Index: src/gpu/gl/GrGLGeometryProcessor.h |
diff --git a/src/gpu/gl/GrGLGeometryProcessor.h b/src/gpu/gl/GrGLGeometryProcessor.h |
index 1b3b8d9277d20c16548a58ffc1dac2c03a86b430..8151c32eefa18b4edb4a22370e799e2b333858a6 100644 |
--- a/src/gpu/gl/GrGLGeometryProcessor.h |
+++ b/src/gpu/gl/GrGLGeometryProcessor.h |
@@ -10,7 +10,7 @@ |
#include "GrGLPrimitiveProcessor.h" |
-class GrGLGPBuilder; |
+class GrGLSLGPBuilder; |
/** |
* If a GL effect needs a GrGLFullShaderBuilder* object to emit vertex code, then it must inherit |
@@ -42,7 +42,7 @@ public: |
protected: |
// Emit a uniform matrix for each coord transform. |
- void emitTransforms(GrGLGPBuilder* gp, |
+ void emitTransforms(GrGLSLGPBuilder* gp, |
const GrShaderVar& posVar, |
const char* localCoords, |
const TransformsIn& tin, |
@@ -51,7 +51,7 @@ protected: |
} |
// Emit pre-transformed coords as a vertex attribute per coord-transform. |
- void emitTransforms(GrGLGPBuilder*, |
+ void emitTransforms(GrGLSLGPBuilder*, |
const GrShaderVar& posVar, |
const char* localCoords, |
const SkMatrix& localMatrix, |
@@ -59,7 +59,7 @@ protected: |
TransformsOut*); |
// caller has emitted transforms via attributes |
- void emitTransforms(GrGLGPBuilder*, |
+ void emitTransforms(GrGLSLGPBuilder*, |
const char* localCoords, |
const TransformsIn& tin, |
TransformsOut* tout); |
@@ -71,8 +71,8 @@ protected: |
}; |
// Create the correct type of position variable given the CTM |
- void setupPosition(GrGLGPBuilder*, GrGPArgs*, const char* posName); |
- void setupPosition(GrGLGPBuilder*, GrGPArgs*, const char* posName, const SkMatrix& mat, |
+ void setupPosition(GrGLSLGPBuilder*, GrGPArgs*, const char* posName); |
+ void setupPosition(GrGLSLGPBuilder*, GrGPArgs*, const char* posName, const SkMatrix& mat, |
UniformHandle* viewMatrixUniform); |
static uint32_t ComputePosKey(const SkMatrix& mat) { |