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Side by Side Diff: src/gpu/gl/GrGLProgramDataManager.h

Issue 1417123002: Move GrGLShaderVar to GrGLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix gyp Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLProgramDataManager_DEFINED 8 #ifndef GrGLProgramDataManager_DEFINED
9 #define GrGLProgramDataManager_DEFINED 9 #define GrGLProgramDataManager_DEFINED
10 10
11 #include "GrAllocator.h" 11 #include "GrAllocator.h"
12 #include "gl/GrGLShaderVar.h"
13 #include "gl/GrGLTypes.h" 12 #include "gl/GrGLTypes.h"
13 #include "glsl/GrGLSLShaderVar.h"
14 14
15 #include "SkTArray.h" 15 #include "SkTArray.h"
16 16
17 class GrGLGpu; 17 class GrGLGpu;
18 class SkMatrix; 18 class SkMatrix;
19 class GrGLProgram; 19 class GrGLProgram;
20 class GrGLProgramBuilder; 20 class GrGLProgramBuilder;
21 21
22 /** Manages the resources used by a shader program. 22 /** Manages the resources used by a shader program.
23 * The resources are objects the program uses to communicate with the 23 * The resources are objects the program uses to communicate with the
(...skipping 18 matching lines...) Expand all
42 int toIndex() const { SkASSERT(this->isValid()); return fValue; } 42 int toIndex() const { SkASSERT(this->isValid()); return fValue; }
43 43
44 private: 44 private:
45 static const int kInvalid_ShaderResourceHandle = -1; 45 static const int kInvalid_ShaderResourceHandle = -1;
46 int fValue; 46 int fValue;
47 }; 47 };
48 48
49 typedef ShaderResourceHandle UniformHandle; 49 typedef ShaderResourceHandle UniformHandle;
50 50
51 struct UniformInfo { 51 struct UniformInfo {
52 GrGLShaderVar fVariable; 52 GrGLSLShaderVar fVariable;
53 uint32_t fVisibility; 53 uint32_t fVisibility;
54 GrGLint fLocation; 54 GrGLint fLocation;
55 }; 55 };
56 56
57 struct SeparableVaryingInfo { 57 struct SeparableVaryingInfo {
58 GrGLShaderVar fVariable; 58 GrGLSLShaderVar fVariable;
59 GrGLint fLocation; 59 GrGLint fLocation;
60 }; 60 };
61 61
62 // This uses an allocator rather than array so that the GrGLShaderVars don't move in memory 62 // This uses an allocator rather than array so that the GrGLSLShaderVars don 't move in memory
63 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars and ptrs to their 63 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars and ptrs to their
64 // name strings. Otherwise, we'd have to hand out copies. 64 // name strings. Otherwise, we'd have to hand out copies.
65 typedef GrTAllocator<UniformInfo> UniformInfoArray; 65 typedef GrTAllocator<UniformInfo> UniformInfoArray;
66 typedef GrTAllocator<SeparableVaryingInfo> SeparableVaryingInfoArray; 66 typedef GrTAllocator<SeparableVaryingInfo> SeparableVaryingInfoArray;
67 67
68 GrGLProgramDataManager(GrGLGpu*, GrGLuint programID, const UniformInfoArray& , 68 GrGLProgramDataManager(GrGLGpu*, GrGLuint programID, const UniformInfoArray& ,
69 const SeparableVaryingInfoArray&); 69 const SeparableVaryingInfoArray&);
70 70
71 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an 71 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
72 * array of uniforms. arrayCount must be <= the array count of the uniform. 72 * array of uniforms. arrayCount must be <= the array count of the uniform.
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124 124
125 SkTArray<Uniform, true> fUniforms; 125 SkTArray<Uniform, true> fUniforms;
126 SkTArray<SeparableVarying, true> fSeparableVaryings; 126 SkTArray<SeparableVarying, true> fSeparableVaryings;
127 GrGLGpu* fGpu; 127 GrGLGpu* fGpu;
128 GrGLuint fProgramID; 128 GrGLuint fProgramID;
129 129
130 typedef SkNoncopyable INHERITED; 130 typedef SkNoncopyable INHERITED;
131 }; 131 };
132 132
133 #endif 133 #endif
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