Index: include/gpu/gl/GrGLInterface.h |
diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h |
index 2471da90a1eee1291d3ad608c96949fb75bf1826..85b068f29d33d6914e4b9893499fb854c2fbef36 100644 |
--- a/include/gpu/gl/GrGLInterface.h |
+++ b/include/gpu/gl/GrGLInterface.h |
@@ -218,7 +218,6 @@ public: |
GLPtr<GrGLReadPixelsProc> fReadPixels; |
GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage; |
-#if !GR_GL_IGNORE_ES3_MSAA |
// On OpenGL ES there are multiple incompatible extensions that add support for MSAA |
// and ES3 adds MSAA support to the standard. On an ES3 driver we may still use the |
// older extensions for performance reasons or due to ES3 driver bugs. We want the function |
@@ -237,7 +236,7 @@ public: |
GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2EXT; |
// GL_APPLE_framebuffer_multisample |
GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2APPLE; |
-#endif |
+ |
// This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuffer_multisample or |
// the standard function in ES3+ or GL 3.0+. |
GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisample; |