Index: src/gpu/gl/GrGLGLSL.cpp |
diff --git a/src/gpu/gl/GrGLGLSL.cpp b/src/gpu/gl/GrGLGLSL.cpp |
index 76988513c03ea88c789525621d31eb2f52555aba..4d2bf9794baa43f7ef593f50cb0e0f292d05fbab 100755 |
--- a/src/gpu/gl/GrGLGLSL.cpp |
+++ b/src/gpu/gl/GrGLGLSL.cpp |
@@ -48,48 +48,6 @@ bool GrGLGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation |
} |
} |
-const char* GrGLGetGLSLVersionDecl(const GrGLContextInfo& info) { |
- switch (info.glslGeneration()) { |
- case k110_GrGLSLGeneration: |
- if (kGLES_GrGLStandard == info.standard()) { |
- // ES2s shader language is based on version 1.20 but is version |
- // 1.00 of the ES language. |
- return "#version 100\n"; |
- } else { |
- SkASSERT(kGL_GrGLStandard == info.standard()); |
- return "#version 110\n"; |
- } |
- case k130_GrGLSLGeneration: |
- SkASSERT(kGL_GrGLStandard == info.standard()); |
- return "#version 130\n"; |
- case k140_GrGLSLGeneration: |
- SkASSERT(kGL_GrGLStandard == info.standard()); |
- return "#version 140\n"; |
- case k150_GrGLSLGeneration: |
- SkASSERT(kGL_GrGLStandard == info.standard()); |
- if (info.caps()->isCoreProfile()) { |
- return "#version 150\n"; |
- } else { |
- return "#version 150 compatibility\n"; |
- } |
- case k330_GrGLSLGeneration: |
- if (kGLES_GrGLStandard == info.standard()) { |
- return "#version 300 es\n"; |
- } else { |
- SkASSERT(kGL_GrGLStandard == info.standard()); |
- if (info.caps()->isCoreProfile()) { |
- return "#version 330\n"; |
- } else { |
- return "#version 330 compatibility\n"; |
- } |
- } |
- case k310es_GrGLSLGeneration: |
- SkASSERT(kGLES_GrGLStandard == info.standard()); |
- return "#version 310 es\n"; |
- } |
- return "<no version>"; |
-} |
- |
void GrGLAppendGLSLDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandard s, SkString* out) { |
// Desktop GLSL has added precision qualifiers but they don't do anything. |
if (kGLES_GrGLStandard == s) { |