Index: src/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp |
diff --git a/src/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp b/src/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp |
index e8e9a2a4012ba13f28ade12155681400e4fbbdd7..9fb8241fea1a38286a0b5c6975740229e063c25f 100644 |
--- a/src/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp |
+++ b/src/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp |
@@ -13,140 +13,136 @@ |
#import <OpenGLES/ES2/glext.h> |
const GrGLInterface* GrGLCreateNativeInterface() { |
- static SkAutoTUnref<GrGLInterface> glInterface; |
- if (!glInterface.get()) { |
- GrGLInterface* interface = SkNEW(GrGLInterface); |
- glInterface.reset(interface); |
+ GrGLInterface* interface = SkNEW(GrGLInterface); |
- interface->fActiveTexture = glActiveTexture; |
- interface->fAttachShader = glAttachShader; |
- interface->fBindAttribLocation = glBindAttribLocation; |
- interface->fBindBuffer = glBindBuffer; |
- interface->fBindTexture = glBindTexture; |
- interface->fBlendColor = glBlendColor; |
- interface->fBlendFunc = glBlendFunc; |
- interface->fBufferData = (GrGLBufferDataProc)glBufferData; |
- interface->fBufferSubData = (GrGLBufferSubDataProc)glBufferSubData; |
- interface->fClear = glClear; |
- interface->fClearColor = glClearColor; |
- interface->fClearStencil = glClearStencil; |
- interface->fColorMask = glColorMask; |
- interface->fCompileShader = glCompileShader; |
- interface->fCompressedTexImage2D = glCompressedTexImage2D; |
- interface->fCopyTexSubImage2D = glCopyTexSubImage2D; |
- interface->fCreateProgram = glCreateProgram; |
- interface->fCreateShader = glCreateShader; |
- interface->fCullFace = glCullFace; |
- interface->fDeleteBuffers = glDeleteBuffers; |
- interface->fDeleteProgram = glDeleteProgram; |
- interface->fDeleteShader = glDeleteShader; |
- interface->fDeleteTextures = glDeleteTextures; |
- interface->fDepthMask = glDepthMask; |
- interface->fDisable = glDisable; |
- interface->fDisableVertexAttribArray = glDisableVertexAttribArray; |
- interface->fDrawArrays = glDrawArrays; |
- interface->fDrawBuffer = NULL; |
- interface->fDrawBuffers = NULL; |
- interface->fDrawElements = glDrawElements; |
- interface->fEnable = glEnable; |
- interface->fEnableVertexAttribArray = glEnableVertexAttribArray; |
- interface->fFinish = glFinish; |
- interface->fFlush = glFlush; |
- interface->fFrontFace = glFrontFace; |
- interface->fGenBuffers = glGenBuffers; |
- interface->fGenerateMipmap = glGenerateMipmap; |
- interface->fGetBufferParameteriv = glGetBufferParameteriv; |
- interface->fGetError = glGetError; |
- interface->fGetIntegerv = glGetIntegerv; |
- interface->fGetProgramInfoLog = glGetProgramInfoLog; |
- interface->fGetProgramiv = glGetProgramiv; |
- interface->fGetShaderInfoLog = glGetShaderInfoLog; |
- interface->fGetShaderiv = glGetShaderiv; |
- interface->fGetString = glGetString; |
- interface->fGenTextures = glGenTextures; |
- interface->fGetUniformLocation = glGetUniformLocation; |
- interface->fLineWidth = glLineWidth; |
- interface->fLinkProgram = glLinkProgram; |
- interface->fPixelStorei = glPixelStorei; |
- interface->fReadBuffer = NULL; |
- interface->fReadPixels = glReadPixels; |
- interface->fScissor = glScissor; |
- interface->fShaderSource = glShaderSource; |
- interface->fStencilFunc = glStencilFunc; |
- interface->fStencilFuncSeparate = glStencilFuncSeparate; |
- interface->fStencilMask = glStencilMask; |
- interface->fStencilMaskSeparate = glStencilMaskSeparate; |
- interface->fStencilOp = glStencilOp; |
- interface->fStencilOpSeparate = glStencilOpSeparate; |
- // mac uses GLenum for internalFormat param (non-standard) |
- // amounts to int vs. uint. |
- interface->fTexImage2D = (GrGLTexImage2DProc)glTexImage2D; |
+ interface->fActiveTexture = glActiveTexture; |
+ interface->fAttachShader = glAttachShader; |
+ interface->fBindAttribLocation = glBindAttribLocation; |
+ interface->fBindBuffer = glBindBuffer; |
+ interface->fBindTexture = glBindTexture; |
+ interface->fBlendColor = glBlendColor; |
+ interface->fBlendFunc = glBlendFunc; |
+ interface->fBufferData = (GrGLBufferDataProc)glBufferData; |
+ interface->fBufferSubData = (GrGLBufferSubDataProc)glBufferSubData; |
+ interface->fClear = glClear; |
+ interface->fClearColor = glClearColor; |
+ interface->fClearStencil = glClearStencil; |
+ interface->fColorMask = glColorMask; |
+ interface->fCompileShader = glCompileShader; |
+ interface->fCompressedTexImage2D = glCompressedTexImage2D; |
+ interface->fCopyTexSubImage2D = glCopyTexSubImage2D; |
+ interface->fCreateProgram = glCreateProgram; |
+ interface->fCreateShader = glCreateShader; |
+ interface->fCullFace = glCullFace; |
+ interface->fDeleteBuffers = glDeleteBuffers; |
+ interface->fDeleteProgram = glDeleteProgram; |
+ interface->fDeleteShader = glDeleteShader; |
+ interface->fDeleteTextures = glDeleteTextures; |
+ interface->fDepthMask = glDepthMask; |
+ interface->fDisable = glDisable; |
+ interface->fDisableVertexAttribArray = glDisableVertexAttribArray; |
+ interface->fDrawArrays = glDrawArrays; |
+ interface->fDrawBuffer = NULL; |
+ interface->fDrawBuffers = NULL; |
+ interface->fDrawElements = glDrawElements; |
+ interface->fEnable = glEnable; |
+ interface->fEnableVertexAttribArray = glEnableVertexAttribArray; |
+ interface->fFinish = glFinish; |
+ interface->fFlush = glFlush; |
+ interface->fFrontFace = glFrontFace; |
+ interface->fGenBuffers = glGenBuffers; |
+ interface->fGenerateMipmap = glGenerateMipmap; |
+ interface->fGetBufferParameteriv = glGetBufferParameteriv; |
+ interface->fGetError = glGetError; |
+ interface->fGetIntegerv = glGetIntegerv; |
+ interface->fGetProgramInfoLog = glGetProgramInfoLog; |
+ interface->fGetProgramiv = glGetProgramiv; |
+ interface->fGetShaderInfoLog = glGetShaderInfoLog; |
+ interface->fGetShaderiv = glGetShaderiv; |
+ interface->fGetString = glGetString; |
+ interface->fGenTextures = glGenTextures; |
+ interface->fGetUniformLocation = glGetUniformLocation; |
+ interface->fLineWidth = glLineWidth; |
+ interface->fLinkProgram = glLinkProgram; |
+ interface->fPixelStorei = glPixelStorei; |
+ interface->fReadBuffer = NULL; |
+ interface->fReadPixels = glReadPixels; |
+ interface->fScissor = glScissor; |
+ interface->fShaderSource = glShaderSource; |
+ interface->fStencilFunc = glStencilFunc; |
+ interface->fStencilFuncSeparate = glStencilFuncSeparate; |
+ interface->fStencilMask = glStencilMask; |
+ interface->fStencilMaskSeparate = glStencilMaskSeparate; |
+ interface->fStencilOp = glStencilOp; |
+ interface->fStencilOpSeparate = glStencilOpSeparate; |
+ // mac uses GLenum for internalFormat param (non-standard) |
+ // amounts to int vs. uint. |
+ interface->fTexImage2D = (GrGLTexImage2DProc)glTexImage2D; |
#if GL_ARB_texture_storage |
- interface->fTexStorage2D = glTexStorage2D; |
+ interface->fTexStorage2D = glTexStorage2D; |
#elif GL_EXT_texture_storage |
- interface->fTexStorage2D = glTexStorage2DEXT; |
+ interface->fTexStorage2D = glTexStorage2DEXT; |
#endif |
#if GL_EXT_discard_framebuffer |
- interface->fDiscardFramebuffer = glDiscardFramebufferEXT; |
+ interface->fDiscardFramebuffer = glDiscardFramebufferEXT; |
#endif |
- interface->fTexParameteri = glTexParameteri; |
- interface->fTexParameteriv = glTexParameteriv; |
- interface->fTexSubImage2D = glTexSubImage2D; |
- interface->fUniform1f = glUniform1f; |
- interface->fUniform1i = glUniform1i; |
- interface->fUniform1fv = glUniform1fv; |
- interface->fUniform1iv = glUniform1iv; |
- interface->fUniform2f = glUniform2f; |
- interface->fUniform2i = glUniform2i; |
- interface->fUniform2fv = glUniform2fv; |
- interface->fUniform2iv = glUniform2iv; |
- interface->fUniform3f = glUniform3f; |
- interface->fUniform3i = glUniform3i; |
- interface->fUniform3fv = glUniform3fv; |
- interface->fUniform3iv = glUniform3iv; |
- interface->fUniform4f = glUniform4f; |
- interface->fUniform4i = glUniform4i; |
- interface->fUniform4fv = glUniform4fv; |
- interface->fUniform4iv = glUniform4iv; |
- interface->fUniform4fv = glUniform4fv; |
- interface->fUniformMatrix2fv = glUniformMatrix2fv; |
- interface->fUniformMatrix3fv = glUniformMatrix3fv; |
- interface->fUniformMatrix4fv = glUniformMatrix4fv; |
- interface->fUseProgram = glUseProgram; |
- interface->fVertexAttrib4fv = glVertexAttrib4fv; |
- interface->fVertexAttribPointer = glVertexAttribPointer; |
- interface->fViewport = glViewport; |
- interface->fGenFramebuffers = glGenFramebuffers; |
- interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv; |
- interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv; |
- interface->fBindFramebuffer = glBindFramebuffer; |
- interface->fFramebufferTexture2D = glFramebufferTexture2D; |
- interface->fCheckFramebufferStatus = glCheckFramebufferStatus; |
- interface->fDeleteFramebuffers = glDeleteFramebuffers; |
- interface->fRenderbufferStorage = glRenderbufferStorage; |
- interface->fGenRenderbuffers = glGenRenderbuffers; |
- interface->fDeleteRenderbuffers = glDeleteRenderbuffers; |
- interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer; |
- interface->fBindRenderbuffer = glBindRenderbuffer; |
+ interface->fTexParameteri = glTexParameteri; |
+ interface->fTexParameteriv = glTexParameteriv; |
+ interface->fTexSubImage2D = glTexSubImage2D; |
+ interface->fUniform1f = glUniform1f; |
+ interface->fUniform1i = glUniform1i; |
+ interface->fUniform1fv = glUniform1fv; |
+ interface->fUniform1iv = glUniform1iv; |
+ interface->fUniform2f = glUniform2f; |
+ interface->fUniform2i = glUniform2i; |
+ interface->fUniform2fv = glUniform2fv; |
+ interface->fUniform2iv = glUniform2iv; |
+ interface->fUniform3f = glUniform3f; |
+ interface->fUniform3i = glUniform3i; |
+ interface->fUniform3fv = glUniform3fv; |
+ interface->fUniform3iv = glUniform3iv; |
+ interface->fUniform4f = glUniform4f; |
+ interface->fUniform4i = glUniform4i; |
+ interface->fUniform4fv = glUniform4fv; |
+ interface->fUniform4iv = glUniform4iv; |
+ interface->fUniform4fv = glUniform4fv; |
+ interface->fUniformMatrix2fv = glUniformMatrix2fv; |
+ interface->fUniformMatrix3fv = glUniformMatrix3fv; |
+ interface->fUniformMatrix4fv = glUniformMatrix4fv; |
+ interface->fUseProgram = glUseProgram; |
+ interface->fVertexAttrib4fv = glVertexAttrib4fv; |
+ interface->fVertexAttribPointer = glVertexAttribPointer; |
+ interface->fViewport = glViewport; |
+ interface->fGenFramebuffers = glGenFramebuffers; |
+ interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv; |
+ interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv; |
+ interface->fBindFramebuffer = glBindFramebuffer; |
+ interface->fFramebufferTexture2D = glFramebufferTexture2D; |
+ interface->fCheckFramebufferStatus = glCheckFramebufferStatus; |
+ interface->fDeleteFramebuffers = glDeleteFramebuffers; |
+ interface->fRenderbufferStorage = glRenderbufferStorage; |
+ interface->fGenRenderbuffers = glGenRenderbuffers; |
+ interface->fDeleteRenderbuffers = glDeleteRenderbuffers; |
+ interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer; |
+ interface->fBindRenderbuffer = glBindRenderbuffer; |
#if GL_OES_mapbuffer |
- interface->fMapBuffer = glMapBufferOES; |
- interface->fUnmapBuffer = glUnmapBufferOES; |
+ interface->fMapBuffer = glMapBufferOES; |
+ interface->fUnmapBuffer = glUnmapBufferOES; |
#endif |
#if GL_APPLE_framebuffer_multisample |
- interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleAPPLE; |
- interface->fResolveMultisampleFramebuffer = glResolveMultisampleFramebufferAPPLE; |
+ interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleAPPLE; |
+ interface->fResolveMultisampleFramebuffer = glResolveMultisampleFramebufferAPPLE; |
#endif |
#if GL_OES_vertex_array_object |
- interface->fBindVertexArray = glBindVertexArrayOES; |
- interface->fDeleteVertexArrays = glDeleteVertexArraysOES; |
- interface->fGenVertexArrays = glGenVertexArraysOES; |
+ interface->fBindVertexArray = glBindVertexArrayOES; |
+ interface->fDeleteVertexArrays = glDeleteVertexArraysOES; |
+ interface->fGenVertexArrays = glGenVertexArraysOES; |
#endif |
- interface->fBindingsExported = kES_GrGLBinding; |
- } |
- glInterface.get()->ref(); |
- return glInterface.get(); |
+ interface->fBindingsExported = kES_GrGLBinding; |
+ |
+ return interface; |
} |