Index: gpu/command_buffer/service/texture_manager_unittest.cc |
diff --git a/gpu/command_buffer/service/texture_manager_unittest.cc b/gpu/command_buffer/service/texture_manager_unittest.cc |
index 231fc04224477fa9f6998bea1e2927a21a404d6a..430aa552841247006cd5ff3d7b9ef0bee575a22b 100644 |
--- a/gpu/command_buffer/service/texture_manager_unittest.cc |
+++ b/gpu/command_buffer/service/texture_manager_unittest.cc |
@@ -961,50 +961,33 @@ TEST_F(TextureTest, ValidForTexture) { |
// Check bad face. |
Texture* texture = texture_ref_->texture(); |
EXPECT_FALSE(texture->ValidForTexture( |
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, |
- 1, 0, 0, 0, 4, 5, 6, GL_UNSIGNED_BYTE)); |
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 1, 0, 0, 0, 4, 5, 6)); |
// Check bad level. |
- EXPECT_FALSE(texture->ValidForTexture( |
- GL_TEXTURE_2D, 0, 0, 0, 0, 4, 5, 6, GL_UNSIGNED_BYTE)); |
+ EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 0, 0, 0, 0, 4, 5, 6)); |
// Check bad xoffset. |
- EXPECT_FALSE(texture->ValidForTexture( |
- GL_TEXTURE_2D, 1, -1, 0, 0, 4, 5, 6, GL_UNSIGNED_BYTE)); |
+ EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, -1, 0, 0, 4, 5, 6)); |
// Check bad xoffset + width > width. |
- EXPECT_FALSE(texture->ValidForTexture( |
- GL_TEXTURE_2D, 1, 1, 0, 0, 4, 5, 6, GL_UNSIGNED_BYTE)); |
+ EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 1, 0, 0, 4, 5, 6)); |
// Check bad yoffset. |
- EXPECT_FALSE(texture->ValidForTexture( |
- GL_TEXTURE_2D, 1, 0, -1, 0, 4, 5, 6, GL_UNSIGNED_BYTE)); |
+ EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, -1, 0, 4, 5, 6)); |
// Check bad yoffset + height > height. |
- EXPECT_FALSE(texture->ValidForTexture( |
- GL_TEXTURE_2D, 1, 0, 1, 0, 4, 5, 6, GL_UNSIGNED_BYTE)); |
+ EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 1, 0, 4, 5, 6)); |
// Check bad zoffset. |
- EXPECT_FALSE(texture->ValidForTexture( |
- GL_TEXTURE_2D, 1, 0, 0, -1, 4, 5, 6, GL_UNSIGNED_BYTE)); |
+ EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 0, -1, 4, 5, 6)); |
// Check bad zoffset + depth > depth. |
- EXPECT_FALSE(texture->ValidForTexture( |
- GL_TEXTURE_2D, 1, 0, 0, 1, 4, 5, 6, GL_UNSIGNED_BYTE)); |
+ EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 0, 1, 4, 5, 6)); |
// Check bad width. |
- EXPECT_FALSE(texture->ValidForTexture( |
- GL_TEXTURE_2D, 1, 0, 0, 0, 5, 5, 6, GL_UNSIGNED_BYTE)); |
+ EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 0, 0, 5, 5, 6)); |
// Check bad height. |
- EXPECT_FALSE(texture->ValidForTexture( |
- GL_TEXTURE_2D, 1, 0, 0, 0, 4, 6, 6, GL_UNSIGNED_BYTE)); |
+ EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 0, 0, 4, 6, 6)); |
// Check bad depth. |
- EXPECT_FALSE(texture->ValidForTexture( |
- GL_TEXTURE_2D, 1, 0, 0, 0, 4, 5, 7, GL_UNSIGNED_BYTE)); |
- // Check bad type. |
- EXPECT_FALSE(texture->ValidForTexture( |
- GL_TEXTURE_2D, 1, 0, 0, 0, 4, 5, 6, GL_UNSIGNED_SHORT_4_4_4_4)); |
+ EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 0, 0, 4, 5, 7)); |
// Check valid full size |
- EXPECT_TRUE(texture->ValidForTexture( |
- GL_TEXTURE_2D, 1, 0, 0, 0, 4, 5, 6, GL_UNSIGNED_BYTE)); |
+ EXPECT_TRUE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 0, 0, 4, 5, 6)); |
// Check valid particial size. |
- EXPECT_TRUE(texture->ValidForTexture( |
- GL_TEXTURE_2D, 1, 1, 1, 1, 2, 3, 4, GL_UNSIGNED_BYTE)); |
+ EXPECT_TRUE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 1, 1, 1, 2, 3, 4)); |
manager_->RemoveTexture(kClient1Id); |
- EXPECT_TRUE(texture->ValidForTexture( |
- GL_TEXTURE_2D, 1, 0, 0, 0, 4, 5, 6, GL_UNSIGNED_BYTE)); |
+ EXPECT_TRUE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 0, 0, 4, 5, 6)); |
} |
TEST_F(TextureTest, FloatNotLinear) { |