| Index: src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp
|
| diff --git a/src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp b/src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp
|
| index 19aee2bae33df93f8117767395157f3cb7ea89b6..e509b92822acdc8336b00bd2e93b5817fc344c83 100644
|
| --- a/src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp
|
| +++ b/src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp
|
| @@ -22,7 +22,6 @@
|
|
|
| const GrGLInterface* GrGLCreateANGLEInterface() {
|
|
|
| - static SkAutoTUnref<GrGLInterface> glInterface;
|
| static HMODULE ghANGLELib = NULL;
|
|
|
| if (NULL == ghANGLELib) {
|
| @@ -34,126 +33,122 @@ const GrGLInterface* GrGLCreateANGLEInterface() {
|
| return NULL;
|
| }
|
|
|
| - if (!glInterface.get()) {
|
| - GrGLInterface* interface = new GrGLInterface;
|
| - glInterface.reset(interface);
|
| - interface->fBindingsExported = kES_GrGLBinding;
|
| -
|
| - GET_PROC(ActiveTexture);
|
| - GET_PROC(AttachShader);
|
| - GET_PROC(BindAttribLocation);
|
| - GET_PROC(BindBuffer);
|
| - GET_PROC(BindTexture);
|
| - interface->fBindVertexArray =
|
| - (GrGLBindVertexArrayProc) eglGetProcAddress("glBindVertexArrayOES");
|
| - GET_PROC(BlendColor);
|
| - GET_PROC(BlendFunc);
|
| - GET_PROC(BufferData);
|
| - GET_PROC(BufferSubData);
|
| - GET_PROC(Clear);
|
| - GET_PROC(ClearColor);
|
| - GET_PROC(ClearStencil);
|
| - GET_PROC(ColorMask);
|
| - GET_PROC(CompileShader);
|
| - GET_PROC(CompressedTexImage2D);
|
| - GET_PROC(CopyTexSubImage2D);
|
| - GET_PROC(CreateProgram);
|
| - GET_PROC(CreateShader);
|
| - GET_PROC(CullFace);
|
| - GET_PROC(DeleteBuffers);
|
| - GET_PROC(DeleteProgram);
|
| - GET_PROC(DeleteShader);
|
| - GET_PROC(DeleteTextures);
|
| - interface->fDeleteVertexArrays =
|
| - (GrGLDeleteVertexArraysProc) eglGetProcAddress("glDeleteVertexArraysOES");
|
| - GET_PROC(DepthMask);
|
| - GET_PROC(Disable);
|
| - GET_PROC(DisableVertexAttribArray);
|
| - GET_PROC(DrawArrays);
|
| - GET_PROC(DrawElements);
|
| - GET_PROC(Enable);
|
| - GET_PROC(EnableVertexAttribArray);
|
| - GET_PROC(Finish);
|
| - GET_PROC(Flush);
|
| - GET_PROC(FrontFace);
|
| - GET_PROC(GenBuffers);
|
| - GET_PROC(GenerateMipmap);
|
| - GET_PROC(GenTextures);
|
| - interface->fGenVertexArrays =
|
| - (GrGLGenVertexArraysProc) eglGetProcAddress("glGenVertexArraysOES");
|
| - GET_PROC(GetBufferParameteriv);
|
| - GET_PROC(GetError);
|
| - GET_PROC(GetIntegerv);
|
| - GET_PROC(GetProgramInfoLog);
|
| - GET_PROC(GetProgramiv);
|
| - GET_PROC(GetShaderInfoLog);
|
| - GET_PROC(GetShaderiv);
|
| - GET_PROC(GetString);
|
| - GET_PROC(GetUniformLocation);
|
| - GET_PROC(LineWidth);
|
| - GET_PROC(LinkProgram);
|
| - GET_PROC(PixelStorei);
|
| - GET_PROC(ReadPixels);
|
| - GET_PROC(Scissor);
|
| - GET_PROC(ShaderSource);
|
| - GET_PROC(StencilFunc);
|
| - GET_PROC(StencilFuncSeparate);
|
| - GET_PROC(StencilMask);
|
| - GET_PROC(StencilMaskSeparate);
|
| - GET_PROC(StencilOp);
|
| - GET_PROC(StencilOpSeparate);
|
| - GET_PROC(TexImage2D);
|
| - GET_PROC(TexParameteri);
|
| - GET_PROC(TexParameteriv);
|
| - GET_PROC(TexSubImage2D);
|
| + GrGLInterface* interface = SkNEW(GrGLInterface);
|
| + interface->fBindingsExported = kES_GrGLBinding;
|
| +
|
| + GET_PROC(ActiveTexture);
|
| + GET_PROC(AttachShader);
|
| + GET_PROC(BindAttribLocation);
|
| + GET_PROC(BindBuffer);
|
| + GET_PROC(BindTexture);
|
| + interface->fBindVertexArray =
|
| + (GrGLBindVertexArrayProc) eglGetProcAddress("glBindVertexArrayOES");
|
| + GET_PROC(BlendColor);
|
| + GET_PROC(BlendFunc);
|
| + GET_PROC(BufferData);
|
| + GET_PROC(BufferSubData);
|
| + GET_PROC(Clear);
|
| + GET_PROC(ClearColor);
|
| + GET_PROC(ClearStencil);
|
| + GET_PROC(ColorMask);
|
| + GET_PROC(CompileShader);
|
| + GET_PROC(CompressedTexImage2D);
|
| + GET_PROC(CopyTexSubImage2D);
|
| + GET_PROC(CreateProgram);
|
| + GET_PROC(CreateShader);
|
| + GET_PROC(CullFace);
|
| + GET_PROC(DeleteBuffers);
|
| + GET_PROC(DeleteProgram);
|
| + GET_PROC(DeleteShader);
|
| + GET_PROC(DeleteTextures);
|
| + interface->fDeleteVertexArrays =
|
| + (GrGLDeleteVertexArraysProc) eglGetProcAddress("glDeleteVertexArraysOES");
|
| + GET_PROC(DepthMask);
|
| + GET_PROC(Disable);
|
| + GET_PROC(DisableVertexAttribArray);
|
| + GET_PROC(DrawArrays);
|
| + GET_PROC(DrawElements);
|
| + GET_PROC(Enable);
|
| + GET_PROC(EnableVertexAttribArray);
|
| + GET_PROC(Finish);
|
| + GET_PROC(Flush);
|
| + GET_PROC(FrontFace);
|
| + GET_PROC(GenBuffers);
|
| + GET_PROC(GenerateMipmap);
|
| + GET_PROC(GenTextures);
|
| + interface->fGenVertexArrays =
|
| + (GrGLGenVertexArraysProc) eglGetProcAddress("glGenVertexArraysOES");
|
| + GET_PROC(GetBufferParameteriv);
|
| + GET_PROC(GetError);
|
| + GET_PROC(GetIntegerv);
|
| + GET_PROC(GetProgramInfoLog);
|
| + GET_PROC(GetProgramiv);
|
| + GET_PROC(GetShaderInfoLog);
|
| + GET_PROC(GetShaderiv);
|
| + GET_PROC(GetString);
|
| + GET_PROC(GetUniformLocation);
|
| + GET_PROC(LineWidth);
|
| + GET_PROC(LinkProgram);
|
| + GET_PROC(PixelStorei);
|
| + GET_PROC(ReadPixels);
|
| + GET_PROC(Scissor);
|
| + GET_PROC(ShaderSource);
|
| + GET_PROC(StencilFunc);
|
| + GET_PROC(StencilFuncSeparate);
|
| + GET_PROC(StencilMask);
|
| + GET_PROC(StencilMaskSeparate);
|
| + GET_PROC(StencilOp);
|
| + GET_PROC(StencilOpSeparate);
|
| + GET_PROC(TexImage2D);
|
| + GET_PROC(TexParameteri);
|
| + GET_PROC(TexParameteriv);
|
| + GET_PROC(TexSubImage2D);
|
| #if GL_ARB_texture_storage
|
| - GET_PROC(TexStorage2D);
|
| + GET_PROC(TexStorage2D);
|
| #elif GL_EXT_texture_storage
|
| - interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT");
|
| + interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT");
|
| #endif
|
| - GET_PROC(Uniform1f);
|
| - GET_PROC(Uniform1i);
|
| - GET_PROC(Uniform1fv);
|
| - GET_PROC(Uniform1iv);
|
| -
|
| - GET_PROC(Uniform2f);
|
| - GET_PROC(Uniform2i);
|
| - GET_PROC(Uniform2fv);
|
| - GET_PROC(Uniform2iv);
|
| -
|
| - GET_PROC(Uniform3f);
|
| - GET_PROC(Uniform3i);
|
| - GET_PROC(Uniform3fv);
|
| - GET_PROC(Uniform3iv);
|
| -
|
| - GET_PROC(Uniform4f);
|
| - GET_PROC(Uniform4i);
|
| - GET_PROC(Uniform4fv);
|
| - GET_PROC(Uniform4iv);
|
| -
|
| - GET_PROC(UniformMatrix2fv);
|
| - GET_PROC(UniformMatrix3fv);
|
| - GET_PROC(UniformMatrix4fv);
|
| - GET_PROC(UseProgram);
|
| - GET_PROC(VertexAttrib4fv);
|
| - GET_PROC(VertexAttribPointer);
|
| - GET_PROC(Viewport);
|
| - GET_PROC(BindFramebuffer);
|
| - GET_PROC(BindRenderbuffer);
|
| - GET_PROC(CheckFramebufferStatus);
|
| - GET_PROC(DeleteFramebuffers);
|
| - GET_PROC(DeleteRenderbuffers);
|
| - GET_PROC(FramebufferRenderbuffer);
|
| - GET_PROC(FramebufferTexture2D);
|
| - GET_PROC(GenFramebuffers);
|
| - GET_PROC(GenRenderbuffers);
|
| - GET_PROC(GetFramebufferAttachmentParameteriv);
|
| - GET_PROC(GetRenderbufferParameteriv);
|
| - GET_PROC(RenderbufferStorage);
|
| -
|
| - interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES");
|
| - interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES");
|
| - }
|
| - glInterface.get()->ref();
|
| - return glInterface.get();
|
| + GET_PROC(Uniform1f);
|
| + GET_PROC(Uniform1i);
|
| + GET_PROC(Uniform1fv);
|
| + GET_PROC(Uniform1iv);
|
| +
|
| + GET_PROC(Uniform2f);
|
| + GET_PROC(Uniform2i);
|
| + GET_PROC(Uniform2fv);
|
| + GET_PROC(Uniform2iv);
|
| +
|
| + GET_PROC(Uniform3f);
|
| + GET_PROC(Uniform3i);
|
| + GET_PROC(Uniform3fv);
|
| + GET_PROC(Uniform3iv);
|
| +
|
| + GET_PROC(Uniform4f);
|
| + GET_PROC(Uniform4i);
|
| + GET_PROC(Uniform4fv);
|
| + GET_PROC(Uniform4iv);
|
| +
|
| + GET_PROC(UniformMatrix2fv);
|
| + GET_PROC(UniformMatrix3fv);
|
| + GET_PROC(UniformMatrix4fv);
|
| + GET_PROC(UseProgram);
|
| + GET_PROC(VertexAttrib4fv);
|
| + GET_PROC(VertexAttribPointer);
|
| + GET_PROC(Viewport);
|
| + GET_PROC(BindFramebuffer);
|
| + GET_PROC(BindRenderbuffer);
|
| + GET_PROC(CheckFramebufferStatus);
|
| + GET_PROC(DeleteFramebuffers);
|
| + GET_PROC(DeleteRenderbuffers);
|
| + GET_PROC(FramebufferRenderbuffer);
|
| + GET_PROC(FramebufferTexture2D);
|
| + GET_PROC(GenFramebuffers);
|
| + GET_PROC(GenRenderbuffers);
|
| + GET_PROC(GetFramebufferAttachmentParameteriv);
|
| + GET_PROC(GetRenderbufferParameteriv);
|
| + GET_PROC(RenderbufferStorage);
|
| +
|
| + interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES");
|
| + interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES");
|
| + return interface;
|
| }
|
|
|