Index: bench/GLVertexAttributesBench.cpp |
diff --git a/bench/GLVertexAttributesBench.cpp b/bench/GLVertexAttributesBench.cpp |
index 34c99deca134debe7b2285b6d0cda2e83745b20a..f8325e4e77e9a1cd38f85920032873af038b7008 100644 |
--- a/bench/GLVertexAttributesBench.cpp |
+++ b/bench/GLVertexAttributesBench.cpp |
@@ -14,9 +14,9 @@ |
#include "gl/GrGLContext.h" |
#include "gl/GrGLGLSL.h" |
#include "gl/GrGLInterface.h" |
-#include "gl/GrGLShaderVar.h" |
#include "gl/GrGLUtil.h" |
#include "glsl/GrGLSLCaps.h" |
+#include "glsl/GrGLSLShaderVar.h" |
#include <stdio.h> |
/* |
@@ -68,9 +68,9 @@ GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a |
const char* version = GrGLGetGLSLVersionDecl(*ctx); |
// setup vertex shader |
- GrGLShaderVar aPosition("a_position", kVec4f_GrSLType, GrShaderVar::kAttribute_TypeModifier); |
- SkTArray<GrGLShaderVar> aVars; |
- SkTArray<GrGLShaderVar> oVars; |
+ GrGLSLShaderVar aPosition("a_position", kVec4f_GrSLType, GrShaderVar::kAttribute_TypeModifier); |
+ SkTArray<GrGLSLShaderVar> aVars; |
+ SkTArray<GrGLSLShaderVar> oVars; |
SkString vshaderTxt(version); |
aPosition.appendDecl(ctx->caps()->glslCaps(), &vshaderTxt); |
@@ -79,7 +79,7 @@ GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a |
for (uint32_t i = 0; i < attribs; i++) { |
SkString aname; |
aname.appendf("a_color_%d", i); |
- aVars.push_back(GrGLShaderVar(aname.c_str(), |
+ aVars.push_back(GrGLSLShaderVar(aname.c_str(), |
kVec4f_GrSLType, |
GrShaderVar::kAttribute_TypeModifier)); |
aVars.back().appendDecl(ctx->caps()->glslCaps(), &vshaderTxt); |
@@ -90,7 +90,7 @@ GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a |
for (uint32_t i = 0; i < maxAttribs; i++) { |
SkString oname; |
oname.appendf("o_color_%d", i); |
- oVars.push_back(GrGLShaderVar(oname.c_str(), |
+ oVars.push_back(GrGLSLShaderVar(oname.c_str(), |
kVec4f_GrSLType, |
GrShaderVar::kVaryingOut_TypeModifier)); |
oVars.back().appendDecl(ctx->caps()->glslCaps(), &vshaderTxt); |
@@ -116,7 +116,7 @@ GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a |
const GrGLInterface* gl = ctx->interface(); |
// setup fragment shader |
- GrGLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier); |
+ GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier); |
SkString fshaderTxt(version); |
GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, gl->fStandard, |
&fshaderTxt); |