Index: Source/WebCore/platform/graphics/clutter/GraphicsContext3DPrivate.h |
diff --git a/Source/WebCore/platform/graphics/clutter/GraphicsContext3DPrivate.h b/Source/WebCore/platform/graphics/clutter/GraphicsContext3DPrivate.h |
deleted file mode 100644 |
index d9be4710a9c14b78ae7fb083817166cde18f8b39..0000000000000000000000000000000000000000 |
--- a/Source/WebCore/platform/graphics/clutter/GraphicsContext3DPrivate.h |
+++ /dev/null |
@@ -1,57 +0,0 @@ |
-/* |
- * Copyright (C) 2011 Igalia S.L. |
- * Copyright (C) 2012 Collabora Ltd. |
- * |
- * This library is free software; you can redistribute it and/or |
- * modify it under the terms of the GNU Lesser General Public |
- * License as published by the Free Software Foundation; either |
- * version 2 of the License, or (at your option) any later version. |
- * |
- * This library is distributed in the hope that it will be useful, |
- * but WITHOUT ANY WARRANTY; without even the implied warranty of |
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
- * Lesser General Public License for more details. |
- * |
- * You should have received a copy of the GNU Lesser General Public |
- * License along with this library; if not, write to the Free |
- * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
- * Boston, MA 02110-1301 USA |
- */ |
- |
-#ifndef GraphicsContext3DPrivate_h |
-#define GraphicsContext3DPrivate_h |
- |
-#include "GraphicsContext3D.h" |
-#include <wtf/PassOwnPtr.h> |
- |
-#if USE(ACCELERATED_COMPOSITING) && USE(CLUTTER) |
-#include <clutter/clutter.h> |
-#endif |
- |
-namespace WebCore { |
- |
-class TransformationMatrix; |
- |
-class GraphicsContext3DPrivate { |
-public: |
- static PassOwnPtr<GraphicsContext3DPrivate> create(GraphicsContext3D*, HostWindow*); |
- ~GraphicsContext3DPrivate(); |
- bool makeContextCurrent(); |
- PlatformGraphicsContext3D platformContext(); |
- ClutterActor* platformLayer() { return m_layer; } |
- |
-#if USE(ACCELERATED_COMPOSITING) && USE(CLUTTER) |
- virtual void paintToGraphicsLayerActor(ClutterActor*, const FloatRect& target, const TransformationMatrix&, float opacity); |
-#endif |
- |
-private: |
- GraphicsContext3DPrivate(GraphicsContext3D*, HostWindow*); |
- |
- GraphicsContext3D* m_context; |
- HostWindow* m_window; |
- ClutterActor* m_layer; |
-}; |
- |
-} |
- |
-#endif // GraphicsContext3DPrivate_h |