| Index: src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
 | 
| diff --git a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
 | 
| index 17f3267e8a96a91cdf5c102c031d48c382c1e32b..4976575f522b4ed48266522cd0ab2cbd84b227e0 100644
 | 
| --- a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
 | 
| +++ b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
 | 
| @@ -708,7 +708,7 @@ void GLFocalInside2PtConicalEffect::emitCode(EmitArgs& args) {
 | 
|  
 | 
|      // this is the distance along x-axis from the end center to focal point in
 | 
|      // transformed coordinates
 | 
| -    GrGLShaderVar focal = args.fBuilder->getUniformVariable(fFocalUni);
 | 
| +    GrGLSLShaderVar focal = args.fBuilder->getUniformVariable(fFocalUni);
 | 
|  
 | 
|      // if we have a vec3 from being in perspective, convert it to a vec2 first
 | 
|      GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
 | 
| @@ -954,11 +954,11 @@ void GLCircleInside2PtConicalEffect::emitCode(EmitArgs& args) {
 | 
|                                      "Conical2FSParams");
 | 
|      SkString tName("t");
 | 
|  
 | 
| -    GrGLShaderVar center = args.fBuilder->getUniformVariable(fCenterUni);
 | 
| +    GrGLSLShaderVar center = args.fBuilder->getUniformVariable(fCenterUni);
 | 
|      // params.x = A
 | 
|      // params.y = B
 | 
|      // params.z = C
 | 
| -    GrGLShaderVar params = args.fBuilder->getUniformVariable(fParamUni);
 | 
| +    GrGLSLShaderVar params = args.fBuilder->getUniformVariable(fParamUni);
 | 
|  
 | 
|      // if we have a vec3 from being in perspective, convert it to a vec2 first
 | 
|      GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
 | 
| @@ -1184,11 +1184,11 @@ void GLCircleOutside2PtConicalEffect::emitCode(EmitArgs& args) {
 | 
|                                      "Conical2FSParams");
 | 
|      SkString tName("t");
 | 
|  
 | 
| -    GrGLShaderVar center = args.fBuilder->getUniformVariable(fCenterUni);
 | 
| +    GrGLSLShaderVar center = args.fBuilder->getUniformVariable(fCenterUni);
 | 
|      // params.x = A
 | 
|      // params.y = B
 | 
|      // params.z = C
 | 
| -    GrGLShaderVar params = args.fBuilder->getUniformVariable(fParamUni);
 | 
| +    GrGLSLShaderVar params = args.fBuilder->getUniformVariable(fParamUni);
 | 
|  
 | 
|      // if we have a vec3 from being in perspective, convert it to a vec2 first
 | 
|      GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
 | 
| 
 |