Index: src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp |
index 159b904f2c47488e4d499b8cf11e5b4c91a3f5a2..420c513ae0dc58d4fe09979a55dd84b208489deb 100644 |
--- a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp |
@@ -9,12 +9,12 @@ |
#include "GrGLProgramBuilder.h" |
#include "../GrGLGpu.h" |
-GrGLGeometryBuilder::GrGLGeometryBuilder(GrGLProgramBuilder* program) |
+GrGLGeometryBuilder::GrGLGeometryBuilder(GrGLSLProgramBuilder* program) |
: INHERITED(program) { |
} |
-void GrGLGeometryBuilder::addVarying(const char* name, GrSLPrecision precision, GrGLVarying* v) { |
+void GrGLGeometryBuilder::addVarying(const char* name, GrSLPrecision precision, GrGLSLVarying* v) { |
// if we have a GS take each varying in as an array |
// and output as non-array. |
if (v->vsVarying()) { |