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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 // This file contains Mojo-specific GLES2 declarations. | |
| 6 | |
| 7 #ifndef GPU_GLES2_GL2MOJO_H_ | |
| 8 #define GPU_GLES2_GL2MOJO_H_ | |
| 9 | |
| 10 #include <GLES2/gl2platform.h> | |
| 11 | |
| 12 #define GL_CONTEXT_LOST 0x300E | |
| 13 #define GL_PATH_MODELVIEW_CHROMIUM 0x1700 | |
| 14 #define GL_PATH_PROJECTION_CHROMIUM 0x1701 | |
| 15 #define GL_PATH_MODELVIEW_MATRIX_CHROMIUM 0x0BA6 | |
| 16 #define GL_PATH_PROJECTION_MATRIX_CHROMIUM 0x0BA7 | |
| 17 | |
| 18 #if defined(GLES2_USE_MOJO) | |
| 19 #define GLES2_GET_FUN(name) MojoGLES2gl ## name | |
| 20 #else | |
| 21 // Because we are using both the real system GL and our own | |
| 22 // emulated GL we need to use different names to avoid conflicts. | |
| 23 #if defined(GLES2_USE_CPP_BINDINGS) | |
| 24 #define GLES2_GET_FUN(name) gles2::GetGLContext()->name | |
| 25 #else | |
| 26 #define GLES2_GET_FUN(name) GLES2 ## name | |
| 27 #endif | |
| 28 #endif | |
| 29 | |
| 30 #include <GLES2/gl2mojo_autogen.h> | |
| 31 | |
| 32 #endif // GPU_GLES2_GL2MOJO_H_ | |
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