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Side by Side Diff: src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp

Issue 137753005: Make GrGLInterface be context-specific on all platforms (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 6 years, 11 months ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "gl/GrGLInterface.h" 10 #include "gl/GrGLInterface.h"
11 11
12 #ifndef GL_GLEXT_PROTOTYPES 12 #ifndef GL_GLEXT_PROTOTYPES
13 #define GL_GLEXT_PROTOTYPES 13 #define GL_GLEXT_PROTOTYPES
14 #endif 14 #endif
15 15
16 #include "GLES2/gl2.h" 16 #include "GLES2/gl2.h"
17 #include "GLES2/gl2ext.h" 17 #include "GLES2/gl2ext.h"
18 #include "EGL/egl.h" 18 #include "EGL/egl.h"
19 19
20 #define GET_PROC(name) \ 20 #define GET_PROC(name) \
21 interface->f ## name = (GrGL ## name ## Proc) GetProcAddress(ghANGLELib, "gl " #name); 21 interface->f ## name = (GrGL ## name ## Proc) GetProcAddress(ghANGLELib, "gl " #name);
22 22
23 const GrGLInterface* GrGLCreateANGLEInterface() { 23 const GrGLInterface* GrGLCreateANGLEInterface() {
24 24
25 static SkAutoTUnref<GrGLInterface> glInterface;
26 static HMODULE ghANGLELib = NULL; 25 static HMODULE ghANGLELib = NULL;
27 26
28 if (NULL == ghANGLELib) { 27 if (NULL == ghANGLELib) {
29 // We load the ANGLE library and never let it go 28 // We load the ANGLE library and never let it go
30 ghANGLELib = LoadLibrary("libGLESv2.dll"); 29 ghANGLELib = LoadLibrary("libGLESv2.dll");
31 } 30 }
32 if (NULL == ghANGLELib) { 31 if (NULL == ghANGLELib) {
33 // We can't setup the interface correctly w/o the DLL 32 // We can't setup the interface correctly w/o the DLL
34 return NULL; 33 return NULL;
35 } 34 }
36 35
37 if (!glInterface.get()) { 36 GrGLInterface* interface = SkNEW(GrGLInterface);
38 GrGLInterface* interface = new GrGLInterface; 37 interface->fBindingsExported = kES_GrGLBinding;
39 glInterface.reset(interface);
40 interface->fBindingsExported = kES_GrGLBinding;
41 38
42 GET_PROC(ActiveTexture); 39 GET_PROC(ActiveTexture);
43 GET_PROC(AttachShader); 40 GET_PROC(AttachShader);
44 GET_PROC(BindAttribLocation); 41 GET_PROC(BindAttribLocation);
45 GET_PROC(BindBuffer); 42 GET_PROC(BindBuffer);
46 GET_PROC(BindTexture); 43 GET_PROC(BindTexture);
47 interface->fBindVertexArray = 44 interface->fBindVertexArray =
48 (GrGLBindVertexArrayProc) eglGetProcAddress("glBindVertexArrayOES"); 45 (GrGLBindVertexArrayProc) eglGetProcAddress("glBindVertexArrayOES");
49 GET_PROC(BlendColor); 46 GET_PROC(BlendColor);
50 GET_PROC(BlendFunc); 47 GET_PROC(BlendFunc);
51 GET_PROC(BufferData); 48 GET_PROC(BufferData);
52 GET_PROC(BufferSubData); 49 GET_PROC(BufferSubData);
53 GET_PROC(Clear); 50 GET_PROC(Clear);
54 GET_PROC(ClearColor); 51 GET_PROC(ClearColor);
55 GET_PROC(ClearStencil); 52 GET_PROC(ClearStencil);
56 GET_PROC(ColorMask); 53 GET_PROC(ColorMask);
57 GET_PROC(CompileShader); 54 GET_PROC(CompileShader);
58 GET_PROC(CompressedTexImage2D); 55 GET_PROC(CompressedTexImage2D);
59 GET_PROC(CopyTexSubImage2D); 56 GET_PROC(CopyTexSubImage2D);
60 GET_PROC(CreateProgram); 57 GET_PROC(CreateProgram);
61 GET_PROC(CreateShader); 58 GET_PROC(CreateShader);
62 GET_PROC(CullFace); 59 GET_PROC(CullFace);
63 GET_PROC(DeleteBuffers); 60 GET_PROC(DeleteBuffers);
64 GET_PROC(DeleteProgram); 61 GET_PROC(DeleteProgram);
65 GET_PROC(DeleteShader); 62 GET_PROC(DeleteShader);
66 GET_PROC(DeleteTextures); 63 GET_PROC(DeleteTextures);
67 interface->fDeleteVertexArrays = 64 interface->fDeleteVertexArrays =
68 (GrGLDeleteVertexArraysProc) eglGetProcAddress("glDeleteVertexArrays OES"); 65 (GrGLDeleteVertexArraysProc) eglGetProcAddress("glDeleteVertexArraysOES" );
69 GET_PROC(DepthMask); 66 GET_PROC(DepthMask);
70 GET_PROC(Disable); 67 GET_PROC(Disable);
71 GET_PROC(DisableVertexAttribArray); 68 GET_PROC(DisableVertexAttribArray);
72 GET_PROC(DrawArrays); 69 GET_PROC(DrawArrays);
73 GET_PROC(DrawElements); 70 GET_PROC(DrawElements);
74 GET_PROC(Enable); 71 GET_PROC(Enable);
75 GET_PROC(EnableVertexAttribArray); 72 GET_PROC(EnableVertexAttribArray);
76 GET_PROC(Finish); 73 GET_PROC(Finish);
77 GET_PROC(Flush); 74 GET_PROC(Flush);
78 GET_PROC(FrontFace); 75 GET_PROC(FrontFace);
79 GET_PROC(GenBuffers); 76 GET_PROC(GenBuffers);
80 GET_PROC(GenerateMipmap); 77 GET_PROC(GenerateMipmap);
81 GET_PROC(GenTextures); 78 GET_PROC(GenTextures);
82 interface->fGenVertexArrays = 79 interface->fGenVertexArrays =
83 (GrGLGenVertexArraysProc) eglGetProcAddress("glGenVertexArraysOES"); 80 (GrGLGenVertexArraysProc) eglGetProcAddress("glGenVertexArraysOES");
84 GET_PROC(GetBufferParameteriv); 81 GET_PROC(GetBufferParameteriv);
85 GET_PROC(GetError); 82 GET_PROC(GetError);
86 GET_PROC(GetIntegerv); 83 GET_PROC(GetIntegerv);
87 GET_PROC(GetProgramInfoLog); 84 GET_PROC(GetProgramInfoLog);
88 GET_PROC(GetProgramiv); 85 GET_PROC(GetProgramiv);
89 GET_PROC(GetShaderInfoLog); 86 GET_PROC(GetShaderInfoLog);
90 GET_PROC(GetShaderiv); 87 GET_PROC(GetShaderiv);
91 GET_PROC(GetString); 88 GET_PROC(GetString);
92 GET_PROC(GetUniformLocation); 89 GET_PROC(GetUniformLocation);
93 GET_PROC(LineWidth); 90 GET_PROC(LineWidth);
94 GET_PROC(LinkProgram); 91 GET_PROC(LinkProgram);
95 GET_PROC(PixelStorei); 92 GET_PROC(PixelStorei);
96 GET_PROC(ReadPixels); 93 GET_PROC(ReadPixels);
97 GET_PROC(Scissor); 94 GET_PROC(Scissor);
98 GET_PROC(ShaderSource); 95 GET_PROC(ShaderSource);
99 GET_PROC(StencilFunc); 96 GET_PROC(StencilFunc);
100 GET_PROC(StencilFuncSeparate); 97 GET_PROC(StencilFuncSeparate);
101 GET_PROC(StencilMask); 98 GET_PROC(StencilMask);
102 GET_PROC(StencilMaskSeparate); 99 GET_PROC(StencilMaskSeparate);
103 GET_PROC(StencilOp); 100 GET_PROC(StencilOp);
104 GET_PROC(StencilOpSeparate); 101 GET_PROC(StencilOpSeparate);
105 GET_PROC(TexImage2D); 102 GET_PROC(TexImage2D);
106 GET_PROC(TexParameteri); 103 GET_PROC(TexParameteri);
107 GET_PROC(TexParameteriv); 104 GET_PROC(TexParameteriv);
108 GET_PROC(TexSubImage2D); 105 GET_PROC(TexSubImage2D);
109 #if GL_ARB_texture_storage 106 #if GL_ARB_texture_storage
110 GET_PROC(TexStorage2D); 107 GET_PROC(TexStorage2D);
111 #elif GL_EXT_texture_storage 108 #elif GL_EXT_texture_storage
112 interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glT exStorage2DEXT"); 109 interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexSt orage2DEXT");
113 #endif 110 #endif
114 GET_PROC(Uniform1f); 111 GET_PROC(Uniform1f);
115 GET_PROC(Uniform1i); 112 GET_PROC(Uniform1i);
116 GET_PROC(Uniform1fv); 113 GET_PROC(Uniform1fv);
117 GET_PROC(Uniform1iv); 114 GET_PROC(Uniform1iv);
118 115
119 GET_PROC(Uniform2f); 116 GET_PROC(Uniform2f);
120 GET_PROC(Uniform2i); 117 GET_PROC(Uniform2i);
121 GET_PROC(Uniform2fv); 118 GET_PROC(Uniform2fv);
122 GET_PROC(Uniform2iv); 119 GET_PROC(Uniform2iv);
123 120
124 GET_PROC(Uniform3f); 121 GET_PROC(Uniform3f);
125 GET_PROC(Uniform3i); 122 GET_PROC(Uniform3i);
126 GET_PROC(Uniform3fv); 123 GET_PROC(Uniform3fv);
127 GET_PROC(Uniform3iv); 124 GET_PROC(Uniform3iv);
128 125
129 GET_PROC(Uniform4f); 126 GET_PROC(Uniform4f);
130 GET_PROC(Uniform4i); 127 GET_PROC(Uniform4i);
131 GET_PROC(Uniform4fv); 128 GET_PROC(Uniform4fv);
132 GET_PROC(Uniform4iv); 129 GET_PROC(Uniform4iv);
133 130
134 GET_PROC(UniformMatrix2fv); 131 GET_PROC(UniformMatrix2fv);
135 GET_PROC(UniformMatrix3fv); 132 GET_PROC(UniformMatrix3fv);
136 GET_PROC(UniformMatrix4fv); 133 GET_PROC(UniformMatrix4fv);
137 GET_PROC(UseProgram); 134 GET_PROC(UseProgram);
138 GET_PROC(VertexAttrib4fv); 135 GET_PROC(VertexAttrib4fv);
139 GET_PROC(VertexAttribPointer); 136 GET_PROC(VertexAttribPointer);
140 GET_PROC(Viewport); 137 GET_PROC(Viewport);
141 GET_PROC(BindFramebuffer); 138 GET_PROC(BindFramebuffer);
142 GET_PROC(BindRenderbuffer); 139 GET_PROC(BindRenderbuffer);
143 GET_PROC(CheckFramebufferStatus); 140 GET_PROC(CheckFramebufferStatus);
144 GET_PROC(DeleteFramebuffers); 141 GET_PROC(DeleteFramebuffers);
145 GET_PROC(DeleteRenderbuffers); 142 GET_PROC(DeleteRenderbuffers);
146 GET_PROC(FramebufferRenderbuffer); 143 GET_PROC(FramebufferRenderbuffer);
147 GET_PROC(FramebufferTexture2D); 144 GET_PROC(FramebufferTexture2D);
148 GET_PROC(GenFramebuffers); 145 GET_PROC(GenFramebuffers);
149 GET_PROC(GenRenderbuffers); 146 GET_PROC(GenRenderbuffers);
150 GET_PROC(GetFramebufferAttachmentParameteriv); 147 GET_PROC(GetFramebufferAttachmentParameteriv);
151 GET_PROC(GetRenderbufferParameteriv); 148 GET_PROC(GetRenderbufferParameteriv);
152 GET_PROC(RenderbufferStorage); 149 GET_PROC(RenderbufferStorage);
153 150
154 interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBuff erOES"); 151 interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOE S");
155 interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnm apBufferOES"); 152 interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBu fferOES");
156 } 153 return interface;
157 glInterface.get()->ref();
158 return glInterface.get();
159 } 154 }
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