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Side by Side Diff: src/gpu/gl/GrGLProgramDesc.cpp

Issue 1420033005: Create swizzle table inside of glsl caps (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "GrGLProgramDesc.h" 7 #include "GrGLProgramDesc.h"
8 8
9 #include "GrGLFragmentProcessor.h" 9 #include "GrGLFragmentProcessor.h"
10 #include "GrProcessor.h" 10 #include "GrProcessor.h"
11 #include "GrGLGpu.h" 11 #include "GrGLGpu.h"
12 #include "GrPipeline.h" 12 #include "GrPipeline.h"
13 #include "SkChecksum.h" 13 #include "SkChecksum.h"
14 #include "gl/builders/GrGLFragmentShaderBuilder.h" 14 #include "gl/builders/GrGLFragmentShaderBuilder.h"
15 15
16 /** 16 /**
17 * Do we need to either map r,g,b->a or a->r. configComponentMask indicates whic h channels are 17 * Do we need to either map r,g,b->a or a->r. configComponentMask indicates whic h channels are
18 * present in the texture's config. swizzleComponentMask indicates the channels present in the 18 * present in the texture's config. swizzleComponentMask indicates the channels present in the
19 * shader swizzle. 19 * shader swizzle.
20 */ 20 */
21 static bool swizzle_requires_alpha_remapping(const GrGLCaps& caps, 21 static bool swizzle_requires_alpha_remapping(const GrGLSLCaps& caps, GrPixelConf ig config) {
22 uint32_t configComponentMask, 22 if (!caps.mustSwizzleInShader()) {
23 uint32_t swizzleComponentMask) {
24 if (caps.textureSwizzleSupport()) {
25 // Any remapping is handled using texture swizzling not shader modificat ions. 23 // Any remapping is handled using texture swizzling not shader modificat ions.
26 return false; 24 return false;
27 } 25 }
28 // check if the texture is alpha-only 26 const char* swizzleMap = caps.getSwizzleMap(config);
29 if (kA_GrColorComponentFlag == configComponentMask) { 27
30 if (caps.textureRedSupport() && (kA_GrColorComponentFlag & swizzleCompon entMask)) { 28 return SkToBool(memcmp(swizzleMap, "rgba", 4));
31 // we must map the swizzle 'a's to 'r'.
32 return true;
33 }
34 if (kRGB_GrColorComponentFlags & swizzleComponentMask) {
35 // The 'r', 'g', and/or 'b's must be mapped to 'a' according to our semantics that
36 // alpha-only textures smear alpha across all four channels when rea d.
37 return true;
38 }
39 }
40 return false;
41 } 29 }
42 30
43 static uint32_t gen_texture_key(const GrProcessor& proc, const GrGLCaps& caps) { 31 static uint32_t gen_texture_key(const GrProcessor& proc, const GrGLCaps& caps) {
44 uint32_t key = 0; 32 uint32_t key = 0;
45 int numTextures = proc.numTextures(); 33 int numTextures = proc.numTextures();
46 for (int t = 0; t < numTextures; ++t) { 34 for (int t = 0; t < numTextures; ++t) {
47 const GrTextureAccess& access = proc.textureAccess(t); 35 const GrTextureAccess& access = proc.textureAccess(t);
48 uint32_t configComponentMask = GrPixelConfigComponentMask(access.getText ure()->config()); 36 if (swizzle_requires_alpha_remapping(*caps.glslCaps(), access.getTexture ()->config())) {
49 if (swizzle_requires_alpha_remapping(caps, configComponentMask, access.s wizzleMask())) {
50 key |= 1 << t; 37 key |= 1 << t;
51 } 38 }
52 } 39 }
53 return key; 40 return key;
54 } 41 }
55 42
56 /** 43 /**
57 * A function which emits a meta key into the key builder. This is required bec ause shader code may 44 * A function which emits a meta key into the key builder. This is required bec ause shader code may
58 * be dependent on properties of the effect that the effect itself doesn't use 45 * be dependent on properties of the effect that the effect itself doesn't use
59 * in its key (e.g. the pixel format of textures used). So we create a meta-key for 46 * in its key (e.g. the pixel format of textures used). So we create a meta-key for
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162 GrGLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRe nderTarget()); 149 GrGLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRe nderTarget());
163 } else { 150 } else {
164 header->fFragPosKey = 0; 151 header->fFragPosKey = 0;
165 } 152 }
166 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); 153 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters();
167 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); 154 header->fColorEffectCnt = pipeline.numColorFragmentProcessors();
168 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); 155 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors();
169 glDesc->finalize(); 156 glDesc->finalize();
170 return true; 157 return true;
171 } 158 }
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