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| 1 /* | |
| 2 * Copyright (C) 2011 Igalia S.L. | |
| 3 * Copyright (C) 2012 Collabora Ltd. | |
| 4 * | |
| 5 * This library is free software; you can redistribute it and/or | |
| 6 * modify it under the terms of the GNU Lesser General Public | |
| 7 * License as published by the Free Software Foundation; either | |
| 8 * version 2 of the License, or (at your option) any later version. | |
| 9 * | |
| 10 * This library is distributed in the hope that it will be useful, | |
| 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| 13 * Lesser General Public License for more details. | |
| 14 * | |
| 15 * You should have received a copy of the GNU Lesser General Public | |
| 16 * License along with this library; if not, write to the Free | |
| 17 * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | |
| 18 * Boston, MA 02110-1301 USA | |
| 19 */ | |
| 20 | |
| 21 #ifndef GraphicsContext3DPrivate_h | |
| 22 #define GraphicsContext3DPrivate_h | |
| 23 | |
| 24 #include "GraphicsContext3D.h" | |
| 25 #include <wtf/PassOwnPtr.h> | |
| 26 | |
| 27 #if USE(ACCELERATED_COMPOSITING) && USE(CLUTTER) | |
| 28 #include <clutter/clutter.h> | |
| 29 #endif | |
| 30 | |
| 31 namespace WebCore { | |
| 32 | |
| 33 class TransformationMatrix; | |
| 34 | |
| 35 class GraphicsContext3DPrivate { | |
| 36 public: | |
| 37 static PassOwnPtr<GraphicsContext3DPrivate> create(GraphicsContext3D*, HostW
indow*); | |
| 38 ~GraphicsContext3DPrivate(); | |
| 39 bool makeContextCurrent(); | |
| 40 PlatformGraphicsContext3D platformContext(); | |
| 41 ClutterActor* platformLayer() { return m_layer; } | |
| 42 | |
| 43 #if USE(ACCELERATED_COMPOSITING) && USE(CLUTTER) | |
| 44 virtual void paintToGraphicsLayerActor(ClutterActor*, const FloatRect& targe
t, const TransformationMatrix&, float opacity); | |
| 45 #endif | |
| 46 | |
| 47 private: | |
| 48 GraphicsContext3DPrivate(GraphicsContext3D*, HostWindow*); | |
| 49 | |
| 50 GraphicsContext3D* m_context; | |
| 51 HostWindow* m_window; | |
| 52 ClutterActor* m_layer; | |
| 53 }; | |
| 54 | |
| 55 } | |
| 56 | |
| 57 #endif // GraphicsContext3DPrivate_h | |
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