| Index: gpu/command_buffer/service/texture_manager_unittest.cc
|
| diff --git a/gpu/command_buffer/service/texture_manager_unittest.cc b/gpu/command_buffer/service/texture_manager_unittest.cc
|
| index 231fc04224477fa9f6998bea1e2927a21a404d6a..430aa552841247006cd5ff3d7b9ef0bee575a22b 100644
|
| --- a/gpu/command_buffer/service/texture_manager_unittest.cc
|
| +++ b/gpu/command_buffer/service/texture_manager_unittest.cc
|
| @@ -961,50 +961,33 @@ TEST_F(TextureTest, ValidForTexture) {
|
| // Check bad face.
|
| Texture* texture = texture_ref_->texture();
|
| EXPECT_FALSE(texture->ValidForTexture(
|
| - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
|
| - 1, 0, 0, 0, 4, 5, 6, GL_UNSIGNED_BYTE));
|
| + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 1, 0, 0, 0, 4, 5, 6));
|
| // Check bad level.
|
| - EXPECT_FALSE(texture->ValidForTexture(
|
| - GL_TEXTURE_2D, 0, 0, 0, 0, 4, 5, 6, GL_UNSIGNED_BYTE));
|
| + EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 0, 0, 0, 0, 4, 5, 6));
|
| // Check bad xoffset.
|
| - EXPECT_FALSE(texture->ValidForTexture(
|
| - GL_TEXTURE_2D, 1, -1, 0, 0, 4, 5, 6, GL_UNSIGNED_BYTE));
|
| + EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, -1, 0, 0, 4, 5, 6));
|
| // Check bad xoffset + width > width.
|
| - EXPECT_FALSE(texture->ValidForTexture(
|
| - GL_TEXTURE_2D, 1, 1, 0, 0, 4, 5, 6, GL_UNSIGNED_BYTE));
|
| + EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 1, 0, 0, 4, 5, 6));
|
| // Check bad yoffset.
|
| - EXPECT_FALSE(texture->ValidForTexture(
|
| - GL_TEXTURE_2D, 1, 0, -1, 0, 4, 5, 6, GL_UNSIGNED_BYTE));
|
| + EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, -1, 0, 4, 5, 6));
|
| // Check bad yoffset + height > height.
|
| - EXPECT_FALSE(texture->ValidForTexture(
|
| - GL_TEXTURE_2D, 1, 0, 1, 0, 4, 5, 6, GL_UNSIGNED_BYTE));
|
| + EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 1, 0, 4, 5, 6));
|
| // Check bad zoffset.
|
| - EXPECT_FALSE(texture->ValidForTexture(
|
| - GL_TEXTURE_2D, 1, 0, 0, -1, 4, 5, 6, GL_UNSIGNED_BYTE));
|
| + EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 0, -1, 4, 5, 6));
|
| // Check bad zoffset + depth > depth.
|
| - EXPECT_FALSE(texture->ValidForTexture(
|
| - GL_TEXTURE_2D, 1, 0, 0, 1, 4, 5, 6, GL_UNSIGNED_BYTE));
|
| + EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 0, 1, 4, 5, 6));
|
| // Check bad width.
|
| - EXPECT_FALSE(texture->ValidForTexture(
|
| - GL_TEXTURE_2D, 1, 0, 0, 0, 5, 5, 6, GL_UNSIGNED_BYTE));
|
| + EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 0, 0, 5, 5, 6));
|
| // Check bad height.
|
| - EXPECT_FALSE(texture->ValidForTexture(
|
| - GL_TEXTURE_2D, 1, 0, 0, 0, 4, 6, 6, GL_UNSIGNED_BYTE));
|
| + EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 0, 0, 4, 6, 6));
|
| // Check bad depth.
|
| - EXPECT_FALSE(texture->ValidForTexture(
|
| - GL_TEXTURE_2D, 1, 0, 0, 0, 4, 5, 7, GL_UNSIGNED_BYTE));
|
| - // Check bad type.
|
| - EXPECT_FALSE(texture->ValidForTexture(
|
| - GL_TEXTURE_2D, 1, 0, 0, 0, 4, 5, 6, GL_UNSIGNED_SHORT_4_4_4_4));
|
| + EXPECT_FALSE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 0, 0, 4, 5, 7));
|
| // Check valid full size
|
| - EXPECT_TRUE(texture->ValidForTexture(
|
| - GL_TEXTURE_2D, 1, 0, 0, 0, 4, 5, 6, GL_UNSIGNED_BYTE));
|
| + EXPECT_TRUE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 0, 0, 4, 5, 6));
|
| // Check valid particial size.
|
| - EXPECT_TRUE(texture->ValidForTexture(
|
| - GL_TEXTURE_2D, 1, 1, 1, 1, 2, 3, 4, GL_UNSIGNED_BYTE));
|
| + EXPECT_TRUE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 1, 1, 1, 2, 3, 4));
|
| manager_->RemoveTexture(kClient1Id);
|
| - EXPECT_TRUE(texture->ValidForTexture(
|
| - GL_TEXTURE_2D, 1, 0, 0, 0, 4, 5, 6, GL_UNSIGNED_BYTE));
|
| + EXPECT_TRUE(texture->ValidForTexture(GL_TEXTURE_2D, 1, 0, 0, 0, 4, 5, 6));
|
| }
|
|
|
| TEST_F(TextureTest, FloatNotLinear) {
|
|
|