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Unified Diff: src/compiler/branch-condition-elimination.h

Issue 1376293005: [turbofan] Redundant branch elimination. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Loop test Created 5 years, 2 months ago
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Index: src/compiler/branch-condition-elimination.h
diff --git a/src/compiler/branch-condition-elimination.h b/src/compiler/branch-condition-elimination.h
new file mode 100644
index 0000000000000000000000000000000000000000..299a445d69566032985648d71ea2bdc4cef787c8
--- /dev/null
+++ b/src/compiler/branch-condition-elimination.h
@@ -0,0 +1,107 @@
+// Copyright 2015 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_COMPILER_BRANCH_CONDITION_ELIMINATION_H_
+#define V8_COMPILER_BRANCH_CONDITION_ELIMINATION_H_
+
+#include "src/compiler/graph-reducer.h"
+
+namespace v8 {
+namespace internal {
+namespace compiler {
+
+class JSGraph;
+
+
+class BranchConditionElimination final : public AdvancedReducer {
+ public:
+ BranchConditionElimination(Editor* editor, JSGraph* js_graph, Zone* zone);
+ ~BranchConditionElimination() final;
+
+ Reduction Reduce(Node* node) final;
+
+ private:
+ struct BranchCondition {
+ Node* condition_;
+ bool is_true_;
+
+ // Inequality compares only the condition identity.
+ // This is sufficient for our search because we cannot have
+ // conflicting conditions on a path.
+ bool operator<(const BranchCondition& other) const;
+
+ // Equality is field-wise.
+ bool operator==(const BranchCondition& other) const;
+ bool operator!=(const BranchCondition& other) const {
+ return !(*this == other);
+ }
+
+ BranchCondition(Node* condition, bool is_true)
+ : condition_(condition), is_true_(is_true) {}
+ };
+
+ // Class for tracking information about branch conditions.
+ // At the moment it is a simple list of conditions and their values
+ // (true or false). The list is sorted by the node conditions' ids.
+ class ControlPathConditions {
titzer 2015/10/08 18:01:07 The number of control path conditions is proportio
Jarin 2015/10/09 05:28:08 Yeah, that's a good idea. The code might be even s
Jarin 2015/10/17 14:18:21 Changed now, and it is indeed a bit faster (~10%)
+ public:
+ const ControlPathConditions* AddCondition(Zone* zone, Node* condition,
+ bool is_true) const;
+ Maybe<bool> LookupCondition(Node* condition) const;
+
+ static const ControlPathConditions* Empty(Zone* zone);
+ static const ControlPathConditions* Merge(
+ Zone* zone, const ZoneVector<const ControlPathConditions*>& inputs);
+
+ bool operator==(const ControlPathConditions& other) const;
+ bool operator!=(const ControlPathConditions& other) const {
+ return !(*this == other);
+ }
+
+ private:
+ ControlPathConditions(Zone* zone, size_t reserved_count)
+ : conditions_(zone) {
+ conditions_.reserve(reserved_count);
+ }
+
+ ZoneVector<BranchCondition> conditions_;
+ };
+
+ // Maps each control node to the condition information known about the node.
+ // If the information is nullptr, then we have not calculated the information
+ // yet.
+ class PathConditionsForControlNodes {
+ public:
+ PathConditionsForControlNodes(Zone* zone, size_t size_hint)
+ : info_for_node_(size_hint, nullptr, zone) {}
+ const ControlPathConditions* Get(Node* node);
+ void Set(Node* node, const ControlPathConditions* conditions);
+
+ private:
+ ZoneVector<const ControlPathConditions*> info_for_node_;
+ };
+
+ Reduction ReduceBranch(Node* node);
+ Reduction ReduceIf(Node* node, bool is_true_branch);
+ Reduction ReduceLoop(Node* node);
+ Reduction ReduceMerge(Node* node);
+ Reduction ReduceStart(Node* node);
+ Reduction ReduceOtherControl(Node* node);
+
+ Reduction TakeConditionsFromFirstControl(Node* node);
+ Reduction UpdateConditions(Node* node,
+ const ControlPathConditions* conditions);
+
+ Node* dead() const { return dead_; }
+
+ PathConditionsForControlNodes node_conditions_;
+ Zone* zone_;
+ Node* dead_;
+};
+
+} // namespace compiler
+} // namespace internal
+} // namespace v8
+
+#endif // V8_COMPILER_BRANCH_CONDITION_ELIMINATION_H_
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