| Index: src/compiler/branch-condition-elimination.cc
|
| diff --git a/src/compiler/branch-condition-elimination.cc b/src/compiler/branch-condition-elimination.cc
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..e99a298bbc35e160c5eee233394e99bbc7235273
|
| --- /dev/null
|
| +++ b/src/compiler/branch-condition-elimination.cc
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| @@ -0,0 +1,285 @@
|
| +// Copyright 2015 the V8 project authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "src/compiler/branch-condition-elimination.h"
|
| +
|
| +#include "src/compiler/js-graph.h"
|
| +#include "src/compiler/node-properties.h"
|
| +#include "src/compiler/simplified-operator.h"
|
| +
|
| +namespace v8 {
|
| +namespace internal {
|
| +namespace compiler {
|
| +
|
| +BranchConditionElimination::BranchConditionElimination(Editor* editor,
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| + JSGraph* js_graph,
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| + Zone* zone)
|
| + : AdvancedReducer(editor),
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| + node_conditions_(zone, js_graph->graph()->NodeCount()),
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| + zone_(zone),
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| + dead_(js_graph->graph()->NewNode(js_graph->common()->Dead())) {}
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| +
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| +
|
| +BranchConditionElimination::~BranchConditionElimination() {}
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| +
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| +
|
| +Reduction BranchConditionElimination::Reduce(Node* node) {
|
| + switch (node->opcode()) {
|
| + case IrOpcode::kDead:
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| + return NoChange();
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| + case IrOpcode::kMerge:
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| + return ReduceMerge(node);
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| + case IrOpcode::kLoop:
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| + return ReduceLoop(node);
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| + case IrOpcode::kBranch:
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| + return ReduceBranch(node);
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| + case IrOpcode::kIfFalse:
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| + return ReduceIf(node, false);
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| + case IrOpcode::kIfTrue:
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| + return ReduceIf(node, true);
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| + case IrOpcode::kStart:
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| + return ReduceStart(node);
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| + default:
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| + if (node->op()->ControlOutputCount() > 0) {
|
| + return ReduceOtherControl(node);
|
| + }
|
| + break;
|
| + }
|
| + return NoChange();
|
| +}
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| +
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| +
|
| +Reduction BranchConditionElimination::ReduceBranch(Node* node) {
|
| + Node* condition = node->InputAt(0);
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| + Node* control_input = NodeProperties::GetControlInput(node, 0);
|
| + const ControlPathConditions* from_input = node_conditions_.Get(control_input);
|
| + if (from_input != nullptr) {
|
| + Maybe<bool> condition_value = from_input->LookupCondition(condition);
|
| + // If we know the condition reduce the branch.
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| + if (condition_value.IsJust()) {
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| + bool known_value = condition_value.FromJust();
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| + for (Node* const use : node->uses()) {
|
| + switch (use->opcode()) {
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| + case IrOpcode::kIfTrue:
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| + Replace(use, known_value ? control_input : dead());
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| + break;
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| + case IrOpcode::kIfFalse:
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| + Replace(use, known_value ? dead() : control_input);
|
| + break;
|
| + default:
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| + UNREACHABLE();
|
| + }
|
| + }
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| + return Replace(dead());
|
| + }
|
| + }
|
| + return TakeConditionsFromFirstControl(node);
|
| +}
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| +
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| +
|
| +Reduction BranchConditionElimination::ReduceIf(Node* node,
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| + bool is_true_branch) {
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| + // Add the condition to the list arriving from the input branch.
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| + Node* branch = NodeProperties::GetControlInput(node, 0);
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| + const ControlPathConditions* from_branch = node_conditions_.Get(branch);
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| + // If we do not know anything about the predecessor, do not propagate just
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| + // yet because we will have to recompute anyway once we compute the
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| + // predecessor.
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| + if (from_branch == nullptr) {
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| + DCHECK(node_conditions_.Get(node) == nullptr);
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| + return NoChange();
|
| + }
|
| + Node* condition = branch->InputAt(0);
|
| + return UpdateConditions(
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| + node, from_branch->AddCondition(zone_, condition, is_true_branch));
|
| +}
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| +
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| +
|
| +Reduction BranchConditionElimination::ReduceLoop(Node* node) {
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| + // Here we rely on having only reducible loops:
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| + // The loop entry edge always dominates the header, so we just use
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| + // the information from the loop entry edge.
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| + return TakeConditionsFromFirstControl(node);
|
| +}
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| +
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| +
|
| +Reduction BranchConditionElimination::ReduceMerge(Node* node) {
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| + // Shortcut for the case when we do not know anything about some
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| + // input.
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| + for (int i = 0; i < node->InputCount(); i++) {
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| + if (node_conditions_.Get(node->InputAt(i)) == nullptr) {
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| + DCHECK(node_conditions_.Get(node) == nullptr);
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| + return NoChange();
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| + }
|
| + }
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| +
|
| + // Extract the information into the array.
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| + ZoneVector<const ControlPathConditions*> input_conditions(zone_);
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| + input_conditions.reserve(node->InputCount());
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| + for (int i = 0; i < node->InputCount(); i++) {
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| + input_conditions.push_back(node_conditions_.Get(node->InputAt(i)));
|
| + }
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| +
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| + // Calculate the merged conditions.
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| + const ControlPathConditions* conditions =
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| + ControlPathConditions::Merge(zone_, input_conditions);
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| +
|
| + return UpdateConditions(node, conditions);
|
| +}
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| +
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| +
|
| +Reduction BranchConditionElimination::ReduceStart(Node* node) {
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| + return UpdateConditions(node, ControlPathConditions::Empty(zone_));
|
| +}
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| +
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| +
|
| +const BranchConditionElimination::ControlPathConditions*
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| +BranchConditionElimination::PathConditionsForControlNodes::Get(Node* node) {
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| + if (static_cast<size_t>(node->id()) < info_for_node_.size()) {
|
| + return info_for_node_[node->id()];
|
| + }
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| + return nullptr;
|
| +}
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| +
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| +
|
| +void BranchConditionElimination::PathConditionsForControlNodes::Set(
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| + Node* node, const ControlPathConditions* conditions) {
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| + size_t index = static_cast<size_t>(node->id());
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| + if (index >= info_for_node_.size()) {
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| + info_for_node_.resize(index + 1, nullptr);
|
| + }
|
| + info_for_node_[index] = conditions;
|
| +}
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| +
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| +
|
| +Reduction BranchConditionElimination::ReduceOtherControl(Node* node) {
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| + DCHECK_EQ(1, node->op()->ControlInputCount());
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| + return TakeConditionsFromFirstControl(node);
|
| +}
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| +
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| +
|
| +Reduction BranchConditionElimination::TakeConditionsFromFirstControl(
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| + Node* node) {
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| + // We just propagate the information from the control input (ideally,
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| + // we would only revisit control uses if there is change).
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| + const ControlPathConditions* from_input =
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| + node_conditions_.Get(NodeProperties::GetControlInput(node, 0));
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| + return UpdateConditions(node, from_input);
|
| +}
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| +
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| +
|
| +Reduction BranchConditionElimination::UpdateConditions(
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| + Node* node, const ControlPathConditions* conditions) {
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| + const ControlPathConditions* original = node_conditions_.Get(node);
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| + // Only signal that the node has Changed if the condition information has
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| + // changed.
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| + if (conditions != original) {
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| + if (original == nullptr || *conditions != *original) {
|
| + node_conditions_.Set(node, conditions);
|
| + return Changed(node);
|
| + }
|
| + }
|
| + return NoChange();
|
| +}
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| +
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| +
|
| +bool BranchConditionElimination::BranchCondition::operator<(
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| + const BranchCondition& other) const {
|
| + return condition_->id() < other.condition_->id();
|
| +}
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| +
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| +
|
| +bool BranchConditionElimination::BranchCondition::operator==(
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| + const BranchCondition& other) const {
|
| + return condition_ == other.condition_ && is_true_ == other.is_true_;
|
| +}
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| +
|
| +
|
| +// static
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| +const BranchConditionElimination::ControlPathConditions*
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| +BranchConditionElimination::ControlPathConditions::Empty(Zone* zone) {
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| + return new (zone->New(sizeof(ControlPathConditions)))
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| + ControlPathConditions(zone, 0);
|
| +}
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| +
|
| +
|
| +// static
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| +const BranchConditionElimination::ControlPathConditions*
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| +BranchConditionElimination::ControlPathConditions::Merge(
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| + Zone* zone, const ZoneVector<const ControlPathConditions*>& inputs) {
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| + // The resulting list will not be longer than any of the input lists.
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| + // We just take the size of the first list for capacity.
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| + ControlPathConditions* conditions =
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| + new (zone->New(sizeof(ControlPathConditions)))
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| + ControlPathConditions(zone, inputs[0]->conditions_.size());
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| + // We only take conditions that are known at each input. We use a naive
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| + // to calculate that: take all the conditions from the first input that
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| + // are present (and have the same value) in all the other inputs.
|
| + // Note: there are more efficient ways to do this (merge the lists or some
|
| + // such), but they are more complex.
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| + for (auto branch_condition : inputs[0]->conditions_) {
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| + bool all_same = true;
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| + for (size_t j = 1; j < inputs.size(); j++) {
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| + Maybe<bool> value =
|
| + inputs[j]->LookupCondition(branch_condition.condition_);
|
| + if (value.IsNothing() || value.FromJust() != branch_condition.is_true_) {
|
| + all_same = false;
|
| + break;
|
| + }
|
| + }
|
| + if (all_same) {
|
| + conditions->conditions_.push_back(branch_condition);
|
| + }
|
| + }
|
| + return conditions;
|
| +}
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| +
|
| +
|
| +const BranchConditionElimination::ControlPathConditions*
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| +BranchConditionElimination::ControlPathConditions::AddCondition(
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| + Zone* zone, Node* condition, bool is_true) const {
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| + BranchCondition new_element(condition, is_true);
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| + auto res =
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| + std::lower_bound(conditions_.begin(), conditions_.end(), new_element);
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| + if (res != conditions_.end() && res->condition_ == condition) {
|
| + // We found the same condition. We can just return the conditions. Note that
|
| + // it does not matter if the {is_true} value does not match - that just
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| + // means that the current control path is not reachable.
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| + return this;
|
| + }
|
| + // Build the new conditions.
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| + ControlPathConditions* conditions =
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| + new (zone->New(sizeof(ControlPathConditions)))
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| + ControlPathConditions(zone, conditions_.size() + 1);
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| + // Insert all the elements before the condition.
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| + conditions->conditions_.insert(conditions->conditions_.end(),
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| + conditions_.begin(), res);
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| + // Insert the condition.
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| + conditions->conditions_.push_back(new_element);
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| + // Insert the rest.
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| + conditions->conditions_.insert(conditions->conditions_.end(), res,
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| + conditions_.end());
|
| + return conditions;
|
| +}
|
| +
|
| +
|
| +Maybe<bool> BranchConditionElimination::ControlPathConditions::LookupCondition(
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| + Node* condition) const {
|
| + BranchCondition element(condition, false);
|
| + auto res = std::lower_bound(conditions_.begin(), conditions_.end(), element);
|
| + if (res != conditions_.end() && res->condition_ == condition) {
|
| + return Just<bool>(res->is_true_);
|
| + }
|
| + return Nothing<bool>();
|
| +}
|
| +
|
| +
|
| +bool BranchConditionElimination::ControlPathConditions::operator==(
|
| + const ControlPathConditions& other) const {
|
| + return conditions_ == other.conditions_;
|
| +}
|
| +
|
| +} // namespace compiler
|
| +} // namespace internal
|
| +} // namespace v8
|
|
|