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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/texture_manager.h" | 5 #include "gpu/command_buffer/service/texture_manager.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 | 8 |
| 9 #include "base/command_line.h" | 9 #include "base/command_line.h" |
| 10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
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| 954 EXPECT_EQ(static_cast<GLenum>(GL_RGBA), format); | 954 EXPECT_EQ(static_cast<GLenum>(GL_RGBA), format); |
| 955 } | 955 } |
| 956 | 956 |
| 957 TEST_F(TextureTest, ValidForTexture) { | 957 TEST_F(TextureTest, ValidForTexture) { |
| 958 manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_2D); | 958 manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_2D); |
| 959 manager_->SetLevelInfo(texture_ref_.get(), GL_TEXTURE_2D, 1, GL_RGBA, 4, 5, 6, | 959 manager_->SetLevelInfo(texture_ref_.get(), GL_TEXTURE_2D, 1, GL_RGBA, 4, 5, 6, |
| 960 0, GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect(4, 5)); | 960 0, GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect(4, 5)); |
| 961 // Check bad face. | 961 // Check bad face. |
| 962 Texture* texture = texture_ref_->texture(); | 962 Texture* texture = texture_ref_->texture(); |
| 963 EXPECT_FALSE(texture->ValidForTexture( | 963 EXPECT_FALSE(texture->ValidForTexture( |
| 964 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, | 964 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 1, 0, 0, 0, 4, 5, 6)); |
| 965 1, 0, 0, 0, 4, 5, 6, GL_UNSIGNED_BYTE)); | |
| 966 // Check bad level. | 965 // Check bad level. |
| 967 EXPECT_FALSE(texture->ValidForTexture( | 966 EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 0, 0, 0, 0, 4, 5, 6)); |
| 968 GL_TEXTURE_2D, 0, 0, 0, 0, 4, 5, 6, GL_UNSIGNED_BYTE)); | |
| 969 // Check bad xoffset. | 967 // Check bad xoffset. |
| 970 EXPECT_FALSE(texture->ValidForTexture( | 968 EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, -1, 0, 0, 4, 5, 6)); |
| 971 GL_TEXTURE_2D, 1, -1, 0, 0, 4, 5, 6, GL_UNSIGNED_BYTE)); | |
| 972 // Check bad xoffset + width > width. | 969 // Check bad xoffset + width > width. |
| 973 EXPECT_FALSE(texture->ValidForTexture( | 970 EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 1, 0, 0, 4, 5, 6)); |
| 974 GL_TEXTURE_2D, 1, 1, 0, 0, 4, 5, 6, GL_UNSIGNED_BYTE)); | |
| 975 // Check bad yoffset. | 971 // Check bad yoffset. |
| 976 EXPECT_FALSE(texture->ValidForTexture( | 972 EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, -1, 0, 4, 5, 6)); |
| 977 GL_TEXTURE_2D, 1, 0, -1, 0, 4, 5, 6, GL_UNSIGNED_BYTE)); | |
| 978 // Check bad yoffset + height > height. | 973 // Check bad yoffset + height > height. |
| 979 EXPECT_FALSE(texture->ValidForTexture( | 974 EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 1, 0, 4, 5, 6)); |
| 980 GL_TEXTURE_2D, 1, 0, 1, 0, 4, 5, 6, GL_UNSIGNED_BYTE)); | |
| 981 // Check bad zoffset. | 975 // Check bad zoffset. |
| 982 EXPECT_FALSE(texture->ValidForTexture( | 976 EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 0, -1, 4, 5, 6)); |
| 983 GL_TEXTURE_2D, 1, 0, 0, -1, 4, 5, 6, GL_UNSIGNED_BYTE)); | |
| 984 // Check bad zoffset + depth > depth. | 977 // Check bad zoffset + depth > depth. |
| 985 EXPECT_FALSE(texture->ValidForTexture( | 978 EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 0, 1, 4, 5, 6)); |
| 986 GL_TEXTURE_2D, 1, 0, 0, 1, 4, 5, 6, GL_UNSIGNED_BYTE)); | |
| 987 // Check bad width. | 979 // Check bad width. |
| 988 EXPECT_FALSE(texture->ValidForTexture( | 980 EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 0, 0, 5, 5, 6)); |
| 989 GL_TEXTURE_2D, 1, 0, 0, 0, 5, 5, 6, GL_UNSIGNED_BYTE)); | |
| 990 // Check bad height. | 981 // Check bad height. |
| 991 EXPECT_FALSE(texture->ValidForTexture( | 982 EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 0, 0, 4, 6, 6)); |
| 992 GL_TEXTURE_2D, 1, 0, 0, 0, 4, 6, 6, GL_UNSIGNED_BYTE)); | |
| 993 // Check bad depth. | 983 // Check bad depth. |
| 994 EXPECT_FALSE(texture->ValidForTexture( | 984 EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 0, 0, 4, 5, 7)); |
| 995 GL_TEXTURE_2D, 1, 0, 0, 0, 4, 5, 7, GL_UNSIGNED_BYTE)); | |
| 996 // Check bad type. | |
| 997 EXPECT_FALSE(texture->ValidForTexture( | |
| 998 GL_TEXTURE_2D, 1, 0, 0, 0, 4, 5, 6, GL_UNSIGNED_SHORT_4_4_4_4)); | |
| 999 // Check valid full size | 985 // Check valid full size |
| 1000 EXPECT_TRUE(texture->ValidForTexture( | 986 EXPECT_TRUE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 0, 0, 4, 5, 6)); |
| 1001 GL_TEXTURE_2D, 1, 0, 0, 0, 4, 5, 6, GL_UNSIGNED_BYTE)); | |
| 1002 // Check valid particial size. | 987 // Check valid particial size. |
| 1003 EXPECT_TRUE(texture->ValidForTexture( | 988 EXPECT_TRUE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 1, 1, 1, 2, 3, 4)); |
| 1004 GL_TEXTURE_2D, 1, 1, 1, 1, 2, 3, 4, GL_UNSIGNED_BYTE)); | |
| 1005 manager_->RemoveTexture(kClient1Id); | 989 manager_->RemoveTexture(kClient1Id); |
| 1006 EXPECT_TRUE(texture->ValidForTexture( | 990 EXPECT_TRUE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 0, 0, 4, 5, 6)); |
| 1007 GL_TEXTURE_2D, 1, 0, 0, 0, 4, 5, 6, GL_UNSIGNED_BYTE)); | |
| 1008 } | 991 } |
| 1009 | 992 |
| 1010 TEST_F(TextureTest, FloatNotLinear) { | 993 TEST_F(TextureTest, FloatNotLinear) { |
| 1011 TestHelper::SetupFeatureInfoInitExpectations( | 994 TestHelper::SetupFeatureInfoInitExpectations( |
| 1012 gl_.get(), "GL_OES_texture_float"); | 995 gl_.get(), "GL_OES_texture_float"); |
| 1013 scoped_refptr<FeatureInfo> feature_info(new FeatureInfo()); | 996 scoped_refptr<FeatureInfo> feature_info(new FeatureInfo()); |
| 1014 feature_info->Initialize(); | 997 feature_info->Initialize(); |
| 1015 TextureManager manager(NULL, | 998 TextureManager manager(NULL, |
| 1016 feature_info.get(), | 999 feature_info.get(), |
| 1017 kMaxTextureSize, | 1000 kMaxTextureSize, |
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| 2312 ExpectValid(GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F); | 2295 ExpectValid(GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F); |
| 2313 ExpectValid(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8); | 2296 ExpectValid(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8); |
| 2314 ExpectValid(GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, | 2297 ExpectValid(GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, |
| 2315 GL_DEPTH32F_STENCIL8); | 2298 GL_DEPTH32F_STENCIL8); |
| 2316 | 2299 |
| 2317 ExpectInvalid(GL_RGB_INTEGER, GL_INT, GL_RGBA8); | 2300 ExpectInvalid(GL_RGB_INTEGER, GL_INT, GL_RGBA8); |
| 2318 } | 2301 } |
| 2319 | 2302 |
| 2320 } // namespace gles2 | 2303 } // namespace gles2 |
| 2321 } // namespace gpu | 2304 } // namespace gpu |
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