Index: bench/GLVec4ScalarBench.cpp |
diff --git a/bench/GLVec4ScalarBench.cpp b/bench/GLVec4ScalarBench.cpp |
index e210499401813f12f899b33c0e22d1541e494466..ed61ce0fbd4ce9106f5e5754a6ed51ac9220c0d8 100644 |
--- a/bench/GLVec4ScalarBench.cpp |
+++ b/bench/GLVec4ScalarBench.cpp |
@@ -14,9 +14,9 @@ |
#include "gl/GrGLContext.h" |
#include "gl/GrGLGLSL.h" |
#include "gl/GrGLInterface.h" |
-#include "gl/GrGLShaderVar.h" |
#include "gl/GrGLUtil.h" |
#include "glsl/GrGLSLCaps.h" |
+#include "glsl/GrGLSLShaderVar.h" |
#include <stdio.h> |
@@ -100,10 +100,10 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) { |
// corner of the screen than the previous circle. |
// set up vertex shader; this is a trivial vertex shader that passes through position and color |
- GrGLShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier); |
- GrGLShaderVar oPosition("o_position", kVec2f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier); |
- GrGLShaderVar aColor("a_color", kVec3f_GrSLType, GrShaderVar::kAttribute_TypeModifier); |
- GrGLShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier); |
+ GrGLSLShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier); |
+ GrGLSLShaderVar oPosition("o_position", kVec2f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier); |
+ GrGLSLShaderVar aColor("a_color", kVec3f_GrSLType, GrShaderVar::kAttribute_TypeModifier); |
+ GrGLSLShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier); |
SkString vshaderTxt(version); |
aPosition.appendDecl(ctx->caps()->glslCaps(), &vshaderTxt); |
@@ -130,7 +130,7 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) { |
// coded center and compare that to some hard-coded circle radius to compute a coverage. |
// Then, this coverage is mixed with the coverage from the previous stage and passed to the |
// next stage. |
- GrGLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier); |
+ GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier); |
SkString fshaderTxt(version); |
GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, gl->fStandard, |
&fshaderTxt); |