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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "config.h" | |
| 6 #include "core/paint/PaintPropertyTreeBuilder.h" | |
| 7 | |
| 8 #include "core/frame/FrameView.h" | |
| 9 #include "core/layout/LayoutView.h" | |
| 10 #include "core/paint/ObjectPaintProperties.h" | |
| 11 #include "core/paint/PaintLayer.h" | |
| 12 #include "platform/graphics/paint/TransformPaintPropertyNode.h" | |
| 13 #include "platform/transforms/TransformationMatrix.h" | |
| 14 | |
| 15 namespace blink { | |
| 16 | |
| 17 struct PaintPropertyTreeBuilder::Context { | |
|
pdr.
2015/10/20 22:02:30
Lets doc this with a small comment describing why
jbroman
2015/10/20 23:50:13
I'd also like a brief explanation of how it works.
trchen
2015/10/21 06:16:20
Done.
| |
| 18 Context() : currentTransform(nullptr), transformForOutOfFlowPositioned(nullp tr), transformForFixedPositioned(nullptr) { } | |
| 19 | |
| 20 TransformPaintPropertyNode* currentTransform; | |
| 21 LayoutPoint paintOffset; | |
| 22 | |
| 23 TransformPaintPropertyNode* transformForOutOfFlowPositioned; | |
| 24 LayoutPoint paintOffsetForOutOfFlowPositioned; | |
| 25 | |
| 26 TransformPaintPropertyNode* transformForFixedPositioned; | |
| 27 LayoutPoint paintOffsetForFixedPositioned; | |
| 28 }; | |
| 29 | |
| 30 void PaintPropertyTreeBuilder::buildPropertyTrees(FrameView& rootFrame) | |
| 31 { | |
| 32 walk(rootFrame, Context()); | |
| 33 } | |
| 34 | |
| 35 void PaintPropertyTreeBuilder::walk(FrameView& frameView, const Context& context ) | |
| 36 { | |
| 37 Context localContext(context); | |
| 38 RefPtr<TransformPaintPropertyNode> newTransformNodeForPreTranslation; | |
|
pdr.
2015/10/20 22:02:30
In this function only, lets move these decls down
trchen
2015/10/21 06:16:20
Done.
| |
| 39 RefPtr<TransformPaintPropertyNode> newTransformNodeForScrollTranslation; | |
| 40 | |
| 41 TransformationMatrix frameTranslate; | |
| 42 frameTranslate.translate(frameView.x(), frameView.y()); | |
| 43 // The frame owner applies paint offset already. | |
| 44 // This assumption may change in the future. | |
| 45 ASSERT(context.paintOffset == LayoutPoint()); | |
| 46 newTransformNodeForPreTranslation = TransformPaintPropertyNode::create(frame Translate, FloatPoint3D(), context.currentTransform); | |
| 47 localContext.transformForFixedPositioned = newTransformNodeForPreTranslation .get(); | |
| 48 localContext.paintOffsetForFixedPositioned = LayoutPoint(); | |
| 49 | |
| 50 // This is going away in favor of Settings::rootLayerScrolls. | |
| 51 DoubleSize scrollOffset = frameView.scrollOffsetDouble(); | |
| 52 TransformationMatrix frameScroll; | |
| 53 frameScroll.translate(-scrollOffset.width(), -scrollOffset.height()); | |
| 54 newTransformNodeForScrollTranslation = TransformPaintPropertyNode::create(fr ameScroll, FloatPoint3D(), newTransformNodeForPreTranslation); | |
| 55 localContext.currentTransform = localContext.transformForOutOfFlowPositioned = newTransformNodeForScrollTranslation.get(); | |
| 56 localContext.paintOffset = localContext.paintOffsetForOutOfFlowPositioned = LayoutPoint(); | |
| 57 | |
| 58 frameView.setPreTranslation(newTransformNodeForPreTranslation.release()); | |
| 59 frameView.setScrollTranslation(newTransformNodeForScrollTranslation.release( )); | |
| 60 | |
| 61 if (LayoutView* layoutView = frameView.layoutView()) | |
| 62 walk(*layoutView, localContext); | |
| 63 } | |
| 64 | |
| 65 static bool shouldCreatePreTranslationNode(LayoutBoxModelObject& object) | |
| 66 { | |
| 67 // TODO(trchen): Eliminate PaintLayer dependency. | |
| 68 PaintLayer* layer = object.layer(); | |
| 69 if (!layer) | |
| 70 return false; | |
| 71 | |
| 72 return layer->paintsWithTransform(GlobalPaintNormalPhase); | |
| 73 } | |
| 74 | |
| 75 static FloatPoint3D transformOrigin(const LayoutBox& box) | |
| 76 { | |
| 77 const ComputedStyle& style = box.styleRef(); | |
| 78 | |
| 79 FloatSize borderBoxSize(box.size()); | |
| 80 return FloatPoint3D(floatValueForLength(style.transformOriginX(), borderBoxS ize.width()), floatValueForLength(style.transformOriginY(), borderBoxSize.height ()), style.transformOriginZ()); | |
|
pdr.
2015/10/20 22:02:30
Can you break this line so it's a little easier to
trchen
2015/10/21 06:16:20
Done.
| |
| 81 } | |
| 82 | |
| 83 static FloatPoint perspectiveOrigin(const LayoutBox& box) | |
| 84 { | |
| 85 const ComputedStyle& style = box.styleRef(); | |
| 86 | |
|
jbroman
2015/10/20 23:50:13
super-nit: remove this newline?
trchen
2015/10/21 06:16:20
Done.
| |
| 87 FloatSize borderBoxSize(box.size()); | |
| 88 return FloatPoint(floatValueForLength(style.perspectiveOriginX(), borderBoxS ize.width()), floatValueForLength(style.perspectiveOriginY(), borderBoxSize.heig ht())); | |
| 89 } | |
| 90 | |
| 91 void PaintPropertyTreeBuilder::walk(LayoutBoxModelObject& object, const Context& context) | |
| 92 { | |
| 93 ASSERT(object.isBox() != object.isLayoutInline()); // Either or. | |
|
pdr.
2015/10/20 22:02:30
There are many checks for isBox() in this function
trchen
2015/10/21 06:16:20
Yea... Many CSS properties don't apply on inlines.
| |
| 94 | |
| 95 Context localContext(context); | |
| 96 RefPtr<TransformPaintPropertyNode> newTransformNodeForPreTranslation; | |
| 97 RefPtr<TransformPaintPropertyNode> newTransformNodeForTransform; | |
| 98 RefPtr<TransformPaintPropertyNode> newTransformNodeForPerspective; | |
| 99 RefPtr<TransformPaintPropertyNode> newTransformNodeForScrollTranslation; | |
| 100 | |
| 101 // Step 1: Figure out the layout space of the current object. | |
| 102 const ComputedStyle& style = object.styleRef(); | |
| 103 // TODO(trchen): There is some insanity going on with tables. Double check r esults. | |
| 104 switch (style.position()) { | |
| 105 case StaticPosition: | |
| 106 break; | |
| 107 case RelativePosition: | |
| 108 localContext.paintOffset += object.offsetForInFlowPosition(); | |
| 109 break; | |
| 110 case AbsolutePosition: | |
| 111 localContext.currentTransform = context.transformForOutOfFlowPositioned; | |
| 112 localContext.paintOffset = context.paintOffsetForOutOfFlowPositioned; | |
| 113 break; | |
| 114 case StickyPosition: | |
| 115 localContext.paintOffset += object.offsetForInFlowPosition(); | |
| 116 break; | |
| 117 case FixedPosition: | |
| 118 localContext.currentTransform = context.transformForFixedPositioned; | |
| 119 localContext.paintOffset = context.paintOffsetForFixedPositioned; | |
| 120 break; | |
| 121 default: | |
| 122 ASSERT_NOT_REACHED(); | |
| 123 } | |
| 124 if (object.isBox()) | |
| 125 localContext.paintOffset += toLayoutBox(object).locationOffset(); | |
| 126 | |
| 127 // Step 2: Create a transform node to consolidate paint offset (if needed). | |
| 128 if (shouldCreatePreTranslationNode(object) && localContext.paintOffset != La youtPoint()) { | |
| 129 TransformationMatrix matrix; | |
| 130 matrix.translate(localContext.paintOffset.x(), localContext.paintOffset. y()); | |
| 131 newTransformNodeForPreTranslation = TransformPaintPropertyNode::create(m atrix, FloatPoint3D(), localContext.currentTransform); | |
| 132 localContext.currentTransform = newTransformNodeForPreTranslation.get(); | |
| 133 localContext.paintOffset = LayoutPoint(); | |
| 134 } | |
| 135 | |
| 136 // Step 3: Create a transform node for CSS transform (if presents). | |
|
pdr.
2015/10/20 22:02:30
Nit: "if presents" -> "if present" (here, and belo
trchen
2015/10/21 06:16:20
Done.
| |
| 137 bool hasTransform = object.isBox() && style.hasTransform(); | |
| 138 if (hasTransform) { | |
| 139 TransformationMatrix matrix; | |
| 140 style.applyTransform(matrix, toLayoutBox(object).size(), ComputedStyle:: ExcludeTransformOrigin, ComputedStyle::IncludeMotionPath, ComputedStyle::Include IndependentTransformProperties); | |
|
jbroman
2015/10/20 23:50:13
nit: Mind wrapping some of these long lines? I kno
trchen
2015/10/21 06:16:20
Done.
| |
| 141 newTransformNodeForTransform = TransformPaintPropertyNode::create(matrix , transformOrigin(toLayoutBox(object)), localContext.currentTransform); | |
| 142 localContext.currentTransform = newTransformNodeForTransform.get(); | |
| 143 ASSERT(localContext.paintOffset == LayoutPoint()); | |
| 144 } | |
| 145 // At this point, the current space is the space we paint the element itself . | |
| 146 | |
| 147 // Step 3: Create a transform node for CSS perspective (if presents). | |
|
jbroman
2015/10/20 23:50:13
nit: There are two step 3s. I would probably remov
trchen
2015/10/21 06:16:20
Done.
| |
| 148 if (object.isBox() && style.hasPerspective()) { | |
| 149 TransformationMatrix matrix; | |
| 150 matrix.applyPerspective(style.perspective()); | |
| 151 newTransformNodeForPerspective = TransformPaintPropertyNode::create(matr ix, perspectiveOrigin(toLayoutBox(object)) + toLayoutSize(localContext.paintOffs et), localContext.currentTransform); | |
| 152 localContext.currentTransform = newTransformNodeForPerspective.get(); | |
| 153 } | |
| 154 | |
| 155 // Step 4: Create a transform node for overflow clip (if presents). | |
| 156 if (object.hasOverflowClip()) { | |
| 157 PaintLayer* layer = object.layer(); | |
| 158 ASSERT(layer); | |
| 159 DoubleSize scrollOffset = layer->scrollableArea()->scrollOffset(); | |
| 160 if (!scrollOffset.isZero() || layer->scrollsOverflow()) { | |
| 161 TransformationMatrix matrix; | |
| 162 matrix.translate(-scrollOffset.width(), -scrollOffset.height()); | |
| 163 newTransformNodeForScrollTranslation = TransformPaintPropertyNode::c reate(matrix, FloatPoint3D(), localContext.currentTransform); | |
| 164 localContext.currentTransform = newTransformNodeForScrollTranslation .get(); | |
| 165 } | |
| 166 } | |
| 167 // At this point, the current space is the space we paint in-flow children. | |
| 168 | |
| 169 // Step 5: Update the context for out-of-flow descendants (if position conta iner is established). | |
| 170 if (style.position() != StaticPosition || hasTransform) { | |
|
jbroman
2015/10/20 23:50:13
Does the logic for what creates a containing block
trchen
2015/10/21 06:16:20
Nope, any divergence is unintentional. shouldCreat
| |
| 171 localContext.transformForOutOfFlowPositioned = localContext.currentTrans form; | |
| 172 localContext.paintOffsetForOutOfFlowPositioned = localContext.paintOffse t; | |
| 173 } | |
| 174 if (hasTransform) { | |
| 175 localContext.transformForFixedPositioned = localContext.currentTransform ; | |
| 176 localContext.paintOffsetForFixedPositioned = localContext.paintOffset; | |
| 177 } | |
| 178 | |
| 179 // Step 6: Memorize the nodes we created for future reference during paint. | |
| 180 if (newTransformNodeForPreTranslation || newTransformNodeForTransform || new TransformNodeForPerspective || newTransformNodeForScrollTranslation) { | |
| 181 ObjectPaintProperties& properties = object.ensureObjectPaintProperties() ; | |
| 182 properties.setPreTranslation(newTransformNodeForPreTranslation.release() ); | |
| 183 properties.setTransform(newTransformNodeForTransform.release()); | |
| 184 properties.setPerspective(newTransformNodeForPerspective.release()); | |
| 185 properties.setScrollTranslation(newTransformNodeForScrollTranslation.rel ease()); | |
| 186 } else { | |
| 187 object.clearObjectPaintProperties(); | |
| 188 } | |
| 189 | |
| 190 // Step 7: Recur. | |
| 191 if (object.isSVGRoot()) { | |
|
pdr.
2015/10/20 22:02:30
Nit:
// TODO(trchen): Implement the SVG transform
trchen
2015/10/21 06:16:20
Done.
| |
| 192 // TODO(trchen): Implement SVG walk. | |
| 193 return; | |
| 194 } | |
| 195 | |
| 196 for (LayoutObject* child = object.slowFirstChild(); child; child = child->ne xtSibling()) { | |
|
pdr.
2015/10/20 22:02:30
Lets move the recur comment here.
trchen
2015/10/21 06:16:20
Nah, for SVG walk it is going to recur too. Just t
| |
| 197 if (child->isText()) | |
| 198 continue; | |
| 199 walk(toLayoutBoxModelObject(*child), localContext); | |
| 200 } | |
| 201 } | |
| 202 | |
| 203 } // namespace blink | |
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