| Index: src/gpu/effects/GrBezierEffect.cpp
|
| diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
|
| index 9e916705d0f7c94a13e641e59fedc9fb351461dc..25362e6441ef85ebaeebd04842f8726b885325fe 100644
|
| --- a/src/gpu/effects/GrBezierEffect.cpp
|
| +++ b/src/gpu/effects/GrBezierEffect.cpp
|
| @@ -501,14 +501,14 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
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|
|
| GrGLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
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|
|
| - GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
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| - GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
|
| - GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
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| - GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
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| - GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
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| - GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision);
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| - GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
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| - GrGLShaderVar func("func", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
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| + GrGLSLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
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| + GrGLSLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
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| + GrGLSLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
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| + GrGLSLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
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| + GrGLSLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
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| + GrGLSLShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision);
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| + GrGLSLShaderVar gFM("gFM", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
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| + GrGLSLShaderVar func("func", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
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|
|
| fsBuilder->declAppend(edgeAlpha);
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| fsBuilder->declAppend(dklmdx);
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|
|