Index: src/gpu/effects/GrBezierEffect.cpp |
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp |
index 9e916705d0f7c94a13e641e59fedc9fb351461dc..25362e6441ef85ebaeebd04842f8726b885325fe 100644 |
--- a/src/gpu/effects/GrBezierEffect.cpp |
+++ b/src/gpu/effects/GrBezierEffect.cpp |
@@ -501,14 +501,14 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { |
GrGLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
- GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
- GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); |
- GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); |
- GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
- GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
- GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision); |
- GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
- GrGLShaderVar func("func", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
+ GrGLSLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
+ GrGLSLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); |
+ GrGLSLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); |
+ GrGLSLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
+ GrGLSLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
+ GrGLSLShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision); |
+ GrGLSLShaderVar gFM("gFM", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
+ GrGLSLShaderVar func("func", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
fsBuilder->declAppend(edgeAlpha); |
fsBuilder->declAppend(dklmdx); |