferIndex(-1); | 190 avImage->SetMediaCodecBufferIndex(-1); |
191 } | 191 } |
192 } | 192 } |
193 | 193 |
194 } // namespace content | 194 } // namespace content |
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