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Side by Side Diff: include/gpu/gl/GrGLInterface.h

Issue 140933005: Remove GR_GL_IGNORE_ES3_MSAA.s (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: fix whitespace Created 6 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLInterface_DEFINED 8 #ifndef GrGLInterface_DEFINED
9 #define GrGLInterface_DEFINED 9 #define GrGLInterface_DEFINED
10 10
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211 GLPtr<GrGLLoadIdentityProc> fLoadIdentity; 211 GLPtr<GrGLLoadIdentityProc> fLoadIdentity;
212 GLPtr<GrGLLoadMatrixfProc> fLoadMatrixf; 212 GLPtr<GrGLLoadMatrixfProc> fLoadMatrixf;
213 GLPtr<GrGLMapBufferProc> fMapBuffer; 213 GLPtr<GrGLMapBufferProc> fMapBuffer;
214 GLPtr<GrGLMatrixModeProc> fMatrixMode; 214 GLPtr<GrGLMatrixModeProc> fMatrixMode;
215 GLPtr<GrGLPixelStoreiProc> fPixelStorei; 215 GLPtr<GrGLPixelStoreiProc> fPixelStorei;
216 GLPtr<GrGLQueryCounterProc> fQueryCounter; 216 GLPtr<GrGLQueryCounterProc> fQueryCounter;
217 GLPtr<GrGLReadBufferProc> fReadBuffer; 217 GLPtr<GrGLReadBufferProc> fReadBuffer;
218 GLPtr<GrGLReadPixelsProc> fReadPixels; 218 GLPtr<GrGLReadPixelsProc> fReadPixels;
219 GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage; 219 GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage;
220 220
221 #if !GR_GL_IGNORE_ES3_MSAA
222 // On OpenGL ES there are multiple incompatible extensions that add support for MSAA 221 // On OpenGL ES there are multiple incompatible extensions that add support for MSAA
223 // and ES3 adds MSAA support to the standard. On an ES3 driver we may still use the 222 // and ES3 adds MSAA support to the standard. On an ES3 driver we may still use the
224 // older extensions for performance reasons or due to ES3 driver bugs. We w ant the function 223 // older extensions for performance reasons or due to ES3 driver bugs. We w ant the function
225 // that creates the GrGLInterface to provide all available functions and in ternally 224 // that creates the GrGLInterface to provide all available functions and in ternally
226 // we will select among them. They all have a method called glRenderbufferS torageMultisample*. 225 // we will select among them. They all have a method called glRenderbufferS torageMultisample*.
227 // So we have separate function pointers for GL_IMG/EXT_multisampled_to_tex ture, 226 // So we have separate function pointers for GL_IMG/EXT_multisampled_to_tex ture,
228 // GL_CHROMIUM/ANGLE_framebuffer_multisample/ES3, and GL_APPLE_framebuffer_ multisample 227 // GL_CHROMIUM/ANGLE_framebuffer_multisample/ES3, and GL_APPLE_framebuffer_ multisample
229 // variations. 228 // variations.
230 // 229 //
231 // If a driver supports multiple GL_ARB_framebuffer_multisample-style exten sions then we will 230 // If a driver supports multiple GL_ARB_framebuffer_multisample-style exten sions then we will
232 // assume the function pointers for the standard (or equivalent GL_ARB) ver sion have 231 // assume the function pointers for the standard (or equivalent GL_ARB) ver sion have
233 // been preferred over GL_EXT, GL_CHROMIUM, or GL_ANGLE variations that hav e reduced 232 // been preferred over GL_EXT, GL_CHROMIUM, or GL_ANGLE variations that hav e reduced
234 // functionality. 233 // functionality.
235 234
236 // GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled _render_to_texture 235 // GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled _render_to_texture
237 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl eES2EXT; 236 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl eES2EXT;
238 // GL_APPLE_framebuffer_multisample 237 // GL_APPLE_framebuffer_multisample
239 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl eES2APPLE; 238 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl eES2APPLE;
240 #endif 239
241 // This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuf fer_multisample or 240 // This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuf fer_multisample or
242 // the standard function in ES3+ or GL 3.0+. 241 // the standard function in ES3+ or GL 3.0+.
243 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl e; 242 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl e;
244 243
245 // Pointer to BindUniformLocationCHROMIUM from the GL_CHROMIUM_bind_uniform_ location extension. 244 // Pointer to BindUniformLocationCHROMIUM from the GL_CHROMIUM_bind_uniform_ location extension.
246 GLPtr<GrGLBindUniformLocation> fBindUniformLocation; 245 GLPtr<GrGLBindUniformLocation> fBindUniformLocation;
247 246
248 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer; 247 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer;
249 GLPtr<GrGLScissorProc> fScissor; 248 GLPtr<GrGLScissorProc> fScissor;
250 GLPtr<GrGLShaderSourceProc> fShaderSource; 249 GLPtr<GrGLShaderSourceProc> fShaderSource;
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344 343
345 // Per-GL func callback 344 // Per-GL func callback
346 #if GR_GL_PER_GL_FUNC_CALLBACK 345 #if GR_GL_PER_GL_FUNC_CALLBACK
347 GrGLInterfaceCallbackProc fCallback; 346 GrGLInterfaceCallbackProc fCallback;
348 GrGLInterfaceCallbackData fCallbackData; 347 GrGLInterfaceCallbackData fCallbackData;
349 #endif 348 #endif
350 349
351 }; 350 };
352 351
353 #endif 352 #endif
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