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Side by Side Diff: src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp

Issue 1416423003: Make GrGLSLProgramBuilder base class for ProgramBuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: nit Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLGeometryShaderBuilder.h" 8 #include "GrGLGeometryShaderBuilder.h"
9 #include "GrGLProgramBuilder.h" 9 #include "GrGLProgramBuilder.h"
10 #include "../GrGLGpu.h" 10 #include "../GrGLGpu.h"
11 11
12 GrGLGeometryBuilder::GrGLGeometryBuilder(GrGLProgramBuilder* program) 12 GrGLGeometryBuilder::GrGLGeometryBuilder(GrGLSLProgramBuilder* program)
13 : INHERITED(program) { 13 : INHERITED(program) {
14 14
15 } 15 }
16 16
17 void GrGLGeometryBuilder::addVarying(const char* name, GrSLPrecision precision, GrGLVarying* v) { 17 void GrGLGeometryBuilder::addVarying(const char* name, GrSLPrecision precision, GrGLSLVarying* v) {
18 // if we have a GS take each varying in as an array 18 // if we have a GS take each varying in as an array
19 // and output as non-array. 19 // and output as non-array.
20 if (v->vsVarying()) { 20 if (v->vsVarying()) {
21 fInputs.push_back(); 21 fInputs.push_back();
22 fInputs.back().setType(v->fType); 22 fInputs.back().setType(v->fType);
23 fInputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingIn_TypeModifier) ; 23 fInputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingIn_TypeModifier) ;
24 fInputs.back().setPrecision(precision); 24 fInputs.back().setPrecision(precision);
25 fInputs.back().setUnsizedArray(); 25 fInputs.back().setUnsizedArray();
26 *fInputs.back().accessName() = v->fVsOut; 26 *fInputs.back().accessName() = v->fVsOut;
27 v->fGsIn = v->fVsOut; 27 v->fGsIn = v->fVsOut;
28 } 28 }
29 29
30 if (v->fsVarying()) { 30 if (v->fsVarying()) {
31 fOutputs.push_back(); 31 fOutputs.push_back();
32 fOutputs.back().setType(v->fType); 32 fOutputs.back().setType(v->fType);
33 fOutputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingOut_TypeModifie r); 33 fOutputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingOut_TypeModifie r);
34 fOutputs.back().setPrecision(precision); 34 fOutputs.back().setPrecision(precision);
35 fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'g', name); 35 fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'g', name);
36 v->fGsOut = fOutputs.back().getName().c_str(); 36 v->fGsOut = fOutputs.back().getName().c_str();
37 } 37 }
38 } 38 }
39 39
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