| Index: src/gpu/gl/GrGLGLSL.h
|
| diff --git a/src/gpu/gl/GrGLGLSL.h b/src/gpu/gl/GrGLGLSL.h
|
| index 724765f1a8a5dfe917817b0111f8a49e0387aa5c..fa2b6ae153988cd9551692d6faa4affc1bd10fa2 100755
|
| --- a/src/gpu/gl/GrGLGLSL.h
|
| +++ b/src/gpu/gl/GrGLGLSL.h
|
| @@ -22,12 +22,6 @@ class GrGLContextInfo;
|
| bool GrGLGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation);
|
|
|
| /**
|
| - * Returns a string to include at the beginning of a shader to declare the GLSL
|
| - * version.
|
| - */
|
| -const char* GrGLGetGLSLVersionDecl(const GrGLContextInfo&);
|
| -
|
| -/**
|
| * Adds a line of GLSL code to declare the default precision for float types.
|
| */
|
| void GrGLAppendGLSLDefaultFloatPrecisionDeclaration(GrSLPrecision, GrGLStandard, SkString* out);
|
|
|