Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(173)

Side by Side Diff: src/gpu/gl/GrGLGeometryProcessor.cpp

Issue 1416423003: Make GrGLSLProgramBuilder base class for ProgramBuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: nit Created 5 years, 1 month ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/gpu/gl/GrGLGeometryProcessor.h ('k') | src/gpu/gl/GrGLPrimitiveProcessor.h » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLGeometryProcessor.h" 8 #include "GrGLGeometryProcessor.h"
9 9
10 #include "builders/GrGLProgramBuilder.h" 10 #include "builders/GrGLProgramBuilder.h"
11 #include "glsl/GrGLSLProcessorTypes.h" 11 #include "glsl/GrGLSLProcessorTypes.h"
12 12
13 void GrGLGeometryProcessor::emitCode(EmitArgs& args) { 13 void GrGLGeometryProcessor::emitCode(EmitArgs& args) {
14 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 14 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
15 GrGPArgs gpArgs; 15 GrGPArgs gpArgs;
16 this->onEmitCode(args, &gpArgs); 16 this->onEmitCode(args, &gpArgs);
17 vsBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar); 17 vsBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar);
18 } 18 }
19 19
20 void GrGLGeometryProcessor::emitTransforms(GrGLGPBuilder* pb, 20 void GrGLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb,
21 const GrShaderVar& posVar, 21 const GrShaderVar& posVar,
22 const char* localCoords, 22 const char* localCoords,
23 const SkMatrix& localMatrix, 23 const SkMatrix& localMatrix,
24 const TransformsIn& tin, 24 const TransformsIn& tin,
25 TransformsOut* tout) { 25 TransformsOut* tout) {
26 GrGLVertexBuilder* vb = pb->getVertexShaderBuilder(); 26 GrGLVertexBuilder* vb = pb->getVertexShaderBuilder();
27 tout->push_back_n(tin.count()); 27 tout->push_back_n(tin.count());
28 fInstalledTransforms.push_back_n(tin.count()); 28 fInstalledTransforms.push_back_n(tin.count());
29 for (int i = 0; i < tin.count(); i++) { 29 for (int i = 0; i < tin.count(); i++) {
30 const ProcCoords& coordTransforms = tin[i]; 30 const ProcCoords& coordTransforms = tin[i];
(...skipping 15 matching lines...) Expand all
46 const char* uniName; 46 const char* uniName;
47 fInstalledTransforms[i][t].fHandle = 47 fInstalledTransforms[i][t].fHandle =
48 pb->addUniform(GrGLProgramBuilder::kVertex_Visibility, 48 pb->addUniform(GrGLProgramBuilder::kVertex_Visibility,
49 kMat33f_GrSLType, precision, 49 kMat33f_GrSLType, precision,
50 strUniName.c_str(), 50 strUniName.c_str(),
51 &uniName).toIndex(); 51 &uniName).toIndex();
52 52
53 SkString strVaryingName("MatrixCoord"); 53 SkString strVaryingName("MatrixCoord");
54 strVaryingName.appendf("_%i_%i", i, t); 54 strVaryingName.appendf("_%i_%i", i, t);
55 55
56 GrGLVertToFrag v(varyingType); 56 GrGLSLVertToFrag v(varyingType);
57 pb->addVarying(strVaryingName.c_str(), &v, precision); 57 pb->addVarying(strVaryingName.c_str(), &v, precision);
58 58
59 SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyin gType); 59 SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyin gType);
60 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLSLTransformedCoords, 60 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLSLTransformedCoords,
61 (SkString(v.fsIn()), varyingType)); 61 (SkString(v.fsIn()), varyingType));
62 62
63 // varying = matrix * coords (logically) 63 // varying = matrix * coords (logically)
64 if (kDevice_GrCoordSet == coordType) { 64 if (kDevice_GrCoordSet == coordType) {
65 if (kVec2f_GrSLType == varyingType) { 65 if (kVec2f_GrSLType == varyingType) {
66 if (kVec2f_GrSLType == posVar.getType()) { 66 if (kVec2f_GrSLType == posVar.getType()) {
(...skipping 16 matching lines...) Expand all
83 if (kVec2f_GrSLType == varyingType) { 83 if (kVec2f_GrSLType == varyingType) {
84 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), un iName, localCoords); 84 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), un iName, localCoords);
85 } else { 85 } else {
86 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName , localCoords); 86 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName , localCoords);
87 } 87 }
88 } 88 }
89 } 89 }
90 } 90 }
91 } 91 }
92 92
93 void GrGLGeometryProcessor::emitTransforms(GrGLGPBuilder* pb, 93 void GrGLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb,
94 const char* localCoords, 94 const char* localCoords,
95 const TransformsIn& tin, 95 const TransformsIn& tin,
96 TransformsOut* tout) { 96 TransformsOut* tout) {
97 GrGLVertexBuilder* vb = pb->getVertexShaderBuilder(); 97 GrGLVertexBuilder* vb = pb->getVertexShaderBuilder();
98 tout->push_back_n(tin.count()); 98 tout->push_back_n(tin.count());
99 for (int i = 0; i < tin.count(); i++) { 99 for (int i = 0; i < tin.count(); i++) {
100 const ProcCoords& coordTransforms = tin[i]; 100 const ProcCoords& coordTransforms = tin[i];
101 for (int t = 0; t < coordTransforms.count(); t++) { 101 for (int t = 0; t < coordTransforms.count(); t++) {
102 GrSLType varyingType = kVec2f_GrSLType; 102 GrSLType varyingType = kVec2f_GrSLType;
103 103
104 // Device coords aren't supported 104 // Device coords aren't supported
105 SkASSERT(kDevice_GrCoordSet != coordTransforms[t]->sourceCoords()); 105 SkASSERT(kDevice_GrCoordSet != coordTransforms[t]->sourceCoords());
106 GrSLPrecision precision = coordTransforms[t]->precision(); 106 GrSLPrecision precision = coordTransforms[t]->precision();
107 107
108 SkString strVaryingName("MatrixCoord"); 108 SkString strVaryingName("MatrixCoord");
109 strVaryingName.appendf("_%i_%i", i, t); 109 strVaryingName.appendf("_%i_%i", i, t);
110 110
111 GrGLVertToFrag v(varyingType); 111 GrGLSLVertToFrag v(varyingType);
112 pb->addVarying(strVaryingName.c_str(), &v, precision); 112 pb->addVarying(strVaryingName.c_str(), &v, precision);
113 vb->codeAppendf("%s = %s;", v.vsOut(), localCoords); 113 vb->codeAppendf("%s = %s;", v.vsOut(), localCoords);
114 114
115 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], 115 SkNEW_APPEND_TO_TARRAY(&(*tout)[i],
116 GrGLSLTransformedCoords, 116 GrGLSLTransformedCoords,
117 (SkString(v.fsIn()), varyingType)); 117 (SkString(v.fsIn()), varyingType));
118 } 118 }
119 } 119 }
120 } 120 }
121 121
122 void GrGLGeometryProcessor::setupPosition(GrGLGPBuilder* pb, 122 void GrGLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb,
123 GrGPArgs* gpArgs, 123 GrGPArgs* gpArgs,
124 const char* posName) { 124 const char* posName) {
125 GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); 125 GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
126 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); 126 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
127 vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posNam e); 127 vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posNam e);
128 } 128 }
129 129
130 void GrGLGeometryProcessor::setupPosition(GrGLGPBuilder* pb, 130 void GrGLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb,
131 GrGPArgs* gpArgs, 131 GrGPArgs* gpArgs,
132 const char* posName, 132 const char* posName,
133 const SkMatrix& mat, 133 const SkMatrix& mat,
134 UniformHandle* viewMatrixUniform) { 134 UniformHandle* viewMatrixUniform) {
135 GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); 135 GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
136 if (mat.isIdentity()) { 136 if (mat.isIdentity()) {
137 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); 137 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
138 vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), po sName); 138 vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), po sName);
139 } else { 139 } else {
140 const char* viewMatrixName; 140 const char* viewMatrixName;
141 *viewMatrixUniform = pb->addUniform(GrGLProgramBuilder::kVertex_Visibili ty, 141 *viewMatrixUniform = pb->addUniform(GrGLProgramBuilder::kVertex_Visibili ty,
142 kMat33f_GrSLType, kHigh_GrSLPrecisio n, 142 kMat33f_GrSLType, kHigh_GrSLPrecisio n,
143 "uViewM", 143 "uViewM",
144 &viewMatrixName); 144 &viewMatrixName);
145 if (!mat.hasPerspective()) { 145 if (!mat.hasPerspective()) {
146 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); 146 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
147 vsBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", 147 vsBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));",
148 gpArgs->fPositionVar.c_str(), viewMatrixName, posName); 148 gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
149 } else { 149 } else {
150 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); 150 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3");
151 vsBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", 151 vsBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);",
152 gpArgs->fPositionVar.c_str(), viewMatrixName, posName); 152 gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
153 } 153 }
154 } 154 }
155 } 155 }
OLDNEW
« no previous file with comments | « src/gpu/gl/GrGLGeometryProcessor.h ('k') | src/gpu/gl/GrGLPrimitiveProcessor.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698