Index: src/gpu/gl/GrGLProgramDesc.cpp |
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp |
index a232a635148adcd1b13ff3b60412c728ee676200..8ff25575c602c92c0cca0a31491428d6ae7151eb 100644 |
--- a/src/gpu/gl/GrGLProgramDesc.cpp |
+++ b/src/gpu/gl/GrGLProgramDesc.cpp |
@@ -18,26 +18,14 @@ |
* present in the texture's config. swizzleComponentMask indicates the channels present in the |
* shader swizzle. |
*/ |
-static bool swizzle_requires_alpha_remapping(const GrGLCaps& caps, |
- uint32_t configComponentMask, |
- uint32_t swizzleComponentMask) { |
- if (caps.textureSwizzleSupport()) { |
+static bool swizzle_requires_alpha_remapping(const GrGLSLCaps& caps, GrPixelConfig config) { |
+ if (!caps.mustSwizzleInShader()) { |
// Any remapping is handled using texture swizzling not shader modifications. |
return false; |
} |
- // check if the texture is alpha-only |
- if (kA_GrColorComponentFlag == configComponentMask) { |
- if (caps.textureRedSupport() && (kA_GrColorComponentFlag & swizzleComponentMask)) { |
- // we must map the swizzle 'a's to 'r'. |
- return true; |
- } |
- if (kRGB_GrColorComponentFlags & swizzleComponentMask) { |
- // The 'r', 'g', and/or 'b's must be mapped to 'a' according to our semantics that |
- // alpha-only textures smear alpha across all four channels when read. |
- return true; |
- } |
- } |
- return false; |
+ const char* swizzleMap = caps.getSwizzleMap(config); |
+ |
+ return SkToBool(memcmp(swizzleMap, "rgba", 4)); |
} |
static uint32_t gen_texture_key(const GrProcessor& proc, const GrGLCaps& caps) { |
@@ -45,8 +33,7 @@ static uint32_t gen_texture_key(const GrProcessor& proc, const GrGLCaps& caps) { |
int numTextures = proc.numTextures(); |
for (int t = 0; t < numTextures; ++t) { |
const GrTextureAccess& access = proc.textureAccess(t); |
- uint32_t configComponentMask = GrPixelConfigComponentMask(access.getTexture()->config()); |
- if (swizzle_requires_alpha_remapping(caps, configComponentMask, access.swizzleMask())) { |
+ if (swizzle_requires_alpha_remapping(*caps.glslCaps(), access.getTexture()->config())) { |
key |= 1 << t; |
} |
} |