| Index: src/gpu/gl/builders/GrGLShaderBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.h b/src/gpu/gl/builders/GrGLShaderBuilder.h
|
| index 2daea1515b622af2f34fe8a412b472e9bea279ee..d63a679e8c7ad8d88ec4d8730b5ebd5874464c2b 100644
|
| --- a/src/gpu/gl/builders/GrGLShaderBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLShaderBuilder.h
|
| @@ -126,14 +126,6 @@ protected:
|
| void appendDecls(const VarArray& vars, SkString* out) const;
|
|
|
| /*
|
| - * this super low level function is just for use internally to builders
|
| - */
|
| - void appendTextureLookup(const char* samplerName,
|
| - const char* coordName,
|
| - uint32_t configComponentMask,
|
| - const char* swizzle);
|
| -
|
| - /*
|
| * A general function which enables an extension in a shader if the feature bit is not present
|
| */
|
| void addFeature(uint32_t featureBit, const char* extensionName);
|
|
|