| Index: bench/GLInstancedArraysBench.cpp
|
| diff --git a/bench/GLInstancedArraysBench.cpp b/bench/GLInstancedArraysBench.cpp
|
| index 3d5a662a1259759d0ae09809d2059b9ec03a61e2..bf9aaac0bc836cfd138eb081cf4001006e97e2f1 100644
|
| --- a/bench/GLInstancedArraysBench.cpp
|
| +++ b/bench/GLInstancedArraysBench.cpp
|
| @@ -14,9 +14,9 @@
|
| #include "gl/GrGLContext.h"
|
| #include "gl/GrGLGLSL.h"
|
| #include "gl/GrGLInterface.h"
|
| -#include "gl/GrGLShaderVar.h"
|
| #include "gl/GrGLUtil.h"
|
| #include "glsl/GrGLSLCaps.h"
|
| +#include "glsl/GrGLSLShaderVar.h"
|
|
|
| /*
|
| * This is a native GL benchmark for instanced arrays vs vertex buffer objects. To benchmark this
|
| @@ -110,9 +110,9 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) {
|
| const char* version = GrGLGetGLSLVersionDecl(*ctx);
|
|
|
| // setup vertex shader
|
| - GrGLShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier);
|
| - GrGLShaderVar aColor("a_color", kVec3f_GrSLType, GrShaderVar::kAttribute_TypeModifier);
|
| - GrGLShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier);
|
| + GrGLSLShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier);
|
| + GrGLSLShaderVar aColor("a_color", kVec3f_GrSLType, GrShaderVar::kAttribute_TypeModifier);
|
| + GrGLSLShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier);
|
|
|
| SkString vshaderTxt(version);
|
| aPosition.appendDecl(ctx->caps()->glslCaps(), &vshaderTxt);
|
| @@ -132,7 +132,7 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) {
|
| const GrGLInterface* gl = ctx->interface();
|
|
|
| // setup fragment shader
|
| - GrGLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
|
| + GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
|
| SkString fshaderTxt(version);
|
| GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, gl->fStandard,
|
| &fshaderTxt);
|
|
|