Index: src/effects/SkPerlinNoiseShader.cpp |
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp |
index 481d1607f704c358124502e3d39058067c5cd8a2..0a3341a9b14a23bf359762d5aebdf607255dca97 100644 |
--- a/src/effects/SkPerlinNoiseShader.cpp |
+++ b/src/effects/SkPerlinNoiseShader.cpp |
@@ -658,15 +658,15 @@ void GrGLPerlinNoise::emitCode(EmitArgs& args) { |
const char* dotLattice = "dot(((%s.ga + %s.rb * vec2(%s)) * vec2(2.0) - vec2(1.0)), %s);"; |
// Add noise function |
- static const GrGLShaderVar gPerlinNoiseArgs[] = { |
- GrGLShaderVar(chanCoord, kFloat_GrSLType), |
- GrGLShaderVar(noiseVec, kVec2f_GrSLType) |
+ static const GrGLSLShaderVar gPerlinNoiseArgs[] = { |
+ GrGLSLShaderVar(chanCoord, kFloat_GrSLType), |
+ GrGLSLShaderVar(noiseVec, kVec2f_GrSLType) |
}; |
- static const GrGLShaderVar gPerlinNoiseStitchArgs[] = { |
- GrGLShaderVar(chanCoord, kFloat_GrSLType), |
- GrGLShaderVar(noiseVec, kVec2f_GrSLType), |
- GrGLShaderVar(stitchData, kVec2f_GrSLType) |
+ static const GrGLSLShaderVar gPerlinNoiseStitchArgs[] = { |
+ GrGLSLShaderVar(chanCoord, kFloat_GrSLType), |
+ GrGLSLShaderVar(noiseVec, kVec2f_GrSLType), |
+ GrGLSLShaderVar(stitchData, kVec2f_GrSLType) |
}; |
SkString noiseCode; |