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Unified Diff: src/gpu/gl/GrGLProgramDataManager.cpp

Issue 1417123002: Move GrGLShaderVar to GrGLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix gyp Created 5 years, 2 months ago
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Index: src/gpu/gl/GrGLProgramDataManager.cpp
diff --git a/src/gpu/gl/GrGLProgramDataManager.cpp b/src/gpu/gl/GrGLProgramDataManager.cpp
index 4d5d711de48715bf8d8b184711f81d1cdfb9d0c1..590287e318cc2202de9e82b7f17f08c0751943a6 100644
--- a/src/gpu/gl/GrGLProgramDataManager.cpp
+++ b/src/gpu/gl/GrGLProgramDataManager.cpp
@@ -11,7 +11,7 @@
#define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \
SkASSERT(arrayCount <= uni.fArrayCount || \
- (1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCount))
+ (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID,
const UniformInfoArray& uniforms,
@@ -23,7 +23,7 @@ GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID,
for (int i = 0; i < count; i++) {
Uniform& uniform = fUniforms[i];
const UniformInfo& builderUniform = uniforms[i];
- SkASSERT(GrGLShaderVar::kNonArray == builderUniform.fVariable.getArrayCount() ||
+ SkASSERT(GrGLSLShaderVar::kNonArray == builderUniform.fVariable.getArrayCount() ||
builderUniform.fVariable.getArrayCount() > 0);
SkDEBUGCODE(
uniform.fArrayCount = builderUniform.fVariable.getArrayCount();
@@ -50,7 +50,7 @@ GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID,
SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport());
SeparableVarying& separableVarying = fSeparableVaryings[i];
const SeparableVaryingInfo& builderSeparableVarying = separableVaryings[i];
- SkASSERT(GrGLShaderVar::kNonArray == builderSeparableVarying.fVariable.getArrayCount() ||
+ SkASSERT(GrGLSLShaderVar::kNonArray == builderSeparableVarying.fVariable.getArrayCount() ||
builderSeparableVarying.fVariable.getArrayCount() > 0);
SkDEBUGCODE(
separableVarying.fArrayCount = builderSeparableVarying.fVariable.getArrayCount();
@@ -63,7 +63,7 @@ GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID,
void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kSampler2D_GrSLType);
- SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
+ SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
// FIXME: We still insert a single sampler uniform for every stage. If the shader does not
// reference the sampler then the compiler may have optimized it out. Uncomment this assert
// once stages insert their own samplers.
@@ -79,7 +79,7 @@ void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const
void GrGLProgramDataManager::set1f(UniformHandle u, GrGLfloat v0) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kFloat_GrSLType);
- SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
+ SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
SkDEBUGCODE(this->printUnused(uni);)
if (kUnusedUniform != uni.fFSLocation) {
GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0));
@@ -111,7 +111,7 @@ void GrGLProgramDataManager::set1fv(UniformHandle u,
void GrGLProgramDataManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kVec2f_GrSLType);
- SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
+ SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
SkDEBUGCODE(this->printUnused(uni);)
if (kUnusedUniform != uni.fFSLocation) {
GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fFSLocation, v0, v1));
@@ -140,7 +140,7 @@ void GrGLProgramDataManager::set2fv(UniformHandle u,
void GrGLProgramDataManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kVec3f_GrSLType);
- SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
+ SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
SkDEBUGCODE(this->printUnused(uni);)
if (kUnusedUniform != uni.fFSLocation) {
GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fFSLocation, v0, v1, v2));
@@ -173,7 +173,7 @@ void GrGLProgramDataManager::set4f(UniformHandle u,
GrGLfloat v3) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kVec4f_GrSLType);
- SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
+ SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
SkDEBUGCODE(this->printUnused(uni);)
if (kUnusedUniform != uni.fFSLocation) {
GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fFSLocation, v0, v1, v2, v3));
@@ -202,7 +202,7 @@ void GrGLProgramDataManager::set4fv(UniformHandle u,
void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kMat33f_GrSLType);
- SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
+ SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
SkDEBUGCODE(this->printUnused(uni);)
if (kUnusedUniform != uni.fFSLocation) {
GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fFSLocation, 1, false, matrix));
@@ -215,7 +215,7 @@ void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix
void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kMat44f_GrSLType);
- SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
+ SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
SkDEBUGCODE(this->printUnused(uni);)
if (kUnusedUniform != uni.fFSLocation) {
GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fFSLocation, 1, false, matrix));
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