| Index: Source/WebCore/platform/graphics/clutter/GraphicsContext3DPrivate.h
|
| diff --git a/Source/WebCore/platform/graphics/clutter/GraphicsContext3DPrivate.h b/Source/WebCore/platform/graphics/clutter/GraphicsContext3DPrivate.h
|
| deleted file mode 100644
|
| index d9be4710a9c14b78ae7fb083817166cde18f8b39..0000000000000000000000000000000000000000
|
| --- a/Source/WebCore/platform/graphics/clutter/GraphicsContext3DPrivate.h
|
| +++ /dev/null
|
| @@ -1,57 +0,0 @@
|
| -/*
|
| - * Copyright (C) 2011 Igalia S.L.
|
| - * Copyright (C) 2012 Collabora Ltd.
|
| - *
|
| - * This library is free software; you can redistribute it and/or
|
| - * modify it under the terms of the GNU Lesser General Public
|
| - * License as published by the Free Software Foundation; either
|
| - * version 2 of the License, or (at your option) any later version.
|
| - *
|
| - * This library is distributed in the hope that it will be useful,
|
| - * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
| - * Lesser General Public License for more details.
|
| - *
|
| - * You should have received a copy of the GNU Lesser General Public
|
| - * License along with this library; if not, write to the Free
|
| - * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
| - * Boston, MA 02110-1301 USA
|
| - */
|
| -
|
| -#ifndef GraphicsContext3DPrivate_h
|
| -#define GraphicsContext3DPrivate_h
|
| -
|
| -#include "GraphicsContext3D.h"
|
| -#include <wtf/PassOwnPtr.h>
|
| -
|
| -#if USE(ACCELERATED_COMPOSITING) && USE(CLUTTER)
|
| -#include <clutter/clutter.h>
|
| -#endif
|
| -
|
| -namespace WebCore {
|
| -
|
| -class TransformationMatrix;
|
| -
|
| -class GraphicsContext3DPrivate {
|
| -public:
|
| - static PassOwnPtr<GraphicsContext3DPrivate> create(GraphicsContext3D*, HostWindow*);
|
| - ~GraphicsContext3DPrivate();
|
| - bool makeContextCurrent();
|
| - PlatformGraphicsContext3D platformContext();
|
| - ClutterActor* platformLayer() { return m_layer; }
|
| -
|
| -#if USE(ACCELERATED_COMPOSITING) && USE(CLUTTER)
|
| - virtual void paintToGraphicsLayerActor(ClutterActor*, const FloatRect& target, const TransformationMatrix&, float opacity);
|
| -#endif
|
| -
|
| -private:
|
| - GraphicsContext3DPrivate(GraphicsContext3D*, HostWindow*);
|
| -
|
| - GraphicsContext3D* m_context;
|
| - HostWindow* m_window;
|
| - ClutterActor* m_layer;
|
| -};
|
| -
|
| -}
|
| -
|
| -#endif // GraphicsContext3DPrivate_h
|
|
|