| Index: include/gpu/gl/GrGLInterface.h
|
| diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h
|
| index 2471da90a1eee1291d3ad608c96949fb75bf1826..85b068f29d33d6914e4b9893499fb854c2fbef36 100644
|
| --- a/include/gpu/gl/GrGLInterface.h
|
| +++ b/include/gpu/gl/GrGLInterface.h
|
| @@ -218,7 +218,6 @@ public:
|
| GLPtr<GrGLReadPixelsProc> fReadPixels;
|
| GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage;
|
|
|
| -#if !GR_GL_IGNORE_ES3_MSAA
|
| // On OpenGL ES there are multiple incompatible extensions that add support for MSAA
|
| // and ES3 adds MSAA support to the standard. On an ES3 driver we may still use the
|
| // older extensions for performance reasons or due to ES3 driver bugs. We want the function
|
| @@ -237,7 +236,7 @@ public:
|
| GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2EXT;
|
| // GL_APPLE_framebuffer_multisample
|
| GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2APPLE;
|
| -#endif
|
| +
|
| // This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuffer_multisample or
|
| // the standard function in ES3+ or GL 3.0+.
|
| GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisample;
|
|
|