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Unified Diff: src/gpu/gl/builders/GrGLShaderBuilder.h

Issue 1420033005: Create swizzle table inside of glsl caps (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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Index: src/gpu/gl/builders/GrGLShaderBuilder.h
diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.h b/src/gpu/gl/builders/GrGLShaderBuilder.h
index 2daea1515b622af2f34fe8a412b472e9bea279ee..d63a679e8c7ad8d88ec4d8730b5ebd5874464c2b 100644
--- a/src/gpu/gl/builders/GrGLShaderBuilder.h
+++ b/src/gpu/gl/builders/GrGLShaderBuilder.h
@@ -126,14 +126,6 @@ protected:
void appendDecls(const VarArray& vars, SkString* out) const;
/*
- * this super low level function is just for use internally to builders
- */
- void appendTextureLookup(const char* samplerName,
- const char* coordName,
- uint32_t configComponentMask,
- const char* swizzle);
-
- /*
* A general function which enables an extension in a shader if the feature bit is not present
*/
void addFeature(uint32_t featureBit, const char* extensionName);
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