| Index: src/gpu/gl/GrGLProgramDataManager.cpp
|
| diff --git a/src/gpu/gl/GrGLProgramDataManager.cpp b/src/gpu/gl/GrGLProgramDataManager.cpp
|
| index 4d5d711de48715bf8d8b184711f81d1cdfb9d0c1..590287e318cc2202de9e82b7f17f08c0751943a6 100644
|
| --- a/src/gpu/gl/GrGLProgramDataManager.cpp
|
| +++ b/src/gpu/gl/GrGLProgramDataManager.cpp
|
| @@ -11,7 +11,7 @@
|
|
|
| #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \
|
| SkASSERT(arrayCount <= uni.fArrayCount || \
|
| - (1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCount))
|
| + (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
|
|
|
| GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID,
|
| const UniformInfoArray& uniforms,
|
| @@ -23,7 +23,7 @@ GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID,
|
| for (int i = 0; i < count; i++) {
|
| Uniform& uniform = fUniforms[i];
|
| const UniformInfo& builderUniform = uniforms[i];
|
| - SkASSERT(GrGLShaderVar::kNonArray == builderUniform.fVariable.getArrayCount() ||
|
| + SkASSERT(GrGLSLShaderVar::kNonArray == builderUniform.fVariable.getArrayCount() ||
|
| builderUniform.fVariable.getArrayCount() > 0);
|
| SkDEBUGCODE(
|
| uniform.fArrayCount = builderUniform.fVariable.getArrayCount();
|
| @@ -50,7 +50,7 @@ GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID,
|
| SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport());
|
| SeparableVarying& separableVarying = fSeparableVaryings[i];
|
| const SeparableVaryingInfo& builderSeparableVarying = separableVaryings[i];
|
| - SkASSERT(GrGLShaderVar::kNonArray == builderSeparableVarying.fVariable.getArrayCount() ||
|
| + SkASSERT(GrGLSLShaderVar::kNonArray == builderSeparableVarying.fVariable.getArrayCount() ||
|
| builderSeparableVarying.fVariable.getArrayCount() > 0);
|
| SkDEBUGCODE(
|
| separableVarying.fArrayCount = builderSeparableVarying.fVariable.getArrayCount();
|
| @@ -63,7 +63,7 @@ GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID,
|
| void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const {
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kSampler2D_GrSLType);
|
| - SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
|
| + SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| // FIXME: We still insert a single sampler uniform for every stage. If the shader does not
|
| // reference the sampler then the compiler may have optimized it out. Uncomment this assert
|
| // once stages insert their own samplers.
|
| @@ -79,7 +79,7 @@ void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const
|
| void GrGLProgramDataManager::set1f(UniformHandle u, GrGLfloat v0) const {
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kFloat_GrSLType);
|
| - SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
|
| + SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| SkDEBUGCODE(this->printUnused(uni);)
|
| if (kUnusedUniform != uni.fFSLocation) {
|
| GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0));
|
| @@ -111,7 +111,7 @@ void GrGLProgramDataManager::set1fv(UniformHandle u,
|
| void GrGLProgramDataManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) const {
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kVec2f_GrSLType);
|
| - SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
|
| + SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| SkDEBUGCODE(this->printUnused(uni);)
|
| if (kUnusedUniform != uni.fFSLocation) {
|
| GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fFSLocation, v0, v1));
|
| @@ -140,7 +140,7 @@ void GrGLProgramDataManager::set2fv(UniformHandle u,
|
| void GrGLProgramDataManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) const {
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kVec3f_GrSLType);
|
| - SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
|
| + SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| SkDEBUGCODE(this->printUnused(uni);)
|
| if (kUnusedUniform != uni.fFSLocation) {
|
| GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fFSLocation, v0, v1, v2));
|
| @@ -173,7 +173,7 @@ void GrGLProgramDataManager::set4f(UniformHandle u,
|
| GrGLfloat v3) const {
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kVec4f_GrSLType);
|
| - SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
|
| + SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| SkDEBUGCODE(this->printUnused(uni);)
|
| if (kUnusedUniform != uni.fFSLocation) {
|
| GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fFSLocation, v0, v1, v2, v3));
|
| @@ -202,7 +202,7 @@ void GrGLProgramDataManager::set4fv(UniformHandle u,
|
| void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix[]) const {
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kMat33f_GrSLType);
|
| - SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
|
| + SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| SkDEBUGCODE(this->printUnused(uni);)
|
| if (kUnusedUniform != uni.fFSLocation) {
|
| GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fFSLocation, 1, false, matrix));
|
| @@ -215,7 +215,7 @@ void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix
|
| void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix[]) const {
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kMat44f_GrSLType);
|
| - SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
|
| + SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| SkDEBUGCODE(this->printUnused(uni);)
|
| if (kUnusedUniform != uni.fFSLocation) {
|
| GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fFSLocation, 1, false, matrix));
|
|
|