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Side by Side Diff: content/browser/gamepad/gamepad_standard_mappings_win.cc

Issue 135523006: Implemented Gamepad support via Raw Input on Windows (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase Created 6 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/gamepad/gamepad_standard_mappings.h" 5 #include "content/browser/gamepad/gamepad_standard_mappings.h"
6 6
7 #include "content/common/gamepad_hardware_buffer.h" 7 #include "content/common/gamepad_hardware_buffer.h"
8 8
9 namespace content { 9 namespace content {
10 10
11 namespace { 11 namespace {
12 12
13 // Maps 0..65535 to -1..1. 13 float AxisToButton(float input) {
14 float NormalizeDirectInputAxis(long value) { 14 return (input + 1.f) / 2.f;
15 return (value * 1.f / 32767.5f) - 1.f;
16 } 15 }
17 16
18 float AxisNegativeAsButton(long value) { 17 float AxisNegativeAsButton(float input) {
19 return (value < 32767) ? 1.f : 0.f; 18 return (input < -0.5f) ? 1.f : 0.f;
20 } 19 }
21 20
22 float AxisPositiveAsButton(long value) { 21 float AxisPositiveAsButton(float input) {
23 return (value > 32767) ? 1.f : 0.f; 22 return (input > 0.5f) ? 1.f : 0.f;
24 } 23 }
25 24
26 // Need at least one mapper to prevent compile errors 25 void DpadFromAxis(blink::WebGamepad* mapped, float dir) {
27 // Remove when other mappings are added 26 // Dpad is mapped as a direction on one axis, where -1 is up and it
28 void MapperNull( 27 // increases clockwise to 1, which is up + left. It's set to a large (> 1.f)
28 // number when nothing is depressed, except on start up, sometimes it's 0.0
29 // for no data, rather than the large number.
30 if (dir == 0.0f) {
31 mapped->buttons[kButtonDpadUp] = 0.f;
32 mapped->buttons[kButtonDpadDown] = 0.f;
33 mapped->buttons[kButtonDpadLeft] = 0.f;
34 mapped->buttons[kButtonDpadRight] = 0.f;
35 } else {
36 mapped->buttons[kButtonDpadUp] = (dir >= -1.f && dir < -0.7f) ||
37 (dir >= .95f && dir <= 1.f);
38 mapped->buttons[kButtonDpadRight] = dir >= -.75f && dir < -.1f;
39 mapped->buttons[kButtonDpadDown] = dir >= -.2f && dir < .45f;
40 mapped->buttons[kButtonDpadLeft] = dir >= .4f && dir <= 1.f;
41 }
42 }
43
44 void MapperLogitechDualAction(
29 const blink::WebGamepad& input, 45 const blink::WebGamepad& input,
30 blink::WebGamepad* mapped) { 46 blink::WebGamepad* mapped) {
31 *mapped = input; 47 *mapped = input;
48 mapped->buttons[kButtonPrimary] = input.buttons[1];
49 mapped->buttons[kButtonSecondary] = input.buttons[2];
50 mapped->buttons[kButtonTertiary] = input.buttons[0];
51 mapped->axes[kAxisRightStickY] = input.axes[5];
52 DpadFromAxis(mapped, input.axes[9]);
53
54 mapped->buttonsLength = kNumButtons;
55 mapped->axesLength = kNumAxes;
56 }
57
58 void Mapper2Axes8Keys(
59 const blink::WebGamepad& input,
60 blink::WebGamepad* mapped) {
61 *mapped = input;
62 mapped->buttons[kButtonPrimary] = input.buttons[2];
63 mapped->buttons[kButtonSecondary] = input.buttons[1];
64 mapped->buttons[kButtonTertiary] = input.buttons[3];
65 mapped->buttons[kButtonQuaternary] = input.buttons[0];
66 mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[1]);
67 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[1]);
68 mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[0]);
69 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[0]);
70
71 // Missing buttons
72 mapped->buttons[kButtonLeftTrigger] = 0;
73 mapped->buttons[kButtonRightTrigger] = 0;
74 mapped->buttons[kButtonLeftThumbstick] = 0;
75 mapped->buttons[kButtonRightThumbstick] = 0;
76 mapped->buttons[kButtonMeta] = 0;
77
78 mapped->buttonsLength = kNumButtons - 1;
79 mapped->axesLength = 0;
80 }
81
82 void MapperDualshock4(
83 const blink::WebGamepad& input,
84 blink::WebGamepad* mapped) {
85 enum Dualshock4Buttons {
86 kTouchpadButton = kNumButtons,
87 kNumDualshock4Buttons
88 };
89
90 *mapped = input;
91 mapped->buttons[kButtonPrimary] = input.buttons[1];
92 mapped->buttons[kButtonSecondary] = input.buttons[2];
93 mapped->buttons[kButtonTertiary] = input.buttons[0];
94 mapped->buttons[kButtonQuaternary] = input.buttons[3];
95 mapped->buttons[kButtonLeftShoulder] = input.buttons[4];
96 mapped->buttons[kButtonRightShoulder] = input.buttons[5];
97 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]);
98 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]);
99 mapped->buttons[kButtonBackSelect] = input.buttons[8];
100 mapped->buttons[kButtonStart] = input.buttons[9];
101 mapped->buttons[kButtonLeftThumbstick] = input.buttons[10];
102 mapped->buttons[kButtonRightThumbstick] = input.buttons[11];
103 mapped->buttons[kButtonMeta] = input.buttons[12];
104 mapped->buttons[kTouchpadButton] = input.buttons[13];
105 mapped->axes[kAxisRightStickY] = input.axes[5];
106 DpadFromAxis(mapped, input.axes[9]);
107
108 mapped->buttonsLength = kNumDualshock4Buttons;
109 mapped->axesLength = kNumAxes;
110 }
111
112 void MapperOnLiveWireless(
113 const blink::WebGamepad& input,
114 blink::WebGamepad* mapped) {
115 *mapped = input;
116 mapped->buttons[kButtonPrimary] = input.buttons[0];
117 mapped->buttons[kButtonSecondary] = input.buttons[1];
118 mapped->buttons[kButtonTertiary] = input.buttons[3];
119 mapped->buttons[kButtonQuaternary] = input.buttons[4];
120 mapped->buttons[kButtonLeftShoulder] = input.buttons[6];
121 mapped->buttons[kButtonRightShoulder] = input.buttons[7];
122 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]);
123 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]);
124 mapped->buttons[kButtonBackSelect] = input.buttons[10];
125 mapped->buttons[kButtonStart] = input.buttons[11];
126 mapped->buttons[kButtonLeftThumbstick] = input.buttons[13];
127 mapped->buttons[kButtonRightThumbstick] = input.buttons[14];
128 mapped->buttons[kButtonMeta] = input.buttons[12];
129 mapped->axes[kAxisRightStickX] = input.axes[3];
130 mapped->axes[kAxisRightStickY] = input.axes[4];
131 DpadFromAxis(mapped, input.axes[9]);
132
133 mapped->buttonsLength = kNumButtons;
134 mapped->axesLength = kNumAxes;
32 } 135 }
33 136
34 struct MappingData { 137 struct MappingData {
35 const char* const vendor_id; 138 const char* const vendor_id;
36 const char* const product_id; 139 const char* const product_id;
37 GamepadStandardMappingFunction function; 140 GamepadStandardMappingFunction function;
38 } AvailableMappings[] = { 141 } AvailableMappings[] = {
39 // http://www.linux-usb.org/usb.ids 142 // http://www.linux-usb.org/usb.ids
40 { "0000", "0000", MapperNull }, 143 { "046d", "c216", MapperLogitechDualAction }, // Logitech DualAction
144 { "0079", "0011", Mapper2Axes8Keys }, // 2Axes 8Keys Game Pad
145 { "054c", "05c4", MapperDualshock4 }, // Playstation Dualshock 4
146 { "2378", "1008", MapperOnLiveWireless }, // OnLive Controller (Bluetooth)
147 { "2378", "100a", MapperOnLiveWireless }, // OnLive Controller (Wired)
41 }; 148 };
42 149
43 } // namespace 150 } // namespace
44 151
45 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( 152 GamepadStandardMappingFunction GetGamepadStandardMappingFunction(
46 const base::StringPiece& vendor_id, 153 const base::StringPiece& vendor_id,
47 const base::StringPiece& product_id) { 154 const base::StringPiece& product_id) {
48 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { 155 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) {
49 MappingData& item = AvailableMappings[i]; 156 MappingData& item = AvailableMappings[i];
50 if (vendor_id == item.vendor_id && product_id == item.product_id) 157 if (vendor_id == item.vendor_id && product_id == item.product_id)
51 return item.function; 158 return item.function;
52 } 159 }
53 return NULL; 160 return NULL;
54 } 161 }
55 162
56 } // namespace content 163 } // namespace content
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