Index: src/gpu/gl/builders/GrGLShaderBuilder.h |
diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.h b/src/gpu/gl/builders/GrGLShaderBuilder.h |
index 2daea1515b622af2f34fe8a412b472e9bea279ee..d63a679e8c7ad8d88ec4d8730b5ebd5874464c2b 100644 |
--- a/src/gpu/gl/builders/GrGLShaderBuilder.h |
+++ b/src/gpu/gl/builders/GrGLShaderBuilder.h |
@@ -126,14 +126,6 @@ protected: |
void appendDecls(const VarArray& vars, SkString* out) const; |
/* |
- * this super low level function is just for use internally to builders |
- */ |
- void appendTextureLookup(const char* samplerName, |
- const char* coordName, |
- uint32_t configComponentMask, |
- const char* swizzle); |
- |
- /* |
* A general function which enables an extension in a shader if the feature bit is not present |
*/ |
void addFeature(uint32_t featureBit, const char* extensionName); |