| Index: mojo/public/c/gpu/GLES2/gl2mojo_internal.h
|
| diff --git a/mojo/public/c/gpu/GLES2/gl2mojo.h b/mojo/public/c/gpu/GLES2/gl2mojo_internal.h
|
| similarity index 79%
|
| rename from mojo/public/c/gpu/GLES2/gl2mojo.h
|
| rename to mojo/public/c/gpu/GLES2/gl2mojo_internal.h
|
| index 8b259ba3909ef4347bf4328167c8cb5010bf9b72..081d7378b51e26a8b7b372fa6fb4bb2bc9cb2eb0 100644
|
| --- a/mojo/public/c/gpu/GLES2/gl2mojo.h
|
| +++ b/mojo/public/c/gpu/GLES2/gl2mojo_internal.h
|
| @@ -4,8 +4,8 @@
|
|
|
| // This file contains Mojo-specific GLES2 declarations.
|
|
|
| -#ifndef GPU_GLES2_GL2MOJO_H_
|
| -#define GPU_GLES2_GL2MOJO_H_
|
| +#ifndef GPU_GLES2_GL2MOJO_INTERNAL_H_
|
| +#define GPU_GLES2_GL2MOJO_INTERNAL_H_
|
|
|
| #include <GLES2/gl2platform.h>
|
|
|
| @@ -16,17 +16,17 @@
|
| #define GL_PATH_PROJECTION_MATRIX_CHROMIUM 0x0BA7
|
|
|
| #if defined(GLES2_USE_MOJO)
|
| -#define GLES2_GET_FUN(name) MojoGLES2gl ## name
|
| +#define GLES2_GET_FUN(name) MojoGLES2gl##name
|
| #else
|
| // Because we are using both the real system GL and our own
|
| // emulated GL we need to use different names to avoid conflicts.
|
| #if defined(GLES2_USE_CPP_BINDINGS)
|
| #define GLES2_GET_FUN(name) gles2::GetGLContext()->name
|
| #else
|
| -#define GLES2_GET_FUN(name) GLES2 ## name
|
| +#define GLES2_GET_FUN(name) GLES2##name
|
| #endif
|
| #endif
|
|
|
| #include <GLES2/gl2mojo_autogen.h>
|
|
|
| -#endif // GPU_GLES2_GL2MOJO_H_
|
| +#endif // GPU_GLES2_GL2MOJO_INTERNAL_H_
|
|
|