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Unified Diff: third_party/WebKit/Source/core/paint/PaintPropertyTreeBuilder.cpp

Issue 1407543003: Preliminary paint property walk implementation for SPv2 (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: minor bug fix (perspective does not clear paint offset). switch test to unit test style. add a few … Created 5 years, 2 months ago
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Index: third_party/WebKit/Source/core/paint/PaintPropertyTreeBuilder.cpp
diff --git a/third_party/WebKit/Source/core/paint/PaintPropertyTreeBuilder.cpp b/third_party/WebKit/Source/core/paint/PaintPropertyTreeBuilder.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..84cdf09273fb75a4d3ac9be06771a7faa64bdf5a
--- /dev/null
+++ b/third_party/WebKit/Source/core/paint/PaintPropertyTreeBuilder.cpp
@@ -0,0 +1,203 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "config.h"
+#include "core/paint/PaintPropertyTreeBuilder.h"
+
+#include "core/frame/FrameView.h"
+#include "core/layout/LayoutView.h"
+#include "core/paint/ObjectPaintProperties.h"
+#include "core/paint/PaintLayer.h"
+#include "platform/graphics/paint/TransformPaintPropertyNode.h"
+#include "platform/transforms/TransformationMatrix.h"
+
+namespace blink {
+
+struct PaintPropertyTreeBuilder::Context {
pdr. 2015/10/20 22:02:30 Lets doc this with a small comment describing why
jbroman 2015/10/20 23:50:13 I'd also like a brief explanation of how it works.
trchen 2015/10/21 06:16:20 Done.
+ Context() : currentTransform(nullptr), transformForOutOfFlowPositioned(nullptr), transformForFixedPositioned(nullptr) { }
+
+ TransformPaintPropertyNode* currentTransform;
+ LayoutPoint paintOffset;
+
+ TransformPaintPropertyNode* transformForOutOfFlowPositioned;
+ LayoutPoint paintOffsetForOutOfFlowPositioned;
+
+ TransformPaintPropertyNode* transformForFixedPositioned;
+ LayoutPoint paintOffsetForFixedPositioned;
+};
+
+void PaintPropertyTreeBuilder::buildPropertyTrees(FrameView& rootFrame)
+{
+ walk(rootFrame, Context());
+}
+
+void PaintPropertyTreeBuilder::walk(FrameView& frameView, const Context& context)
+{
+ Context localContext(context);
+ RefPtr<TransformPaintPropertyNode> newTransformNodeForPreTranslation;
pdr. 2015/10/20 22:02:30 In this function only, lets move these decls down
trchen 2015/10/21 06:16:20 Done.
+ RefPtr<TransformPaintPropertyNode> newTransformNodeForScrollTranslation;
+
+ TransformationMatrix frameTranslate;
+ frameTranslate.translate(frameView.x(), frameView.y());
+ // The frame owner applies paint offset already.
+ // This assumption may change in the future.
+ ASSERT(context.paintOffset == LayoutPoint());
+ newTransformNodeForPreTranslation = TransformPaintPropertyNode::create(frameTranslate, FloatPoint3D(), context.currentTransform);
+ localContext.transformForFixedPositioned = newTransformNodeForPreTranslation.get();
+ localContext.paintOffsetForFixedPositioned = LayoutPoint();
+
+ // This is going away in favor of Settings::rootLayerScrolls.
+ DoubleSize scrollOffset = frameView.scrollOffsetDouble();
+ TransformationMatrix frameScroll;
+ frameScroll.translate(-scrollOffset.width(), -scrollOffset.height());
+ newTransformNodeForScrollTranslation = TransformPaintPropertyNode::create(frameScroll, FloatPoint3D(), newTransformNodeForPreTranslation);
+ localContext.currentTransform = localContext.transformForOutOfFlowPositioned = newTransformNodeForScrollTranslation.get();
+ localContext.paintOffset = localContext.paintOffsetForOutOfFlowPositioned = LayoutPoint();
+
+ frameView.setPreTranslation(newTransformNodeForPreTranslation.release());
+ frameView.setScrollTranslation(newTransformNodeForScrollTranslation.release());
+
+ if (LayoutView* layoutView = frameView.layoutView())
+ walk(*layoutView, localContext);
+}
+
+static bool shouldCreatePreTranslationNode(LayoutBoxModelObject& object)
+{
+ // TODO(trchen): Eliminate PaintLayer dependency.
+ PaintLayer* layer = object.layer();
+ if (!layer)
+ return false;
+
+ return layer->paintsWithTransform(GlobalPaintNormalPhase);
+}
+
+static FloatPoint3D transformOrigin(const LayoutBox& box)
+{
+ const ComputedStyle& style = box.styleRef();
+
+ FloatSize borderBoxSize(box.size());
+ return FloatPoint3D(floatValueForLength(style.transformOriginX(), borderBoxSize.width()), floatValueForLength(style.transformOriginY(), borderBoxSize.height()), style.transformOriginZ());
pdr. 2015/10/20 22:02:30 Can you break this line so it's a little easier to
trchen 2015/10/21 06:16:20 Done.
+}
+
+static FloatPoint perspectiveOrigin(const LayoutBox& box)
+{
+ const ComputedStyle& style = box.styleRef();
+
jbroman 2015/10/20 23:50:13 super-nit: remove this newline?
trchen 2015/10/21 06:16:20 Done.
+ FloatSize borderBoxSize(box.size());
+ return FloatPoint(floatValueForLength(style.perspectiveOriginX(), borderBoxSize.width()), floatValueForLength(style.perspectiveOriginY(), borderBoxSize.height()));
+}
+
+void PaintPropertyTreeBuilder::walk(LayoutBoxModelObject& object, const Context& context)
+{
+ ASSERT(object.isBox() != object.isLayoutInline()); // Either or.
pdr. 2015/10/20 22:02:30 There are many checks for isBox() in this function
trchen 2015/10/21 06:16:20 Yea... Many CSS properties don't apply on inlines.
+
+ Context localContext(context);
+ RefPtr<TransformPaintPropertyNode> newTransformNodeForPreTranslation;
+ RefPtr<TransformPaintPropertyNode> newTransformNodeForTransform;
+ RefPtr<TransformPaintPropertyNode> newTransformNodeForPerspective;
+ RefPtr<TransformPaintPropertyNode> newTransformNodeForScrollTranslation;
+
+ // Step 1: Figure out the layout space of the current object.
+ const ComputedStyle& style = object.styleRef();
+ // TODO(trchen): There is some insanity going on with tables. Double check results.
+ switch (style.position()) {
+ case StaticPosition:
+ break;
+ case RelativePosition:
+ localContext.paintOffset += object.offsetForInFlowPosition();
+ break;
+ case AbsolutePosition:
+ localContext.currentTransform = context.transformForOutOfFlowPositioned;
+ localContext.paintOffset = context.paintOffsetForOutOfFlowPositioned;
+ break;
+ case StickyPosition:
+ localContext.paintOffset += object.offsetForInFlowPosition();
+ break;
+ case FixedPosition:
+ localContext.currentTransform = context.transformForFixedPositioned;
+ localContext.paintOffset = context.paintOffsetForFixedPositioned;
+ break;
+ default:
+ ASSERT_NOT_REACHED();
+ }
+ if (object.isBox())
+ localContext.paintOffset += toLayoutBox(object).locationOffset();
+
+ // Step 2: Create a transform node to consolidate paint offset (if needed).
+ if (shouldCreatePreTranslationNode(object) && localContext.paintOffset != LayoutPoint()) {
+ TransformationMatrix matrix;
+ matrix.translate(localContext.paintOffset.x(), localContext.paintOffset.y());
+ newTransformNodeForPreTranslation = TransformPaintPropertyNode::create(matrix, FloatPoint3D(), localContext.currentTransform);
+ localContext.currentTransform = newTransformNodeForPreTranslation.get();
+ localContext.paintOffset = LayoutPoint();
+ }
+
+ // Step 3: Create a transform node for CSS transform (if presents).
pdr. 2015/10/20 22:02:30 Nit: "if presents" -> "if present" (here, and belo
trchen 2015/10/21 06:16:20 Done.
+ bool hasTransform = object.isBox() && style.hasTransform();
+ if (hasTransform) {
+ TransformationMatrix matrix;
+ style.applyTransform(matrix, toLayoutBox(object).size(), ComputedStyle::ExcludeTransformOrigin, ComputedStyle::IncludeMotionPath, ComputedStyle::IncludeIndependentTransformProperties);
jbroman 2015/10/20 23:50:13 nit: Mind wrapping some of these long lines? I kno
trchen 2015/10/21 06:16:20 Done.
+ newTransformNodeForTransform = TransformPaintPropertyNode::create(matrix, transformOrigin(toLayoutBox(object)), localContext.currentTransform);
+ localContext.currentTransform = newTransformNodeForTransform.get();
+ ASSERT(localContext.paintOffset == LayoutPoint());
+ }
+ // At this point, the current space is the space we paint the element itself.
+
+ // Step 3: Create a transform node for CSS perspective (if presents).
jbroman 2015/10/20 23:50:13 nit: There are two step 3s. I would probably remov
trchen 2015/10/21 06:16:20 Done.
+ if (object.isBox() && style.hasPerspective()) {
+ TransformationMatrix matrix;
+ matrix.applyPerspective(style.perspective());
+ newTransformNodeForPerspective = TransformPaintPropertyNode::create(matrix, perspectiveOrigin(toLayoutBox(object)) + toLayoutSize(localContext.paintOffset), localContext.currentTransform);
+ localContext.currentTransform = newTransformNodeForPerspective.get();
+ }
+
+ // Step 4: Create a transform node for overflow clip (if presents).
+ if (object.hasOverflowClip()) {
+ PaintLayer* layer = object.layer();
+ ASSERT(layer);
+ DoubleSize scrollOffset = layer->scrollableArea()->scrollOffset();
+ if (!scrollOffset.isZero() || layer->scrollsOverflow()) {
+ TransformationMatrix matrix;
+ matrix.translate(-scrollOffset.width(), -scrollOffset.height());
+ newTransformNodeForScrollTranslation = TransformPaintPropertyNode::create(matrix, FloatPoint3D(), localContext.currentTransform);
+ localContext.currentTransform = newTransformNodeForScrollTranslation.get();
+ }
+ }
+ // At this point, the current space is the space we paint in-flow children.
+
+ // Step 5: Update the context for out-of-flow descendants (if position container is established).
+ if (style.position() != StaticPosition || hasTransform) {
jbroman 2015/10/20 23:50:13 Does the logic for what creates a containing block
trchen 2015/10/21 06:16:20 Nope, any divergence is unintentional. shouldCreat
+ localContext.transformForOutOfFlowPositioned = localContext.currentTransform;
+ localContext.paintOffsetForOutOfFlowPositioned = localContext.paintOffset;
+ }
+ if (hasTransform) {
+ localContext.transformForFixedPositioned = localContext.currentTransform;
+ localContext.paintOffsetForFixedPositioned = localContext.paintOffset;
+ }
+
+ // Step 6: Memorize the nodes we created for future reference during paint.
+ if (newTransformNodeForPreTranslation || newTransformNodeForTransform || newTransformNodeForPerspective || newTransformNodeForScrollTranslation) {
+ ObjectPaintProperties& properties = object.ensureObjectPaintProperties();
+ properties.setPreTranslation(newTransformNodeForPreTranslation.release());
+ properties.setTransform(newTransformNodeForTransform.release());
+ properties.setPerspective(newTransformNodeForPerspective.release());
+ properties.setScrollTranslation(newTransformNodeForScrollTranslation.release());
+ } else {
+ object.clearObjectPaintProperties();
+ }
+
+ // Step 7: Recur.
+ if (object.isSVGRoot()) {
pdr. 2015/10/20 22:02:30 Nit: // TODO(trchen): Implement the SVG transform
trchen 2015/10/21 06:16:20 Done.
+ // TODO(trchen): Implement SVG walk.
+ return;
+ }
+
+ for (LayoutObject* child = object.slowFirstChild(); child; child = child->nextSibling()) {
pdr. 2015/10/20 22:02:30 Lets move the recur comment here.
trchen 2015/10/21 06:16:20 Nah, for SVG walk it is going to recur too. Just t
+ if (child->isText())
+ continue;
+ walk(toLayoutBoxModelObject(*child), localContext);
+ }
+}
+
+} // namespace blink

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