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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLGLSL.h" | 8 #include "GrGLGLSL.h" |
9 #include "GrGLContext.h" | 9 #include "GrGLContext.h" |
10 #include "GrGLUtil.h" | 10 #include "GrGLUtil.h" |
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41 } else { | 41 } else { |
42 *generation = k110_GrGLSLGeneration; | 42 *generation = k110_GrGLSLGeneration; |
43 } | 43 } |
44 return true; | 44 return true; |
45 default: | 45 default: |
46 SkFAIL("Unknown GL Standard"); | 46 SkFAIL("Unknown GL Standard"); |
47 return false; | 47 return false; |
48 } | 48 } |
49 } | 49 } |
50 | 50 |
51 const char* GrGLGetGLSLVersionDecl(const GrGLContextInfo& info) { | |
52 switch (info.glslGeneration()) { | |
53 case k110_GrGLSLGeneration: | |
54 if (kGLES_GrGLStandard == info.standard()) { | |
55 // ES2s shader language is based on version 1.20 but is version | |
56 // 1.00 of the ES language. | |
57 return "#version 100\n"; | |
58 } else { | |
59 SkASSERT(kGL_GrGLStandard == info.standard()); | |
60 return "#version 110\n"; | |
61 } | |
62 case k130_GrGLSLGeneration: | |
63 SkASSERT(kGL_GrGLStandard == info.standard()); | |
64 return "#version 130\n"; | |
65 case k140_GrGLSLGeneration: | |
66 SkASSERT(kGL_GrGLStandard == info.standard()); | |
67 return "#version 140\n"; | |
68 case k150_GrGLSLGeneration: | |
69 SkASSERT(kGL_GrGLStandard == info.standard()); | |
70 if (info.caps()->isCoreProfile()) { | |
71 return "#version 150\n"; | |
72 } else { | |
73 return "#version 150 compatibility\n"; | |
74 } | |
75 case k330_GrGLSLGeneration: | |
76 if (kGLES_GrGLStandard == info.standard()) { | |
77 return "#version 300 es\n"; | |
78 } else { | |
79 SkASSERT(kGL_GrGLStandard == info.standard()); | |
80 if (info.caps()->isCoreProfile()) { | |
81 return "#version 330\n"; | |
82 } else { | |
83 return "#version 330 compatibility\n"; | |
84 } | |
85 } | |
86 case k310es_GrGLSLGeneration: | |
87 SkASSERT(kGLES_GrGLStandard == info.standard()); | |
88 return "#version 310 es\n"; | |
89 } | |
90 return "<no version>"; | |
91 } | |
92 | |
93 void GrGLAppendGLSLDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandar
d s, SkString* out) { | 51 void GrGLAppendGLSLDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandar
d s, SkString* out) { |
94 // Desktop GLSL has added precision qualifiers but they don't do anything. | 52 // Desktop GLSL has added precision qualifiers but they don't do anything. |
95 if (kGLES_GrGLStandard == s) { | 53 if (kGLES_GrGLStandard == s) { |
96 switch (p) { | 54 switch (p) { |
97 case kHigh_GrSLPrecision: | 55 case kHigh_GrSLPrecision: |
98 out->append("precision highp float;\n"); | 56 out->append("precision highp float;\n"); |
99 break; | 57 break; |
100 case kMedium_GrSLPrecision: | 58 case kMedium_GrSLPrecision: |
101 out->append("precision mediump float;\n"); | 59 out->append("precision mediump float;\n"); |
102 break; | 60 break; |
103 case kLow_GrSLPrecision: | 61 case kLow_GrSLPrecision: |
104 out->append("precision lowp float;\n"); | 62 out->append("precision lowp float;\n"); |
105 break; | 63 break; |
106 default: | 64 default: |
107 SkFAIL("Unknown precision value."); | 65 SkFAIL("Unknown precision value."); |
108 } | 66 } |
109 } | 67 } |
110 } | 68 } |
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