Index: content/browser/gamepad/gamepad_standard_mappings_win.cc |
diff --git a/content/browser/gamepad/gamepad_standard_mappings_win.cc b/content/browser/gamepad/gamepad_standard_mappings_win.cc |
index 2c8bb9c8b6e8437d70eff1c69f0b94e4d8532ff9..f23b7ef4164f12d4088ef55b3ad8a17510d3b0ad 100644 |
--- a/content/browser/gamepad/gamepad_standard_mappings_win.cc |
+++ b/content/browser/gamepad/gamepad_standard_mappings_win.cc |
@@ -10,25 +10,128 @@ namespace content { |
namespace { |
-// Maps 0..65535 to -1..1. |
-float NormalizeDirectInputAxis(long value) { |
- return (value * 1.f / 32767.5f) - 1.f; |
+float AxisToButton(float input) { |
+ return (input + 1.f) / 2.f; |
} |
-float AxisNegativeAsButton(long value) { |
- return (value < 32767) ? 1.f : 0.f; |
+float AxisNegativeAsButton(float input) { |
+ return (input < -0.5f) ? 1.f : 0.f; |
} |
-float AxisPositiveAsButton(long value) { |
- return (value > 32767) ? 1.f : 0.f; |
+float AxisPositiveAsButton(float input) { |
+ return (input > 0.5f) ? 1.f : 0.f; |
} |
-// Need at least one mapper to prevent compile errors |
-// Remove when other mappings are added |
-void MapperNull( |
+void DpadFromAxis(blink::WebGamepad* mapped, float dir) { |
+ // Dpad is mapped as a direction on one axis, where -1 is up and it |
+ // increases clockwise to 1, which is up + left. It's set to a large (> 1.f) |
+ // number when nothing is depressed, except on start up, sometimes it's 0.0 |
+ // for no data, rather than the large number. |
+ if (dir == 0.0f) { |
+ mapped->buttons[kButtonDpadUp] = 0.f; |
+ mapped->buttons[kButtonDpadDown] = 0.f; |
+ mapped->buttons[kButtonDpadLeft] = 0.f; |
+ mapped->buttons[kButtonDpadRight] = 0.f; |
+ } else { |
+ mapped->buttons[kButtonDpadUp] = (dir >= -1.f && dir < -0.7f) || |
+ (dir >= .95f && dir <= 1.f); |
+ mapped->buttons[kButtonDpadRight] = dir >= -.75f && dir < -.1f; |
+ mapped->buttons[kButtonDpadDown] = dir >= -.2f && dir < .45f; |
+ mapped->buttons[kButtonDpadLeft] = dir >= .4f && dir <= 1.f; |
+ } |
+} |
+ |
+void MapperLogitechDualAction( |
+ const blink::WebGamepad& input, |
+ blink::WebGamepad* mapped) { |
+ *mapped = input; |
+ mapped->buttons[kButtonPrimary] = input.buttons[1]; |
+ mapped->buttons[kButtonSecondary] = input.buttons[2]; |
+ mapped->buttons[kButtonTertiary] = input.buttons[0]; |
+ mapped->axes[kAxisRightStickY] = input.axes[5]; |
+ DpadFromAxis(mapped, input.axes[9]); |
+ |
+ mapped->buttonsLength = kNumButtons; |
+ mapped->axesLength = kNumAxes; |
+} |
+ |
+void Mapper2Axes8Keys( |
+ const blink::WebGamepad& input, |
+ blink::WebGamepad* mapped) { |
+ *mapped = input; |
+ mapped->buttons[kButtonPrimary] = input.buttons[2]; |
+ mapped->buttons[kButtonSecondary] = input.buttons[1]; |
+ mapped->buttons[kButtonTertiary] = input.buttons[3]; |
+ mapped->buttons[kButtonQuaternary] = input.buttons[0]; |
+ mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[1]); |
+ mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[1]); |
+ mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[0]); |
+ mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[0]); |
+ |
+ // Missing buttons |
+ mapped->buttons[kButtonLeftTrigger] = 0; |
+ mapped->buttons[kButtonRightTrigger] = 0; |
+ mapped->buttons[kButtonLeftThumbstick] = 0; |
+ mapped->buttons[kButtonRightThumbstick] = 0; |
+ mapped->buttons[kButtonMeta] = 0; |
+ |
+ mapped->buttonsLength = kNumButtons - 1; |
+ mapped->axesLength = 0; |
+} |
+ |
+void MapperDualshock4( |
+ const blink::WebGamepad& input, |
+ blink::WebGamepad* mapped) { |
+ enum Dualshock4Buttons { |
+ kTouchpadButton = kNumButtons, |
+ kNumDualshock4Buttons |
+ }; |
+ |
+ *mapped = input; |
+ mapped->buttons[kButtonPrimary] = input.buttons[1]; |
+ mapped->buttons[kButtonSecondary] = input.buttons[2]; |
+ mapped->buttons[kButtonTertiary] = input.buttons[0]; |
+ mapped->buttons[kButtonQuaternary] = input.buttons[3]; |
+ mapped->buttons[kButtonLeftShoulder] = input.buttons[4]; |
+ mapped->buttons[kButtonRightShoulder] = input.buttons[5]; |
+ mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]); |
+ mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); |
+ mapped->buttons[kButtonBackSelect] = input.buttons[8]; |
+ mapped->buttons[kButtonStart] = input.buttons[9]; |
+ mapped->buttons[kButtonLeftThumbstick] = input.buttons[10]; |
+ mapped->buttons[kButtonRightThumbstick] = input.buttons[11]; |
+ mapped->buttons[kButtonMeta] = input.buttons[12]; |
+ mapped->buttons[kTouchpadButton] = input.buttons[13]; |
+ mapped->axes[kAxisRightStickY] = input.axes[5]; |
+ DpadFromAxis(mapped, input.axes[9]); |
+ |
+ mapped->buttonsLength = kNumDualshock4Buttons; |
+ mapped->axesLength = kNumAxes; |
+} |
+ |
+void MapperOnLiveWireless( |
const blink::WebGamepad& input, |
blink::WebGamepad* mapped) { |
*mapped = input; |
+ mapped->buttons[kButtonPrimary] = input.buttons[0]; |
+ mapped->buttons[kButtonSecondary] = input.buttons[1]; |
+ mapped->buttons[kButtonTertiary] = input.buttons[3]; |
+ mapped->buttons[kButtonQuaternary] = input.buttons[4]; |
+ mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; |
+ mapped->buttons[kButtonRightShoulder] = input.buttons[7]; |
+ mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); |
+ mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); |
+ mapped->buttons[kButtonBackSelect] = input.buttons[10]; |
+ mapped->buttons[kButtonStart] = input.buttons[11]; |
+ mapped->buttons[kButtonLeftThumbstick] = input.buttons[13]; |
+ mapped->buttons[kButtonRightThumbstick] = input.buttons[14]; |
+ mapped->buttons[kButtonMeta] = input.buttons[12]; |
+ mapped->axes[kAxisRightStickX] = input.axes[3]; |
+ mapped->axes[kAxisRightStickY] = input.axes[4]; |
+ DpadFromAxis(mapped, input.axes[9]); |
+ |
+ mapped->buttonsLength = kNumButtons; |
+ mapped->axesLength = kNumAxes; |
} |
struct MappingData { |
@@ -37,7 +140,11 @@ struct MappingData { |
GamepadStandardMappingFunction function; |
} AvailableMappings[] = { |
// http://www.linux-usb.org/usb.ids |
- { "0000", "0000", MapperNull }, |
+ { "046d", "c216", MapperLogitechDualAction }, // Logitech DualAction |
+ { "0079", "0011", Mapper2Axes8Keys }, // 2Axes 8Keys Game Pad |
+ { "054c", "05c4", MapperDualshock4 }, // Playstation Dualshock 4 |
+ { "2378", "1008", MapperOnLiveWireless }, // OnLive Controller (Bluetooth) |
+ { "2378", "100a", MapperOnLiveWireless }, // OnLive Controller (Wired) |
}; |
} // namespace |