| Index: include/gpu/GrCaps.h
|
| diff --git a/include/gpu/GrCaps.h b/include/gpu/GrCaps.h
|
| index 811a74ff481d5b9cf429c78572f20bf2f999b0c1..6893dc7b5e03329ad103e29364ac020a95446433 100644
|
| --- a/include/gpu/GrCaps.h
|
| +++ b/include/gpu/GrCaps.h
|
| @@ -189,6 +189,9 @@ public:
|
|
|
| int maxRenderTargetSize() const { return fMaxRenderTargetSize; }
|
| int maxTextureSize() const { return fMaxTextureSize; }
|
| + /** This is the maximum tile size to use by GPU devices for rendering sw-backed images/bitmaps.
|
| + It is usually the max texture size, unless we're overriding it for testing. */
|
| + int maxTileSize() const { SkASSERT(fMaxTileSize <= fMaxTextureSize); return fMaxTileSize; }
|
|
|
| // Will be 0 if MSAA is not supported
|
| int maxSampleCount() const { return fMaxSampleCount; }
|
| @@ -263,6 +266,7 @@ protected:
|
|
|
| int fMaxRenderTargetSize;
|
| int fMaxTextureSize;
|
| + int fMaxTileSize;
|
| int fMaxSampleCount;
|
|
|
| // The first entry for each config is without msaa and the second is with.
|
|
|