| Index: src/gpu/gl/GrGLGeometryProcessor.cpp
|
| diff --git a/src/gpu/gl/GrGLGeometryProcessor.cpp b/src/gpu/gl/GrGLGeometryProcessor.cpp
|
| index ff4574229d9bd207dddd3b302a0eadfd32c1560b..c01e305679858a7cc6353de0b3be1ac0e41d645e 100644
|
| --- a/src/gpu/gl/GrGLGeometryProcessor.cpp
|
| +++ b/src/gpu/gl/GrGLGeometryProcessor.cpp
|
| @@ -17,7 +17,7 @@ void GrGLGeometryProcessor::emitCode(EmitArgs& args) {
|
| vsBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar);
|
| }
|
|
|
| -void GrGLGeometryProcessor::emitTransforms(GrGLGPBuilder* pb,
|
| +void GrGLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb,
|
| const GrShaderVar& posVar,
|
| const char* localCoords,
|
| const SkMatrix& localMatrix,
|
| @@ -53,7 +53,7 @@ void GrGLGeometryProcessor::emitTransforms(GrGLGPBuilder* pb,
|
| SkString strVaryingName("MatrixCoord");
|
| strVaryingName.appendf("_%i_%i", i, t);
|
|
|
| - GrGLVertToFrag v(varyingType);
|
| + GrGLSLVertToFrag v(varyingType);
|
| pb->addVarying(strVaryingName.c_str(), &v, precision);
|
|
|
| SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType);
|
| @@ -90,7 +90,7 @@ void GrGLGeometryProcessor::emitTransforms(GrGLGPBuilder* pb,
|
| }
|
| }
|
|
|
| -void GrGLGeometryProcessor::emitTransforms(GrGLGPBuilder* pb,
|
| +void GrGLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb,
|
| const char* localCoords,
|
| const TransformsIn& tin,
|
| TransformsOut* tout) {
|
| @@ -108,7 +108,7 @@ void GrGLGeometryProcessor::emitTransforms(GrGLGPBuilder* pb,
|
| SkString strVaryingName("MatrixCoord");
|
| strVaryingName.appendf("_%i_%i", i, t);
|
|
|
| - GrGLVertToFrag v(varyingType);
|
| + GrGLSLVertToFrag v(varyingType);
|
| pb->addVarying(strVaryingName.c_str(), &v, precision);
|
| vb->codeAppendf("%s = %s;", v.vsOut(), localCoords);
|
|
|
| @@ -119,7 +119,7 @@ void GrGLGeometryProcessor::emitTransforms(GrGLGPBuilder* pb,
|
| }
|
| }
|
|
|
| -void GrGLGeometryProcessor::setupPosition(GrGLGPBuilder* pb,
|
| +void GrGLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb,
|
| GrGPArgs* gpArgs,
|
| const char* posName) {
|
| GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
|
| @@ -127,7 +127,7 @@ void GrGLGeometryProcessor::setupPosition(GrGLGPBuilder* pb,
|
| vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
|
| }
|
|
|
| -void GrGLGeometryProcessor::setupPosition(GrGLGPBuilder* pb,
|
| +void GrGLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb,
|
| GrGPArgs* gpArgs,
|
| const char* posName,
|
| const SkMatrix& mat,
|
|
|