Index: src/gpu/gl/GrGLProgramDataManager.h |
diff --git a/src/gpu/gl/GrGLProgramDataManager.h b/src/gpu/gl/GrGLProgramDataManager.h |
index 039775738489313e75893a3263098bc1ebf1cb22..04d519fb168bed86b38576abc0e87d9817d7567b 100644 |
--- a/src/gpu/gl/GrGLProgramDataManager.h |
+++ b/src/gpu/gl/GrGLProgramDataManager.h |
@@ -9,8 +9,8 @@ |
#define GrGLProgramDataManager_DEFINED |
#include "GrAllocator.h" |
-#include "gl/GrGLShaderVar.h" |
#include "gl/GrGLTypes.h" |
+#include "glsl/GrGLSLShaderVar.h" |
#include "SkTArray.h" |
@@ -49,17 +49,17 @@ public: |
typedef ShaderResourceHandle UniformHandle; |
struct UniformInfo { |
- GrGLShaderVar fVariable; |
- uint32_t fVisibility; |
- GrGLint fLocation; |
+ GrGLSLShaderVar fVariable; |
+ uint32_t fVisibility; |
+ GrGLint fLocation; |
}; |
struct SeparableVaryingInfo { |
- GrGLShaderVar fVariable; |
- GrGLint fLocation; |
+ GrGLSLShaderVar fVariable; |
+ GrGLint fLocation; |
}; |
- // This uses an allocator rather than array so that the GrGLShaderVars don't move in memory |
+ // This uses an allocator rather than array so that the GrGLSLShaderVars don't move in memory |
// after they are inserted. Users of GrGLShaderBuilder get refs to the vars and ptrs to their |
// name strings. Otherwise, we'd have to hand out copies. |
typedef GrTAllocator<UniformInfo> UniformInfoArray; |