| Index: mojo/public/c/gpu/GLES2/gl2mojo.h
|
| diff --git a/mojo/public/c/gpu/GLES2/gl2mojo.h b/mojo/public/c/gpu/GLES2/gl2mojo.h
|
| deleted file mode 100644
|
| index 8b259ba3909ef4347bf4328167c8cb5010bf9b72..0000000000000000000000000000000000000000
|
| --- a/mojo/public/c/gpu/GLES2/gl2mojo.h
|
| +++ /dev/null
|
| @@ -1,32 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -// This file contains Mojo-specific GLES2 declarations.
|
| -
|
| -#ifndef GPU_GLES2_GL2MOJO_H_
|
| -#define GPU_GLES2_GL2MOJO_H_
|
| -
|
| -#include <GLES2/gl2platform.h>
|
| -
|
| -#define GL_CONTEXT_LOST 0x300E
|
| -#define GL_PATH_MODELVIEW_CHROMIUM 0x1700
|
| -#define GL_PATH_PROJECTION_CHROMIUM 0x1701
|
| -#define GL_PATH_MODELVIEW_MATRIX_CHROMIUM 0x0BA6
|
| -#define GL_PATH_PROJECTION_MATRIX_CHROMIUM 0x0BA7
|
| -
|
| -#if defined(GLES2_USE_MOJO)
|
| -#define GLES2_GET_FUN(name) MojoGLES2gl ## name
|
| -#else
|
| -// Because we are using both the real system GL and our own
|
| -// emulated GL we need to use different names to avoid conflicts.
|
| -#if defined(GLES2_USE_CPP_BINDINGS)
|
| -#define GLES2_GET_FUN(name) gles2::GetGLContext()->name
|
| -#else
|
| -#define GLES2_GET_FUN(name) GLES2 ## name
|
| -#endif
|
| -#endif
|
| -
|
| -#include <GLES2/gl2mojo_autogen.h>
|
| -
|
| -#endif // GPU_GLES2_GL2MOJO_H_
|
|
|